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[unity] SpineAttributeDrawers formatting
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@ -158,7 +158,7 @@ namespace Spine.Unity.Editor {
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protected virtual void HandleSelect (object menuItemObject) {
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var clickedItem = (SpineDrawerValuePair)menuItemObject;
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var serializedProperty = clickedItem.property;
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if (serializedProperty.serializedObject.isEditingMultipleObjects) serializedProperty.stringValue = "oaifnoiasf°ñ123526"; // HACK: to trigger change on multi-editing.
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if (serializedProperty.serializedObject.isEditingMultipleObjects) serializedProperty.stringValue = "oaifnoiasf°ñ123526"; // HACK: to trigger change on multi-editing.
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serializedProperty.stringValue = clickedItem.stringValue;
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serializedProperty.serializedObject.ApplyModifiedProperties();
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}
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@ -323,7 +323,7 @@ namespace Spine.Unity.Editor {
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}
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foreach (var a in animations) {
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var animationName = a.Name;
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string animationName = a.Name;
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eventNames.Add(animationName);
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menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.userEvent));
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}
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