[unity] SpineAttributeDrawers formatting

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pharan 2018-11-19 10:44:43 +08:00 committed by GitHub
parent b6c00a4880
commit eccb124604
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@ -158,7 +158,7 @@ namespace Spine.Unity.Editor {
protected virtual void HandleSelect (object menuItemObject) {
var clickedItem = (SpineDrawerValuePair)menuItemObject;
var serializedProperty = clickedItem.property;
if (serializedProperty.serializedObject.isEditingMultipleObjects) serializedProperty.stringValue = "oaifnoiasf°ñ123526"; // HACK: to trigger change on multi-editing.
if (serializedProperty.serializedObject.isEditingMultipleObjects) serializedProperty.stringValue = "oaifnoiasf°ñ123526"; // HACK: to trigger change on multi-editing.
serializedProperty.stringValue = clickedItem.stringValue;
serializedProperty.serializedObject.ApplyModifiedProperties();
}
@ -323,7 +323,7 @@ namespace Spine.Unity.Editor {
}
foreach (var a in animations) {
var animationName = a.Name;
string animationName = a.Name;
eventNames.Add(animationName);
menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.userEvent));
}