From ece135b8eca5adc2a3c94c7b538ab162c92bd46d Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Wed, 23 Nov 2022 11:50:05 +0100 Subject: [PATCH] [flutter] 4.2.5 release. --- spine-flutter/CHANGELOG.md | 3 +++ spine-flutter/pubspec.yaml | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/spine-flutter/CHANGELOG.md b/spine-flutter/CHANGELOG.md index f9e792c37..215ae3b70 100644 --- a/spine-flutter/CHANGELOG.md +++ b/spine-flutter/CHANGELOG.md @@ -1,3 +1,6 @@ +# 4.2.5 +* Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms. + # 0.0.4 * Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name. * Rename `Vector2` to `Vec2`. diff --git a/spine-flutter/pubspec.yaml b/spine-flutter/pubspec.yaml index 5388a7330..f8eed36a0 100644 --- a/spine-flutter/pubspec.yaml +++ b/spine-flutter/pubspec.yaml @@ -1,6 +1,6 @@ name: esotericsoftware_spine_flutter description: The official Spine Flutter Runtime to load, display and interact with Spine animations. -version: 0.0.4 +version: 4.2.5 homepage: https://esotericsoftware.com repository: https://github.com/esotericsoftware/spine-runtimes issue_tracker: https://github.com/esotericsoftware/spine-runtimes/issues