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[ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions.
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@ -85,6 +85,7 @@
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* Added support for two color tinting. All base materials, e.g. SpineUnlitNormalMaterial, now do proper two color tinting. No material parameters have changed.
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* Updated to Unreal Engine 4.16.1. Note that 4.16 has a regression which will make it impossible to compile plain .c files!
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* spine-c is now exposed from the plugin shared library on Windows via __declspec.
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* Updated to Unreal Engine 4.18
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## C#
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* **Breaking changes**
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@ -25,7 +25,11 @@ void FRuntimeMeshComponentDetails::CustomizeDetails( IDetailLayoutBuilder& Detai
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const FText ConvertToStaticMeshText = LOCTEXT("ConvertToStaticMesh", "Create StaticMesh");
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// Cache set of selected things
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#if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION < 18
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SelectedObjectsList = DetailBuilder.GetDetailsView().GetSelectedObjects();
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#else
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SelectedObjectsList = DetailBuilder.GetDetailsView()->GetSelectedObjects();
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#endif
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RuntimeMeshCategory.AddCustomRow(ConvertToStaticMeshText, false)
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.NameContent()
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