[ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions.

This commit is contained in:
badlogic 2017-10-30 10:11:07 +01:00
parent 3006353c8c
commit ed24d3b33f
2 changed files with 5 additions and 0 deletions

View File

@ -85,6 +85,7 @@
* Added support for two color tinting. All base materials, e.g. SpineUnlitNormalMaterial, now do proper two color tinting. No material parameters have changed.
* Updated to Unreal Engine 4.16.1. Note that 4.16 has a regression which will make it impossible to compile plain .c files!
* spine-c is now exposed from the plugin shared library on Windows via __declspec.
* Updated to Unreal Engine 4.18
## C#
* **Breaking changes**

View File

@ -25,7 +25,11 @@ void FRuntimeMeshComponentDetails::CustomizeDetails( IDetailLayoutBuilder& Detai
const FText ConvertToStaticMeshText = LOCTEXT("ConvertToStaticMesh", "Create StaticMesh");
// Cache set of selected things
#if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION < 18
SelectedObjectsList = DetailBuilder.GetDetailsView().GetSelectedObjects();
#else
SelectedObjectsList = DetailBuilder.GetDetailsView()->GetSelectedObjects();
#endif
RuntimeMeshCategory.AddCustomRow(ConvertToStaticMeshText, false)
.NameContent()