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[csharp] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
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@ -220,9 +220,10 @@ namespace Spine {
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if (from.mixingFrom != null) ApplyMixingFrom(from, skeleton, currentPose);
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if (from.mixingFrom != null) ApplyMixingFrom(from, skeleton, currentPose);
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float mix;
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float mix;
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if (to.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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if (to.mixDuration == 0) { // Single frame mix to undo mixingFrom changes.
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mix = 1;
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mix = 1;
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else {
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currentPose = MixPose.Setup;
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} else {
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mix = to.mixTime / to.mixDuration;
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mix = to.mixTime / to.mixDuration;
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if (mix > 1) mix = 1;
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if (mix > 1) mix = 1;
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}
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}
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