[haxe] Fix AnimationState complete event bad porting from 88b009c

This commit is contained in:
Davide Tantillo 2024-06-03 11:00:44 +02:00
parent 8e20a5e02b
commit ed75b2eb61
2 changed files with 2 additions and 2 deletions

View File

@ -465,7 +465,7 @@ class AnimationState {
complete = true;
else {
var cycles:Float = Math.floor(entry.trackTime / duration);
complete = cycles > 0 && cycles > Math.floor(entry.trackTime / duration);
complete = cycles > 0 && cycles > Math.floor(entry.trackLast / duration);
}
} else
complete = animationTime >= animationEnd && entry.animationLast < animationEnd;