[csharp] Changed Skin.Attachment type to generic OrderedDictionary. Cleaned up related code. Closes #1433.

This commit is contained in:
Harald Csaszar 2019-08-07 14:42:00 +02:00
parent 336288cb2e
commit ed95732bf2
9 changed files with 687 additions and 99 deletions

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@ -0,0 +1,636 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
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*
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* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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*
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
/******************************************************************************
* Thanks to Travis Parks
* https://github.com/jehugaleahsa/truncon.collections.OrderedDictionary
*****************************************************************************/
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
#if UNITY_EDITOR
using System.Linq;
#endif
namespace Spine.Collections
{
/// <summary>
/// Represents a dictionary that tracks the order that items were added.
/// </summary>
/// <typeparam name="TKey">The type of the dictionary keys.</typeparam>
/// <typeparam name="TValue">The type of the dictionary values.</typeparam>
/// <remarks>
/// This dictionary makes it possible to get the index of a key and a key based on an index.
/// It can be costly to find the index of a key because it must be searched for linearly.
/// It can be costly to insert a key/value pair because other key's indexes must be adjusted.
/// It can be costly to remove a key/value pair because other keys' indexes must be adjusted.
/// </remarks>
[DebuggerDisplay("Count = {Count}")]
[DebuggerTypeProxy(typeof(OrderedDictionaryDebugView<,>))]
public sealed class OrderedDictionary<TKey, TValue> : IDictionary<TKey, TValue>, IList<KeyValuePair<TKey, TValue>>
{
private readonly Dictionary<TKey, int> dictionary;
private readonly List<TKey> keys;
private readonly List<TValue> values;
private int version;
private const string CollectionModifiedMessage = "Collection was modified; enumeration operation may not execute.";
private const string EditReadOnlyListMessage = "An attempt was made to edit a read-only list.";
private const string IndexOutOfRangeMessage = "The index is negative or outside the bounds of the collection.";
/// <summary>
/// Initializes a new instance of an OrderedDictionary.
/// </summary>
public OrderedDictionary ()
: this(0, null) {
}
/// <summary>
/// Initializes a new instance of an OrderedDictionary.
/// </summary>
/// <param name="capacity">The initial capacity of the dictionary.</param>
/// <exception cref="System.ArgumentOutOfRangeException">The capacity is less than zero.</exception>
public OrderedDictionary (int capacity)
: this(capacity, null) {
}
/// <summary>
/// Initializes a new instance of an OrderedDictionary.
/// </summary>
/// <param name="comparer">The equality comparer to use to compare keys.</param>
public OrderedDictionary (IEqualityComparer<TKey> comparer)
: this(0, comparer) {
}
/// <summary>
/// Initializes a new instance of an OrderedDictionary.
/// </summary>
/// <param name="capacity">The initial capacity of the dictionary.</param>
/// <param name="comparer">The equality comparer to use to compare keys.</param>
public OrderedDictionary (int capacity, IEqualityComparer<TKey> comparer) {
dictionary = new Dictionary<TKey, int>(capacity, comparer ?? EqualityComparer<TKey>.Default);
keys = new List<TKey>(capacity);
values = new List<TValue>(capacity);
}
/// <summary>
/// Gets the equality comparer used to compare keys.
/// </summary>
public IEqualityComparer<TKey> Comparer {
get {
return dictionary.Comparer;
}
}
/// <summary>
/// Adds the given key/value pair to the dictionary.
/// </summary>
/// <param name="key">The key to add to the dictionary.</param>
/// <param name="value">The value to associated with the key.</param>
/// <exception cref="System.ArgumentException">The given key already exists in the dictionary.</exception>
/// <exception cref="System.ArgumentNullException">The key is null.</exception>
public void Add (TKey key, TValue value) {
dictionary.Add(key, values.Count);
keys.Add(key);
values.Add(value);
++version;
}
/// <summary>
/// Inserts the given key/value pair at the specified index.
/// </summary>
/// <param name="index">The index to insert the key/value pair.</param>
/// <param name="key">The key to insert.</param>
/// <param name="value">The value to insert.</param>
/// <exception cref="System.ArgumentException">The given key already exists in the dictionary.</exception>
/// <exception cref="System.ArgumentNullException">The key is null.</exception>
/// <exception cref="System.ArgumentOutOfRangeException">The index is negative -or- larger than the size of the dictionary.</exception>
public void Insert (int index, TKey key, TValue value) {
if (index < 0 || index > values.Count) {
throw new ArgumentOutOfRangeException("index", index, IndexOutOfRangeMessage);
}
dictionary.Add(key, index);
for (int keyIndex = index; keyIndex != keys.Count; ++keyIndex) {
var otherKey = keys[keyIndex];
dictionary[otherKey] += 1;
}
keys.Insert(index, key);
values.Insert(index, value);
++version;
}
/// <summary>
/// Determines whether the given key exists in the dictionary.
/// </summary>
/// <param name="key">The key to look for.</param>
/// <returns>True if the key exists in the dictionary; otherwise, false.</returns>
/// <exception cref="System.ArgumentNullException">The key is null.</exception>
public bool ContainsKey (TKey key) {
return dictionary.ContainsKey(key);
}
/// <summary>
/// Gets the key at the given index.
/// </summary>
/// <param name="index">The index of the key to get.</param>
/// <returns>The key at the given index.</returns>
/// <exception cref="System.ArgumentOutOfRangeException">The index is negative -or- larger than the number of keys.</exception>
public TKey GetKey (int index) {
return keys[index];
}
/// <summary>
/// Gets the index of the given key.
/// </summary>
/// <param name="key">The key to get the index of.</param>
/// <returns>The index of the key in the dictionary -or- -1 if the key is not found.</returns>
/// <remarks>The operation runs in O(n).</remarks>
public int IndexOf (TKey key) {
int index;
if (dictionary.TryGetValue(key, out index)) {
return index;
}
return -1;
}
/// <summary>
/// Gets the keys in the dictionary in the order they were added.
/// </summary>
public KeyCollection Keys {
get {
return new KeyCollection(this.dictionary);
}
}
/// <summary>
/// Removes the key/value pair with the given key from the dictionary.
/// </summary>
/// <param name="key">The key of the pair to remove.</param>
/// <returns>True if the key was found and the pair removed; otherwise, false.</returns>
/// <exception cref="System.ArgumentNullException">The key is null.</exception>
public bool Remove (TKey key) {
int index;
if (dictionary.TryGetValue(key, out index)) {
RemoveAt(index);
return true;
}
return false;
}
/// <summary>
/// Removes the key/value pair at the given index.
/// </summary>
/// <param name="index">The index of the key/value pair to remove.</param>
/// <exception cref="System.ArgumentOutOfRangeException">The index is negative -or- larger than the size of the dictionary.</exception>
public void RemoveAt (int index) {
var key = keys[index];
for (int keyIndex = index + 1; keyIndex < keys.Count; ++keyIndex) {
var otherKey = keys[keyIndex];
dictionary[otherKey] -= 1;
}
dictionary.Remove(key);
keys.RemoveAt(index);
values.RemoveAt(index);
++version;
}
/// <summary>
/// Tries to get the value associated with the given key. If the key is not found,
/// default(TValue) value is stored in the value.
/// </summary>
/// <param name="key">The key to get the value for.</param>
/// <param name="value">The value used to hold the results.</param>
/// <returns>True if the key was found; otherwise, false.</returns>
/// <exception cref="System.ArgumentNullException">The key is null.</exception>
public bool TryGetValue (TKey key, out TValue value) {
int index;
if (dictionary.TryGetValue(key, out index)) {
value = values[index];
return true;
}
value = default(TValue);
return false;
}
/// <summary>
/// Gets the values in the dictionary.
/// </summary>
public ValueCollection Values {
get {
return new ValueCollection(values);
}
}
/// <summary>
/// Gets or sets the value at the given index.
/// </summary>
/// <param name="index">The index of the value to get.</param>
/// <returns>The value at the given index.</returns>
/// <exception cref="System.ArgumentOutOfRangeException">The index is negative -or- beyond the length of the dictionary.</exception>
public TValue this[int index] {
get {
return values[index];
}
set {
values[index] = value;
}
}
/// <summary>
/// Gets or sets the value associated with the given key.
/// </summary>
/// <param name="key">The key to get the associated value by or to associate with the value.</param>
/// <returns>The value associated with the given key.</returns>
/// <exception cref="System.ArgumentNullException">The key is null.</exception>
/// <exception cref="System.Collections.Generic.KeyNotFoundException">The key is not in the dictionary.</exception>
public TValue this[TKey key] {
get {
return values[dictionary[key]];
}
set {
int index;
if (dictionary.TryGetValue(key, out index)) {
values[index] = value;
}
else {
Add(key, value);
}
}
}
/// <summary>
/// Removes all key/value pairs from the dictionary.
/// </summary>
public void Clear () {
dictionary.Clear();
keys.Clear();
values.Clear();
++version;
}
/// <summary>
/// Gets the number of key/value pairs in the dictionary.
/// </summary>
public int Count {
get {
return dictionary.Count;
}
}
/// <summary>
/// Gets the key/value pairs in the dictionary in the order they were added.
/// </summary>
/// <returns>An enumerator over the key/value pairs in the dictionary.</returns>
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator () {
int startVersion = version;
for (int index = 0; index != keys.Count; ++index) {
var key = keys[index];
var value = values[index];
yield return new KeyValuePair<TKey, TValue>(key, value);
if (version != startVersion) {
throw new InvalidOperationException(CollectionModifiedMessage);
}
}
}
int IList<KeyValuePair<TKey, TValue>>.IndexOf (KeyValuePair<TKey, TValue> item) {
int index;
if (dictionary.TryGetValue(item.Key, out index) && Equals(values[index], item.Value)) {
return index;
}
return -1;
}
void IList<KeyValuePair<TKey, TValue>>.Insert (int index, KeyValuePair<TKey, TValue> item) {
Insert(index, item.Key, item.Value);
}
KeyValuePair<TKey, TValue> IList<KeyValuePair<TKey, TValue>>.this[int index] {
get {
TKey key = keys[index];
TValue value = values[index];
return new KeyValuePair<TKey, TValue>(key, value);
}
set {
TKey key = keys[index];
if (dictionary.Comparer.Equals(key, value.Key)) {
dictionary[value.Key] = index;
}
else {
dictionary.Add(value.Key, index); // will throw if key already exists
dictionary.Remove(key);
}
keys[index] = value.Key;
values[index] = value.Value;
}
}
ICollection<TKey> IDictionary<TKey, TValue>.Keys {
get {
return Keys;
}
}
ICollection<TValue> IDictionary<TKey, TValue>.Values {
get {
return Values;
}
}
void ICollection<KeyValuePair<TKey, TValue>>.Add (KeyValuePair<TKey, TValue> item) {
Add(item.Key, item.Value);
}
bool ICollection<KeyValuePair<TKey, TValue>>.Contains (KeyValuePair<TKey, TValue> item) {
int index;
if (dictionary.TryGetValue(item.Key, out index) && Equals(values[index], item.Value)) {
return true;
}
return false;
}
void ICollection<KeyValuePair<TKey, TValue>>.CopyTo (KeyValuePair<TKey, TValue>[] array, int arrayIndex) {
if (array == null) {
throw new ArgumentNullException("array");
}
if (arrayIndex < 0) {
throw new ArgumentOutOfRangeException("arrayIndex", arrayIndex, IndexOutOfRangeMessage);
}
for (int index = 0; index != keys.Count && arrayIndex < array.Length; ++index, ++arrayIndex) {
var key = keys[index];
var value = values[index];
array[arrayIndex] = new KeyValuePair<TKey, TValue>(key, value);
}
}
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly {
get {
return false;
}
}
bool ICollection<KeyValuePair<TKey, TValue>>.Remove (KeyValuePair<TKey, TValue> item) {
ICollection<KeyValuePair<TKey, TValue>> self = this;
if (self.Contains(item)) {
return Remove(item.Key);
}
return false;
}
IEnumerator IEnumerable.GetEnumerator () {
return GetEnumerator();
}
/// <summary>
/// Wraps the keys in an OrderDictionary.
/// </summary>
public sealed class KeyCollection : ICollection<TKey>
{
private readonly Dictionary<TKey, int> dictionary;
/// <summary>
/// Initializes a new instance of a KeyCollection.
/// </summary>
/// <param name="dictionary">The OrderedDictionary whose keys to wrap.</param>
/// <exception cref="System.ArgumentNullException">The dictionary is null.</exception>
internal KeyCollection (Dictionary<TKey, int> dictionary) {
this.dictionary = dictionary;
}
/// <summary>
/// Copies the keys from the OrderedDictionary to the given array, starting at the given index.
/// </summary>
/// <param name="array">The array to copy the keys to.</param>
/// <param name="arrayIndex">The index into the array to start copying the keys.</param>
/// <exception cref="System.ArgumentNullException">The array is null.</exception>
/// <exception cref="System.ArgumentOutOfRangeException">The arrayIndex is negative.</exception>
/// <exception cref="System.ArgumentException">The array, starting at the given index, is not large enough to contain all the keys.</exception>
public void CopyTo (TKey[] array, int arrayIndex) {
dictionary.Keys.CopyTo(array, arrayIndex);
}
/// <summary>
/// Gets the number of keys in the OrderedDictionary.
/// </summary>
public int Count {
get {
return dictionary.Count;
}
}
/// <summary>
/// Gets an enumerator over the keys in the OrderedDictionary.
/// </summary>
/// <returns>The enumerator.</returns>
public IEnumerator<TKey> GetEnumerator () {
return dictionary.Keys.GetEnumerator();
}
[EditorBrowsable(EditorBrowsableState.Never)]
bool ICollection<TKey>.Contains (TKey item) {
return dictionary.ContainsKey(item);
}
[EditorBrowsable(EditorBrowsableState.Never)]
void ICollection<TKey>.Add (TKey item) {
throw new NotSupportedException(EditReadOnlyListMessage);
}
[EditorBrowsable(EditorBrowsableState.Never)]
void ICollection<TKey>.Clear () {
throw new NotSupportedException(EditReadOnlyListMessage);
}
[EditorBrowsable(EditorBrowsableState.Never)]
bool ICollection<TKey>.IsReadOnly {
get {
return true;
}
}
[EditorBrowsable(EditorBrowsableState.Never)]
bool ICollection<TKey>.Remove (TKey item) {
throw new NotSupportedException(EditReadOnlyListMessage);
}
IEnumerator IEnumerable.GetEnumerator () {
return GetEnumerator();
}
}
/// <summary>
/// Wraps the keys in an OrderDictionary.
/// </summary>
public sealed class ValueCollection : ICollection<TValue>
{
private readonly List<TValue> values;
/// <summary>
/// Initializes a new instance of a ValueCollection.
/// </summary>
/// <param name="values">The OrderedDictionary whose keys to wrap.</param>
/// <exception cref="System.ArgumentNullException">The dictionary is null.</exception>
internal ValueCollection (List<TValue> values) {
this.values = values;
}
/// <summary>
/// Copies the values from the OrderedDictionary to the given array, starting at the given index.
/// </summary>
/// <param name="array">The array to copy the values to.</param>
/// <param name="arrayIndex">The index into the array to start copying the values.</param>
/// <exception cref="System.ArgumentNullException">The array is null.</exception>
/// <exception cref="System.ArgumentOutOfRangeException">The arrayIndex is negative.</exception>
/// <exception cref="System.ArgumentException">The array, starting at the given index, is not large enough to contain all the values.</exception>
public void CopyTo (TValue[] array, int arrayIndex) {
values.CopyTo(array, arrayIndex);
}
/// <summary>
/// Gets the number of values in the OrderedDictionary.
/// </summary>
public int Count {
get {
return values.Count;
}
}
/// <summary>
/// Gets an enumerator over the values in the OrderedDictionary.
/// </summary>
/// <returns>The enumerator.</returns>
public IEnumerator<TValue> GetEnumerator () {
return values.GetEnumerator();
}
[EditorBrowsable(EditorBrowsableState.Never)]
bool ICollection<TValue>.Contains (TValue item) {
return values.Contains(item);
}
[EditorBrowsable(EditorBrowsableState.Never)]
void ICollection<TValue>.Add (TValue item) {
throw new NotSupportedException(EditReadOnlyListMessage);
}
[EditorBrowsable(EditorBrowsableState.Never)]
void ICollection<TValue>.Clear () {
throw new NotSupportedException(EditReadOnlyListMessage);
}
[EditorBrowsable(EditorBrowsableState.Never)]
bool ICollection<TValue>.IsReadOnly {
get {
return true;
}
}
[EditorBrowsable(EditorBrowsableState.Never)]
bool ICollection<TValue>.Remove (TValue item) {
throw new NotSupportedException(EditReadOnlyListMessage);
}
IEnumerator IEnumerable.GetEnumerator () {
return GetEnumerator();
}
}
}
#if UNITY_EDITOR
internal class OrderedDictionaryDebugView<TKey, TValue>
{
private readonly OrderedDictionary<TKey, TValue> dictionary;
public OrderedDictionaryDebugView (OrderedDictionary<TKey, TValue> dictionary) {
this.dictionary = dictionary;
}
[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
public KeyValuePair<TKey, TValue>[] Items {
get {
return dictionary.ToArray();
}
}
}
#endif
/// <summary>
/// Provides extensions methods for constructing instances of <see cref="OrderedDictionary{TKey, TValue}"/>.
/// </summary>
public static class CollectionExtensions
{
#region ToOrderedDictionary
/// <summary>
/// Creates a new OrderedDictionary from the given collection, using the key selector to extract the key.
/// </summary>
/// <typeparam name="TSource">The type of the items in the collection.</typeparam>
/// <typeparam name="TKey">The type of the key.</typeparam>
/// <param name="source">The items to created the OrderedDictionary from.</param>
/// <param name="keySelector">A delegate that can extract a key from an item in the collection.</param>
/// <returns>An OrderedDictionary mapping the extracted keys to their values.</returns>
public static OrderedDictionary<TKey, TSource> ToOrderedDictionary<TSource, TKey> (this IEnumerable<TSource> source, Func<TSource, TKey> keySelector) {
return ToOrderedDictionary(source, keySelector, null);
}
/// <summary>
/// Creates a new OrderedDictionary from the given collection, using the key selector to extract the key.
/// The key comparer is passed to the OrderedDictionary for comparing the extracted keys.
/// </summary>
/// <typeparam name="TSource">The type of the items in the collection.</typeparam>
/// <typeparam name="TKey">The type of the key.</typeparam>
/// <param name="source">The items to created the OrderedDictionary from.</param>
/// <param name="keySelector">A delegate that can extract a key from an item in the collection.</param>
/// <param name="comparer">The key equality comparer to use to compare keys in the dictionary.</param>
/// <returns>An OrderedDictionary mapping the extracted keys to their values.</returns>
public static OrderedDictionary<TKey, TSource> ToOrderedDictionary<TSource, TKey> (
this IEnumerable<TSource> source,
Func<TSource, TKey> keySelector,
IEqualityComparer<TKey> comparer) {
if (source == null) {
throw new ArgumentNullException("source");
}
if (keySelector == null) {
throw new ArgumentNullException("keySelector");
}
var dictionary = new OrderedDictionary<TKey, TSource>(comparer);
foreach (TSource item in source) {
TKey key = keySelector(item);
dictionary.Add(key, item);
}
return dictionary;
}
#endregion
}
}

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@ -30,7 +30,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using Spine.Collections;
namespace Spine {
/// <summary>Stores attachments by slot index and attachment name.
@ -39,12 +39,12 @@ namespace Spine {
/// </summary>
public class Skin {
internal string name;
private OrderedDictionary attachments = new OrderedDictionary(SkinEntryComparer.Instance); // contains <SkinEntry, Attachment>
private OrderedDictionary<SkinEntry, Attachment> attachments = new OrderedDictionary<SkinEntry, Attachment>(SkinEntryComparer.Instance);
internal readonly ExposedList<BoneData> bones = new ExposedList<BoneData>();
internal readonly ExposedList<ConstraintData> constraints = new ExposedList<ConstraintData>();
public string Name { get { return name; } }
public OrderedDictionary Attachments { get { return attachments; } }
public OrderedDictionary<SkinEntry, Attachment> Attachments { get { return attachments; } }
public ExposedList<BoneData> Bones { get { return bones; } }
public ExposedList<ConstraintData> Constraints { get { return constraints; } }
@ -94,8 +94,9 @@ namespace Spine {
/// <returns>May be null.</returns>
public Attachment GetAttachment (int slotIndex, string name) {
var lookup = new SkinEntry(slotIndex, name, null);
var obj = attachments[lookup];
return (obj == null) ? null : (Attachment)obj;
Attachment attachment = null;
bool containsKey = attachments.TryGetValue(lookup, out attachment);
return containsKey ? attachment : null;
}
/// <summary> Removes the attachment in the skin for the specified slot index and name, if any.</summary>
@ -106,11 +107,8 @@ namespace Spine {
}
///<summary>Returns all attachments contained in this skin.</summary>
public List<SkinEntry> GetAttachments () {
List<SkinEntry> entries = new List<SkinEntry>();
foreach (SkinEntry entry in this.attachments.Keys)
entries.Add(entry);
return entries;
public ICollection<SkinEntry> GetAttachments () {
return this.attachments.Keys;
}
/// <summary>Returns all attachments in this skin for the specified slot index.</summary>
@ -178,19 +176,16 @@ namespace Spine {
}
// Avoids boxing in the dictionary and is necessary to omit entry.attachment in the comparison.
class SkinEntryComparer : IEqualityComparer {
class SkinEntryComparer : IEqualityComparer<SkinEntry> {
internal static readonly SkinEntryComparer Instance = new SkinEntryComparer();
bool IEqualityComparer.Equals (object o1, object o2) {
var e1 = (SkinEntry)o1;
var e2 = (SkinEntry)o2;
bool IEqualityComparer<SkinEntry>.Equals (SkinEntry e1, SkinEntry e2) {
if (e1.SlotIndex != e2.SlotIndex) return false;
if (!string.Equals(e1.Name, e2.Name, StringComparison.Ordinal)) return false;
return true;
}
int IEqualityComparer.GetHashCode (object o) {
var e = (SkinEntry)o;
int IEqualityComparer<SkinEntry>.GetHashCode (SkinEntry e) {
return e.Name.GetHashCode() + e.SlotIndex * 37;
}
}

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@ -484,49 +484,32 @@ namespace Spine.Unity.Editor {
}
}
var slotAttachments = new List<Attachment>();
var slotAttachmentNames = new List<string>();
var defaultSkinAttachmentNames = new List<string>();
var slotAttachments = new List<Skin.SkinEntry>();
var defaultSkinAttachments = new List<Skin.SkinEntry>();
var slotsItems = preview.Skeleton.Slots.Items;
for (int i = preview.Skeleton.Slots.Count - 1; i >= 0; i--) {
Slot slot = slotsItems[i];
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent(slot.Data.Name, Icons.slot));
if (showAttachments) {
slotAttachments.Clear();
slotAttachmentNames.Clear();
defaultSkinAttachmentNames.Clear();
defaultSkinAttachments.Clear();
using (new SpineInspectorUtility.IndentScope()) {
{
var skinEntries = new List<Skin.SkinEntry>();
skin.GetAttachments(i, skinEntries);
foreach (var entry in skinEntries) {
slotAttachments.Add(entry.Attachment);
slotAttachmentNames.Add(entry.Name);
}
skin.GetAttachments(i, slotAttachments);
if (skin != defaultSkin) {
skinEntries.Clear();
defaultSkin.GetAttachments(i, skinEntries);
foreach (var entry in skinEntries) {
slotAttachments.Add(entry.Attachment);
slotAttachmentNames.Add(entry.Name);
defaultSkinAttachmentNames.Add(entry.Name);
}
defaultSkin.GetAttachments(i, slotAttachments);
defaultSkin.GetAttachments(i, defaultSkinAttachments);
} else {
skinEntries.Clear();
defaultSkin.GetAttachments(i, skinEntries);
foreach (var entry in skinEntries) {
defaultSkinAttachmentNames.Add(entry.Name);
}
defaultSkin.GetAttachments(i, defaultSkinAttachments);
}
}
for (int a = 0; a < slotAttachments.Count; a++) {
Attachment attachment = slotAttachments[a];
string attachmentName = slotAttachmentNames[a];
bool attachmentIsFromSkin = !defaultSkinAttachmentNames.Contains(attachmentName);
var skinEntry = slotAttachments[a];
Attachment attachment = skinEntry.Attachment;
string attachmentName = skinEntry.Name;
bool attachmentIsFromSkin = !defaultSkinAttachments.Contains(skinEntry);
Texture2D attachmentTypeIcon = Icons.GetAttachmentIcon(attachment);
bool initialState = slot.Attachment == attachment;

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@ -111,7 +111,7 @@ namespace Spine.Unity.Editor {
}
static void DrawPointsInSkin (Skin skin, Skeleton skeleton, Transform transform) {
foreach (DictionaryEntry skinEntry in skin.Attachments) {
foreach (var skinEntry in skin.Attachments) {
var attachment = skinEntry.Value as PointAttachment;
if (attachment != null) {
var skinKey = (Skin.SkinEntry)skinEntry.Key;

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@ -80,17 +80,13 @@ namespace Spine.Unity.Editor {
for(int i = 0; i < slotCount; i++){
Slot slot = skeletonUtility.skeletonRenderer.skeleton.Slots.Items[i];
if (slot.Bone == utilityBone.bone) {
var slotAttachments = new List<Attachment>();
var skinEntries = new List<Skin.SkinEntry>();
var slotAttachments = new List<Skin.SkinEntry>();
int slotIndex = skeleton.FindSlotIndex(slot.Data.Name);
skin.GetAttachments(slotIndex, skinEntries);
foreach (var entry in skinEntries) {
slotAttachments.Add(entry.Attachment);
}
skin.GetAttachments(slotIndex, slotAttachments);
var boundingBoxes = new List<BoundingBoxAttachment>();
foreach (var att in slotAttachments) {
var boundingBoxAttachment = att as BoundingBoxAttachment;
var boundingBoxAttachment = att.Attachment as BoundingBoxAttachment;
if (boundingBoxAttachment != null)
boundingBoxes.Add(boundingBoxAttachment);
}

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@ -339,28 +339,14 @@ namespace Spine.Unity.Editor {
slotTransform.parent = prefabRoot.transform;
slotTable.Add(slotData.Name, slotTransform);
List<Attachment> attachments = new List<Attachment>();
List<string> attachmentNames = new List<string>();
var skinEntries = new List<Skin.SkinEntry>();
skin.GetAttachments(slotIndex, skinEntries);
foreach (var entry in skinEntries) {
attachments.Add(entry.Attachment);
attachmentNames.Add(entry.Name);
}
if (skin != skeletonData.DefaultSkin) {
skinEntries.Clear();
if (skin != skeletonData.DefaultSkin)
skeletonData.DefaultSkin.GetAttachments(slotIndex, skinEntries);
foreach (var entry in skinEntries) {
attachments.Add(entry.Attachment);
attachmentNames.Add(entry.Name);
}
}
for (int a = 0; a < attachments.Count; a++) {
var attachment = attachments[a];
string attachmentName = attachmentNames[a];
for (int a = 0; a < skinEntries.Count; a++) {
var attachment = skinEntries[a].Attachment;
string attachmentName = skinEntries[a].Name;
string attachmentMeshName = "[" + slotData.Name + "] " + attachmentName;
Vector3 offset = Vector3.zero;
float rotation = 0;

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@ -84,7 +84,7 @@ namespace Spine.Unity.Editor {
[SpineBone(dataField:"skeletonRenderer")]
public string boneName;
readonly Dictionary<Slot, List<Attachment>> attachmentTable = new Dictionary<Slot, List<Attachment>>();
readonly Dictionary<Slot, List<Skin.SkinEntry>> attachmentTable = new Dictionary<Slot, List<Skin.SkinEntry>>();
static bool staticLostValues = true;
@ -338,7 +338,7 @@ namespace Spine.Unity.Editor {
}
int baseIndent = EditorGUI.indentLevel;
foreach (KeyValuePair<Slot, List<Attachment>> pair in attachmentTable) {
foreach (KeyValuePair<Slot, List<Skin.SkinEntry>> pair in attachmentTable) {
Slot slot = pair.Key;
using (new EditorGUILayout.HorizontalScope()) {
@ -352,7 +352,8 @@ namespace Spine.Unity.Editor {
}
}
foreach (var attachment in pair.Value) {
foreach (var skinEntry in pair.Value) {
var attachment = skinEntry.Attachment;
GUI.contentColor = slot.Attachment == attachment ? Color.white : Color.grey;
EditorGUI.indentLevel = baseIndent + 2;
var icon = Icons.GetAttachmentIcon(attachment);
@ -577,21 +578,12 @@ namespace Spine.Unity.Editor {
attachmentTable.Clear();
for (int i = skeleton.Slots.Count - 1; i >= 0; i--) {
var attachments = new List<Attachment>();
var attachments = new List<Skin.SkinEntry>();
attachmentTable.Add(skeleton.Slots.Items[i], attachments);
// Add skin attachments.
var skinEntries = new List<Skin.SkinEntry>();
skin.GetAttachments(i, skinEntries);
foreach (var entry in skinEntries) {
attachments.Add(entry.Attachment);
}
if (notDefaultSkin) { // Add default skin attachments.
skinEntries.Clear();
defaultSkin.GetAttachments(i, skinEntries);
foreach (var entry in skinEntries) {
attachments.Add(entry.Attachment);
}
}
skin.GetAttachments(i, attachments);
if (notDefaultSkin) // Add default skin attachments.
defaultSkin.GetAttachments(i, attachments);
}
activeSkin = skeleton.Skin;

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@ -333,9 +333,9 @@ namespace Spine.Unity.AttachmentTools {
var originalRegions = new List<AtlasRegion>();
int newRegionIndex = 0;
foreach (DictionaryEntry skinEntry in skinAttachments) {
var originalKey = (Skin.SkinEntry)skinEntry.Key;
var originalAttachment = (Attachment)skinEntry.Value;
foreach (var skinEntry in skinAttachments) {
var originalKey = skinEntry.Key;
var originalAttachment = skinEntry.Value;
Attachment newAttachment;
if (IsRenderable(originalAttachment)) {

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@ -74,7 +74,7 @@ namespace Spine.Unity.AttachmentTools {
var newSkin = new Skin(original.name + " clone");
var newSkinAttachments = newSkin.Attachments;
foreach (DictionaryEntry a in original.Attachments)
foreach (var a in original.Attachments)
newSkinAttachments[a.Key] = a.Value;
return newSkin;
@ -129,21 +129,21 @@ namespace Spine.Unity.AttachmentTools {
if (cloneAttachments) {
if (overwrite) {
foreach (DictionaryEntry e in sourceAttachments)
destinationAttachments[e.Key] = ((Attachment)e.Value).GetCopy(cloneMeshesAsLinked);
foreach (var e in sourceAttachments)
destinationAttachments[e.Key] = e.Value.GetCopy(cloneMeshesAsLinked);
} else {
foreach (DictionaryEntry e in sourceAttachments) {
if (destinationAttachments.Contains(e.Key)) continue;
destinationAttachments.Add(e.Key, ((Attachment)e.Value).GetCopy(cloneMeshesAsLinked));
foreach (var e in sourceAttachments) {
if (destinationAttachments.ContainsKey(e.Key)) continue;
destinationAttachments.Add(e.Key, e.Value.GetCopy(cloneMeshesAsLinked));
}
}
} else {
if (overwrite) {
foreach (DictionaryEntry e in sourceAttachments)
foreach (var e in sourceAttachments)
destinationAttachments[e.Key] = e.Value;
} else {
foreach (DictionaryEntry e in sourceAttachments) {
if (destinationAttachments.Contains(e.Key)) continue;
foreach (var e in sourceAttachments) {
if (destinationAttachments.ContainsKey(e.Key)) continue;
destinationAttachments.Add(e.Key, e.Value);
}
}