[unity] Added using and finally-dispose guards around all stream instances, see #1260.

This commit is contained in:
Harald Csaszar 2019-01-22 11:27:47 +01:00
parent 92a0d37e9b
commit edb2fbe85d
2 changed files with 37 additions and 21 deletions

View File

@ -514,17 +514,24 @@ namespace Spine.Unity.Editor {
TextReader reader = null;
TextAsset spineJson = AssetDatabase.LoadAssetAtPath<TextAsset>(skeletonDataPath);
if (spineJson != null) {
reader = new StringReader(spineJson.text);
Dictionary<string, object> root = null;
try {
if (spineJson != null) {
reader = new StringReader(spineJson.text);
}
else {
// On a "Reimport All" the order of imports can be wrong, thus LoadAssetAtPath() above could return null.
// as a workaround, we provide a fallback reader.
reader = new StreamReader(skeletonDataPath);
}
root = Json.Deserialize(reader) as Dictionary<string, object>;
}
else {
// On a "Reimport All" the order of imports can be wrong, thus LoadAssetAtPath() above could return null.
// as a workaround, we provide a fallback reader.
reader = new StreamReader(skeletonDataPath);
finally {
if (reader != null)
reader.Dispose();
}
var root = Json.Deserialize(reader) as Dictionary<string, object>;
if (!root.ContainsKey("skins"))
if (root == null || !root.ContainsKey("skins"))
return requiredPaths;
foreach (var skin in (Dictionary<string, object>)root["skins"]) {
@ -566,15 +573,21 @@ namespace Spine.Unity.Editor {
SkeletonBinary binary = new SkeletonBinary(new AtlasRequirementLoader(requiredPaths));
Stream input = null;
TextAsset data = AssetDatabase.LoadAssetAtPath<TextAsset>(skeletonDataPath);
if (data == null) {
// On a "Reimport All" the order of imports can be wrong, thus LoadAssetAtPath() above could return null.
// as a workaround, we provide a fallback reader.
input = File.Open(skeletonDataPath, FileMode.Open, FileAccess.Read);
try {
if (data != null) {
input = new MemoryStream(data.bytes);
}
else {
// On a "Reimport All" the order of imports can be wrong, thus LoadAssetAtPath() above could return null.
// as a workaround, we provide a fallback reader.
input = File.Open(skeletonDataPath, FileMode.Open, FileAccess.Read);
}
binary.ReadSkeletonData(input);
}
else {
input = new MemoryStream(data.bytes);
finally {
if (input != null)
input.Dispose();
}
binary.ReadSkeletonData(input);
binary = null;
}
@ -1000,7 +1013,9 @@ namespace Spine.Unity.Editor {
int[][] compatibleVersions;
if (asset.name.Contains(".skel")) {
try {
rawVersion = SkeletonBinary.GetVersionString(new MemoryStream(asset.bytes));
using (var memStream = new MemoryStream(asset.bytes)) {
rawVersion = SkeletonBinary.GetVersionString(memStream);
}
isSpineData = !(string.IsNullOrEmpty(rawVersion));
compatibleVersions = compatibleBinaryVersions;
} catch (System.Exception e) {

View File

@ -219,11 +219,12 @@ namespace Spine.Unity {
}
internal static SkeletonData ReadSkeletonData (byte[] bytes, AttachmentLoader attachmentLoader, float scale) {
var input = new MemoryStream(bytes);
var binary = new SkeletonBinary(attachmentLoader) {
Scale = scale
};
return binary.ReadSkeletonData(input);
using (var input = new MemoryStream(bytes)) {
var binary = new SkeletonBinary(attachmentLoader) {
Scale = scale
};
return binary.ReadSkeletonData(input);
}
}
internal static SkeletonData ReadSkeletonData (string text, AttachmentLoader attachmentLoader, float scale) {