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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Removed TextureAtlas operations from newRegionAttachment and newMeshAttachment.
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@ -59,11 +59,11 @@ package spine.starling {
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}
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public function newRegionAttachment(skin : Skin, name : String, path : String) : RegionAttachment {
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var texture : Texture = getTexture(path);
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var texture : SubTexture = getTexture(path) as SubTexture;//atlas.getTexture() method always return type of SubTexture
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if (texture == null)
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throw new Error("Region not found in Starling atlas: " + path + " (region attachment: " + name + ")");
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var attachment : RegionAttachment = new RegionAttachment(name);
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var rotated : Boolean = atlas.getRotation(path);
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var rotated : Boolean = texture.rotated;//if texture == null you trhow exception, that is why atlas.getRotation() method always return texture.rotated.
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attachment.rendererObject = new Image(Texture.fromTexture(texture)); // Discard frame.
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var frame : Rectangle = texture.frame;
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attachment.regionOffsetX = frame ? -frame.x : 0;
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@ -79,59 +79,58 @@ package spine.starling {
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tmp = attachment.regionWidth;
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attachment.regionWidth = attachment.regionHeight;
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attachment.regionHeight = tmp;
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attachment["regionU2"] = 0;
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attachment["regionV2"] = 1;
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attachment["regionU"] = 1;
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attachment["regionV"] = 0;
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}else{
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attachment["regionU"] = 0;
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attachment["regionV"] = 0;
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attachment["regionU2"] = 1;
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attachment["regionV2"] = 1;
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}
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if (!rotated) {
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attachment["regionU"] = 0;
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attachment["regionV"] = 0;
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attachment["regionU2"] = 1;
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attachment["regionV2"] = 1;
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} else {
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attachment["regionU2"] = 0;
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attachment["regionV2"] = 1;
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attachment["regionU"] = 1;
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attachment["regionV"] = 0;
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}
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attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], atlas.getRotation(path));
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attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], rotated);
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return attachment;
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}
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public function newMeshAttachment(skin : Skin, name : String, path : String) : MeshAttachment {
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var texture : Texture = getTexture(path);
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var texture : SubTexture = getTexture(path) as SubTexture;
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if (texture == null)
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throw new Error("Region not found in Starling atlas: " + path + " (mesh attachment: " + name + ")");
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var rotated : Boolean = atlas.getRotation(path);
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var rotated : Boolean =texture.rotated;
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var attachment : MeshAttachment = new MeshAttachment(name);
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attachment.regionRotate = rotated;
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attachment.rendererObject = new Image(Texture.fromTexture(texture)); // Discard frame.
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var subTexture : SubTexture = texture as SubTexture;
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if (subTexture) {
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var root : Texture = subTexture.root;
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// var subTexture : SubTexture = texture as SubTexture;
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// if (subTexture) {//subTexture can't be null (line 99)
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var root : Texture = texture.root;
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var rectRegion : Rectangle = atlas.getRegion(path);
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if (!rotated) {
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attachment.regionU = rectRegion.x / root.width;
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attachment.regionV = rectRegion.y / root.height;
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attachment.regionU2 = (rectRegion.x + subTexture.width) / root.width;
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attachment.regionV2 = (rectRegion.y + subTexture.height) / root.height;
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attachment.regionU2 = (rectRegion.x + texture.width) / root.width;
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attachment.regionV2 = (rectRegion.y + texture.height) / root.height;
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} else {
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attachment.regionU2 = rectRegion.x / root.width;
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attachment.regionV2 = rectRegion.y / root.height;
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attachment.regionU = (rectRegion.x + subTexture.height) / root.width;
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attachment.regionV = (rectRegion.y + subTexture.width) / root.height;
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attachment.regionU = (rectRegion.x + texture.height) / root.width;
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attachment.regionV = (rectRegion.y + texture.width) / root.height;
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}
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attachment.rendererObject = new Image(root);
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} else {
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if (!rotated) {
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attachment.regionU = 0;
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attachment.regionV = 1;
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attachment.regionU2 = 1;
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attachment.regionV2 = 0;
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} else {
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attachment.regionU2 = 0;
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attachment.regionV2 = 1;
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attachment.regionU = 1;
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attachment.regionV = 0;
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}
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}
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// } else {
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//Code never reached to here. if subTextre==null you throw exception.
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// if (!rotated) {
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// attachment.regionU = 0;
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// attachment.regionV = 1;
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// attachment.regionU2 = 1;
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// attachment.regionV2 = 0;
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// } else {
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// attachment.regionU2 = 0;
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// attachment.regionV2 = 1;
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// attachment.regionU = 1;
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// attachment.regionV = 0;
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// }
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// }
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var frame : Rectangle = texture.frame;
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attachment.regionOffsetX = frame ? -frame.x : 0;
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attachment.regionOffsetY = frame ? -frame.y : 0;
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