Merge pull request #210 from RandolphBurt/monogame-ffd

Updated MonoGame projects to include additional FFD/Mesh/Skinning source files
This commit is contained in:
Nathan Sweet 2014-04-25 00:19:57 +02:00
commit eeaba21e2f
2 changed files with 48 additions and 24 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
@ -147,36 +147,42 @@
<Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentLoader.cs">
<Link>spine-csharp\Attachments\AttachmentLoader.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\BoundingBoxAttachment.cs">
<Link>spine-csharp\Attachments\BoundingBoxAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\BoundingBoxAttachment.cs">
<Link>spine-csharp\Attachments\BoundingBoxAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs">
<Link>spine-csharp\Attachments\AttachmentType.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
<Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Bone.cs">
<Link>spine-csharp\Bone.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\BoneData.cs">
<Link>spine-csharp\BoneData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Event.cs">
<Link>spine-csharp\Event.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\EventData.cs">
<Link>spine-csharp\EventData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Event.cs">
<Link>spine-csharp\Event.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\EventData.cs">
<Link>spine-csharp\EventData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Json.cs">
<Link>spine-csharp\Json.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Skeleton.cs">
<Link>spine-csharp\Skeleton.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\SkeletonBounds.cs">
<Link>spine-csharp\SkeletonBounds.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\SkeletonBounds.cs">
<Link>spine-csharp\SkeletonBounds.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\SkeletonData.cs">
<Link>spine-csharp\SkeletonData.cs</Link>
</Compile>
@ -192,11 +198,17 @@
<Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
<Link>spine-csharp\SlotData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs">
<Link>spine-xna\SkeletonRenderer.cs</Link>
<Compile Include="..\..\..\spine-xna\src\MeshBatcher.cs">
<Link>spine-xna\MeshBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs">
<Link>spine-xna\SpriteBatcher.cs</Link>
<Compile Include="..\..\..\spine-xna\src\RegionBatcher.cs">
<Link>spine-xna\RegionBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonMeshRenderer.cs">
<Link>spine-xna\SkeletonMeshRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRegionRenderer.cs">
<Link>spine-xna\SkeletonRegionRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\Util.cs">
<Link>spine-xna\Util.cs</Link>
@ -217,4 +229,4 @@
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

View File

@ -110,12 +110,6 @@
<Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
<Link>spine-csharp\SlotData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs">
<Link>spine-xna\SkeletonRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs">
<Link>spine-xna\SpriteBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\Util.cs">
<Link>spine-xna\Util.cs</Link>
</Compile>
@ -128,5 +122,23 @@
<Compile Include="..\..\..\spine-csharp\src\EventData.cs">
<Link>spine-csharp\EventData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\MeshBatcher.cs">
<Link>spine-xna\MeshBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\RegionBatcher.cs">
<Link>spine-xna\RegionBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonMeshRenderer.cs">
<Link>spine-xna\SkeletonMeshRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRegionRenderer.cs">
<Link>spine-xna\SkeletonRegionRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
</Compile>
</ItemGroup>
</Project>