Merge pull request #210 from RandolphBurt/monogame-ffd

Updated MonoGame projects to include additional FFD/Mesh/Skinning source files
This commit is contained in:
Nathan Sweet 2014-04-25 00:19:57 +02:00
commit eeaba21e2f
2 changed files with 48 additions and 24 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
@ -153,9 +153,15 @@
<Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs"> <Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs">
<Link>spine-csharp\Attachments\AttachmentType.cs</Link> <Link>spine-csharp\Attachments\AttachmentType.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs"> <Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
<Link>spine-csharp\Attachments\RegionAttachment.cs</Link> <Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Bone.cs"> <Compile Include="..\..\..\spine-csharp\src\Bone.cs">
<Link>spine-csharp\Bone.cs</Link> <Link>spine-csharp\Bone.cs</Link>
</Compile> </Compile>
@ -192,11 +198,17 @@
<Compile Include="..\..\..\spine-csharp\src\SlotData.cs"> <Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
<Link>spine-csharp\SlotData.cs</Link> <Link>spine-csharp\SlotData.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs"> <Compile Include="..\..\..\spine-xna\src\MeshBatcher.cs">
<Link>spine-xna\SkeletonRenderer.cs</Link> <Link>spine-xna\MeshBatcher.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs"> <Compile Include="..\..\..\spine-xna\src\RegionBatcher.cs">
<Link>spine-xna\SpriteBatcher.cs</Link> <Link>spine-xna\RegionBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonMeshRenderer.cs">
<Link>spine-xna\SkeletonMeshRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRegionRenderer.cs">
<Link>spine-xna\SkeletonRegionRenderer.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-xna\src\Util.cs"> <Compile Include="..\..\..\spine-xna\src\Util.cs">
<Link>spine-xna\Util.cs</Link> <Link>spine-xna\Util.cs</Link>

View File

@ -110,12 +110,6 @@
<Compile Include="..\..\..\spine-csharp\src\SlotData.cs"> <Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
<Link>spine-csharp\SlotData.cs</Link> <Link>spine-csharp\SlotData.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs">
<Link>spine-xna\SkeletonRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs">
<Link>spine-xna\SpriteBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\Util.cs"> <Compile Include="..\..\..\spine-xna\src\Util.cs">
<Link>spine-xna\Util.cs</Link> <Link>spine-xna\Util.cs</Link>
</Compile> </Compile>
@ -128,5 +122,23 @@
<Compile Include="..\..\..\spine-csharp\src\EventData.cs"> <Compile Include="..\..\..\spine-csharp\src\EventData.cs">
<Link>spine-csharp\EventData.cs</Link> <Link>spine-csharp\EventData.cs</Link>
</Compile> </Compile>
<Compile Include="..\..\..\spine-xna\src\MeshBatcher.cs">
<Link>spine-xna\MeshBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\RegionBatcher.cs">
<Link>spine-xna\RegionBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonMeshRenderer.cs">
<Link>spine-xna\SkeletonMeshRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRegionRenderer.cs">
<Link>spine-xna\SkeletonRegionRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
</Compile>
</ItemGroup> </ItemGroup>
</Project> </Project>