[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.

This commit is contained in:
badlogic 2018-02-06 15:16:23 +01:00
parent 16d799002d
commit eecde9e871
8 changed files with 182 additions and 133 deletions

View File

@ -65,6 +65,7 @@
* Added support for vertex effects. See `RaptorExample.cpp`.
* Added ETC1 alpha support, thanks @halx99! Does not work when two color tint is enabled.
* Added `spAtlasPage_setCustomTextureLoader()` which let's you do texture loading manually. Thanks @jareguo.
* Added `SkeletonRenderer:setSlotsRange()` and `SkeletonRenderer::createWithSkeleton()`. This allows you to split rendering of a skeleton up into multiple parts, and render other nodes in between. See `SkeletonRendererSeparatorExample.cpp` for an example.
### Cocos2d-Objc
* Fixed renderer to work with 3.6 changes

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@ -35,7 +35,8 @@
#include "RaptorExample.h"
#include "BatchingExample.h"
#include "CoinExample.h"
#include "CoinExample.h"
#include "SkeletonRendererSeparatorExample.h"
#include "AppMacros.h"
USING_NS_CC;
@ -99,7 +100,7 @@ bool AppDelegate::applicationDidFinishLaunching () {
// create a scene. it's an autorelease object
//auto scene = RaptorExample::scene();
auto scene = BatchingExample::scene();
auto scene = SkeletonRendererSeparatorExample::scene();
// run
director->runWithScene(scene);

View File

@ -1,102 +0,0 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SimpleCommand.h"
USING_NS_CC;
using namespace std;
Scene* SimpleCommand::scene () {
Scene *scene = Scene::create();
scene->addChild(SimpleCommand::create());
return scene;
}
bool SimpleCommand::init () {
if (!Node::init()) return false;
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP));
_texture = _director->getTextureCache()->addImage("sprite.png");
setPosition(100, 100);
return true;
}
void SimpleCommand::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
TrianglesCommand::Triangles* triangles = new TrianglesCommand::Triangles();
float x = 0, y = 0;
float w = 80, h = 80;
triangles->vertCount = 4;
triangles->verts = new V3F_C4B_T2F[4];
triangles->verts[0].colors = Color4B::WHITE;
triangles->verts[0].texCoords.u = 0;
triangles->verts[0].texCoords.v = 1;
triangles->verts[0].vertices.x = 0;
triangles->verts[0].vertices.y = 0;
triangles->verts[0].vertices.z = 0;
triangles->verts[1].colors = Color4B::WHITE;
triangles->verts[1].texCoords.u = 0;
triangles->verts[1].texCoords.v = 0;
triangles->verts[1].vertices.x = 0;
triangles->verts[1].vertices.y = h;
triangles->verts[1].vertices.z = 0;
triangles->verts[2].colors = Color4B::WHITE;
triangles->verts[2].texCoords.u = 1;
triangles->verts[2].texCoords.v = 1;
triangles->verts[2].vertices.x = w;
triangles->verts[2].vertices.y = 0;
triangles->verts[2].vertices.z = 0;
triangles->verts[3].colors = Color4B::WHITE;
triangles->verts[3].texCoords.u = 1;
triangles->verts[3].texCoords.v = 0;
triangles->verts[3].vertices.x = w;
triangles->verts[3].vertices.y = h;
triangles->verts[3].vertices.z = 0;
triangles->indexCount = 6;
triangles->indices = new GLushort[6];
triangles->indices[0] = 0;
triangles->indices[1] = 1;
triangles->indices[2] = 2;
triangles->indices[3] = 3;
triangles->indices[4] = 2;
triangles->indices[5] = 1;
TrianglesCommand* trianglesCommand = new TrianglesCommand();
trianglesCommand->init(_globalZOrder, _texture->getName(), getGLProgramState(), BlendFunc::ALPHA_PREMULTIPLIED, *triangles, transform, transformFlags);
renderer->addCommand(trianglesCommand);
}

View File

@ -0,0 +1,96 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SkeletonRendererSeparatorExample.h"
#include "GoblinsExample.h"
USING_NS_CC;
using namespace spine;
Scene* SkeletonRendererSeparatorExample::scene () {
Scene *scene = Scene::create();
scene->addChild(SkeletonRendererSeparatorExample::create());
return scene;
}
bool SkeletonRendererSeparatorExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
// Spineboy's back, which will manage the animation and GPU resources
// will render only the front slots of Spineboy
backNode = SkeletonAnimation::createWithJsonFile("spineboy-ess.json", "spineboy.atlas", 0.6f);
backNode->setMix("walk", "jump", 0.4);
backNode->setAnimation(0, "walk", true);
backNode->setSlotsRange(backNode->findSlot("rear-upper-arm")->data->index, backNode->findSlot("rear-shin")->data->index);
backNode->setPosition(Vec2(_contentSize.width / 2, 20));
// A simple rectangle to go between the front and back slots of Spineboy
betweenNode = DrawNode::create();
Vec2 rect[4];
rect[0] = Vec2(0, 0);
rect[1] = Vec2(40, 0);
rect[2] = Vec2(40, 200);
rect[3] = Vec2(0, 200);
betweenNode->drawPolygon(rect, 4, Color4F(1, 0, 0, 1), 1, Color4F(1, 0, 0, 1));
betweenNode->setPosition(Vec2(_contentSize.width / 2 + 30, 20));
// Spineboy's front, doesn't manage any skeleton, animation or GPU resources, but simply
// renders the back slots of Spineboy. The skeleton, animatio state and GPU resources
// are shared with the front node!
frontNode = SkeletonRenderer::createWithSkeleton(backNode->getSkeleton());
frontNode->setSlotsRange(frontNode->findSlot("neck")->data->index, -1);
frontNode->setPosition(Vec2(_contentSize.width / 2, 20));
// Add the front, between and back node in the correct order to this scene
addChild(backNode);
addChild(betweenNode);
addChild(frontNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!backNode->getDebugBonesEnabled())
backNode->setDebugBonesEnabled(true);
else if (backNode->getTimeScale() == 1)
backNode->setTimeScale(0.3f);
else
Director::getInstance()->replaceScene(GoblinsExample::scene());
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void SkeletonRendererSeparatorExample::update (float deltaTime) {
// Test releasing memory.
// Director::getInstance()->replaceScene(SpineboyExample::scene());
}

View File

@ -28,23 +28,27 @@
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef _SIMPLECOMMAND_H_
#define _SIMPLECOMMAND_H_
#ifndef _SKELETONRENDERERSEPARATOREXAMPLE_H_
#define _SKELETONRENDERERSEPARATOREXAMPLE_H_
#include "cocos2d.h"
#include <spine/spine-cocos2dx.h>
class SimpleCommand : public cocos2d::Node {
class SkeletonRendererSeparatorExample : public cocos2d::LayerColor {
public:
static cocos2d::Scene* scene ();
CREATE_FUNC (SkeletonRendererSeparatorExample);
virtual bool init ();
virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
CREATE_FUNC (SimpleCommand);
virtual void update (float deltaTime);
protected:
cocos2d::Texture2D* _texture;
private:
spine::SkeletonAnimation* backNode;
spine::SkeletonRenderer* frontNode;
cocos2d::DrawNode* betweenNode;
};
#endif // _SIMPLECOMMAND_H_
#endif // _SKELETONRENDERERSEPARATOREXAMPLE_H_

View File

@ -52,7 +52,6 @@
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@ -81,12 +80,12 @@
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@ -276,8 +275,6 @@
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76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = AttachmentVertices.cpp; path = ../../src/spine/AttachmentVertices.cpp; sourceTree = "<group>"; };
@ -293,6 +290,8 @@
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@ -483,6 +482,8 @@
46880B8319C43A87006E1F66 /* Classes */ = {
isa = PBXGroup;
children = (
76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */,
76D1BFDE2029E35100A0272D /* SkeletonRendererSeparatorExample.h */,
76D520E41EB362DD00572471 /* CoinExample.cpp */,
76D520E51EB362DD00572471 /* CoinExample.h */,
76F5BD531D2BD7D3005917E5 /* TankExample.cpp */,
@ -496,8 +497,6 @@
76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */,
76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */,
76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */,
76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */,
76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */,
76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */,
76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */,
);
@ -763,6 +762,7 @@
files = (
76F28CCA1DEC7EBB00CDE54D /* SkeletonJson.c in Sources */,
76AAA40C1D18106000C54FCB /* AttachmentVertices.cpp in Sources */,
76D1BFE02029E35200A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */,
76F28CC81DEC7EBB00CDE54D /* SkeletonBounds.c in Sources */,
76F28CB71DEC7EBB00CDE54D /* AttachmentLoader.c in Sources */,
76F5BD551D2BD7D3005917E5 /* TankExample.cpp in Sources */,
@ -785,7 +785,6 @@
76AAA3C01D180F7C00C54FCB /* AppDelegate.cpp in Sources */,
76FAC18D1E3F97D2001CCC8C /* PointAttachment.c in Sources */,
76F28CC31DEC7EBB00CDE54D /* PathConstraint.c in Sources */,
76AAA3C41D180F7C00C54FCB /* SimpleCommand.cpp in Sources */,
503AE10017EB989F00D1A890 /* AppController.mm in Sources */,
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76F28CC01DEC7EBB00CDE54D /* Json.c in Sources */,
@ -825,6 +824,7 @@
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76D520E71EB3634600572471 /* CoinExample.cpp in Sources */,
76D520E31EB3625B00572471 /* Array.c in Sources */,
@ -878,8 +878,6 @@
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76AAA4441D1811B000C54FCB /* SimpleCommand.cpp in Sources */,
76AAA4451D1811B000C54FCB /* SimpleCommand.h in Sources */,
76AAA4461D1811B000C54FCB /* SpineboyExample.cpp in Sources */,
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76AAA4121D18119F00C54FCB /* AttachmentVertices.cpp in Sources */,

View File

@ -64,6 +64,12 @@ void SkeletonRenderer::destroyScratchBuffers() {
worldVerticesLength = 0;
}
}
SkeletonRenderer* SkeletonRenderer::createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
node->autorelease();
return node;
}
SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
@ -135,35 +141,48 @@ void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsS
}
SkeletonRenderer::SkeletonRenderer ()
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
}
SkeletonRenderer::SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData)
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData);
}
SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
initWithData(skeletonData, ownsSkeletonData);
}
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
initWithJsonFile(skeletonDataFile, atlas, scale);
}
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
initWithJsonFile(skeletonDataFile, atlasFile, scale);
}
SkeletonRenderer::~SkeletonRenderer () {
if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
spSkeleton_dispose(_skeleton);
if (_ownsSkeleton) spSkeleton_dispose(_skeleton);
if (_atlas) spAtlas_dispose(_atlas);
if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
spSkeletonClipping_dispose(_clipper);
}
void SkeletonRenderer::initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
_skeleton = skeleton;
_ownsSkeleton = ownsSkeleton;
_ownsSkeletonData = ownsSkeletonData;
initialize();
}
void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
_ownsSkeleton = true;
setSkeletonData(skeletonData, ownsSkeletonData);
initialize();
}
@ -177,6 +196,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, sp
CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data.");
spSkeletonJson_dispose(json);
_ownsSkeleton = true;
setSkeletonData(skeletonData, true);
initialize();
@ -194,6 +214,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, co
CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
spSkeletonJson_dispose(json);
_ownsSkeleton = true;
setSkeletonData(skeletonData, true);
initialize();
@ -208,7 +229,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
spSkeletonBinary_dispose(binary);
_ownsSkeleton = true;
setSkeletonData(skeletonData, true);
initialize();
@ -225,7 +246,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
spSkeletonBinary_dispose(binary);
_ownsSkeleton = true;
setSkeletonData(skeletonData, true);
initialize();
@ -234,7 +255,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
void SkeletonRenderer::update (float deltaTime) {
Node::update(deltaTime);
spSkeleton_update(_skeleton, deltaTime * _timeScale);
if (_ownsSkeleton) spSkeleton_update(_skeleton, deltaTime * _timeScale);
}
void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
@ -255,8 +276,23 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
float darkPremultipliedAlpha = _premultipliedAlpha ? 255 : 0;
AttachmentVertices* attachmentVertices = nullptr;
TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
bool inRange = _startSlotIndex != -1 || _endSlotIndex != -1 ? false : true;
for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
spSlot* slot = _skeleton->drawOrder[i];
if (_startSlotIndex >= 0 && _startSlotIndex == slot->data->index) {
inRange = true;
}
if (!inRange) {
spSkeletonClipping_clipEnd(_clipper, slot);
continue;
}
if (_endSlotIndex >= 0 && _endSlotIndex == slot->data->index) {
inRange = false;
}
if (!slot->attachment) {
spSkeletonClipping_clipEnd(_clipper, slot);
continue;
@ -780,6 +816,11 @@ bool SkeletonRenderer::isTwoColorTint() {
void SkeletonRenderer::setVertexEffect(spVertexEffect *effect) {
this->_effect = effect;
}
void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
this->_startSlotIndex = startSlotIndex;
this->_endSlotIndex = endSlotIndex;
}
spSkeleton* SkeletonRenderer::getSkeleton () {
return _skeleton;

View File

@ -42,6 +42,7 @@ class AttachmentVertices;
class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
public:
CREATE_FUNC(SkeletonRenderer);
static SkeletonRenderer* createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
@ -102,6 +103,9 @@ public:
/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
void setVertexEffect(spVertexEffect* effect);
/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
void setSlotsRange(int startSlotIndex, int endSlotIndex);
// --- BlendProtocol
virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
@ -114,12 +118,14 @@ public:
CC_CONSTRUCTOR_ACCESS:
SkeletonRenderer ();
SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
virtual ~SkeletonRenderer ();
void initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
@ -135,6 +141,7 @@ protected:
void setupGLProgramState(bool twoColorTintEnabled);
bool _ownsSkeletonData;
bool _ownsSkeleton;
spAtlas* _atlas;
spAttachmentLoader* _attachmentLoader;
cocos2d::CustomCommand _debugCommand;
@ -147,6 +154,9 @@ protected:
bool _debugMeshes;
spSkeletonClipping* _clipper;
spVertexEffect* _effect;
int _startSlotIndex;
int _endSlotIndex;
};
}