mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
This commit is contained in:
parent
16d799002d
commit
eecde9e871
@ -65,6 +65,7 @@
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* Added support for vertex effects. See `RaptorExample.cpp`.
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* Added ETC1 alpha support, thanks @halx99! Does not work when two color tint is enabled.
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* Added `spAtlasPage_setCustomTextureLoader()` which let's you do texture loading manually. Thanks @jareguo.
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* Added `SkeletonRenderer:setSlotsRange()` and `SkeletonRenderer::createWithSkeleton()`. This allows you to split rendering of a skeleton up into multiple parts, and render other nodes in between. See `SkeletonRendererSeparatorExample.cpp` for an example.
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### Cocos2d-Objc
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* Fixed renderer to work with 3.6 changes
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@ -35,7 +35,8 @@
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#include "RaptorExample.h"
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#include "BatchingExample.h"
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#include "CoinExample.h"
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#include "CoinExample.h"
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#include "SkeletonRendererSeparatorExample.h"
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#include "AppMacros.h"
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USING_NS_CC;
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@ -99,7 +100,7 @@ bool AppDelegate::applicationDidFinishLaunching () {
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// create a scene. it's an autorelease object
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//auto scene = RaptorExample::scene();
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auto scene = BatchingExample::scene();
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auto scene = SkeletonRendererSeparatorExample::scene();
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// run
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director->runWithScene(scene);
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@ -1,102 +0,0 @@
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
|
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
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* or other intellectual property or proprietary rights notices on or in the
|
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SimpleCommand.h"
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USING_NS_CC;
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using namespace std;
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Scene* SimpleCommand::scene () {
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Scene *scene = Scene::create();
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scene->addChild(SimpleCommand::create());
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return scene;
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}
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bool SimpleCommand::init () {
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if (!Node::init()) return false;
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setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP));
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_texture = _director->getTextureCache()->addImage("sprite.png");
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setPosition(100, 100);
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return true;
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}
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void SimpleCommand::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
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TrianglesCommand::Triangles* triangles = new TrianglesCommand::Triangles();
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float x = 0, y = 0;
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float w = 80, h = 80;
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triangles->vertCount = 4;
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triangles->verts = new V3F_C4B_T2F[4];
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triangles->verts[0].colors = Color4B::WHITE;
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triangles->verts[0].texCoords.u = 0;
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triangles->verts[0].texCoords.v = 1;
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triangles->verts[0].vertices.x = 0;
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triangles->verts[0].vertices.y = 0;
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triangles->verts[0].vertices.z = 0;
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triangles->verts[1].colors = Color4B::WHITE;
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triangles->verts[1].texCoords.u = 0;
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triangles->verts[1].texCoords.v = 0;
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triangles->verts[1].vertices.x = 0;
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triangles->verts[1].vertices.y = h;
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triangles->verts[1].vertices.z = 0;
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triangles->verts[2].colors = Color4B::WHITE;
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triangles->verts[2].texCoords.u = 1;
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triangles->verts[2].texCoords.v = 1;
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triangles->verts[2].vertices.x = w;
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triangles->verts[2].vertices.y = 0;
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triangles->verts[2].vertices.z = 0;
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triangles->verts[3].colors = Color4B::WHITE;
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triangles->verts[3].texCoords.u = 1;
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triangles->verts[3].texCoords.v = 0;
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triangles->verts[3].vertices.x = w;
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triangles->verts[3].vertices.y = h;
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triangles->verts[3].vertices.z = 0;
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triangles->indexCount = 6;
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triangles->indices = new GLushort[6];
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triangles->indices[0] = 0;
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triangles->indices[1] = 1;
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triangles->indices[2] = 2;
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triangles->indices[3] = 3;
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triangles->indices[4] = 2;
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triangles->indices[5] = 1;
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TrianglesCommand* trianglesCommand = new TrianglesCommand();
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trianglesCommand->init(_globalZOrder, _texture->getName(), getGLProgramState(), BlendFunc::ALPHA_PREMULTIPLIED, *triangles, transform, transformFlags);
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renderer->addCommand(trianglesCommand);
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}
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@ -0,0 +1,96 @@
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
|
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* the Spine Software License Agreement), you may not (a) modify, translate,
|
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
|
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SkeletonRendererSeparatorExample.h"
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#include "GoblinsExample.h"
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USING_NS_CC;
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using namespace spine;
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Scene* SkeletonRendererSeparatorExample::scene () {
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Scene *scene = Scene::create();
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scene->addChild(SkeletonRendererSeparatorExample::create());
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return scene;
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}
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bool SkeletonRendererSeparatorExample::init () {
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if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
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// Spineboy's back, which will manage the animation and GPU resources
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// will render only the front slots of Spineboy
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backNode = SkeletonAnimation::createWithJsonFile("spineboy-ess.json", "spineboy.atlas", 0.6f);
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backNode->setMix("walk", "jump", 0.4);
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backNode->setAnimation(0, "walk", true);
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backNode->setSlotsRange(backNode->findSlot("rear-upper-arm")->data->index, backNode->findSlot("rear-shin")->data->index);
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backNode->setPosition(Vec2(_contentSize.width / 2, 20));
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// A simple rectangle to go between the front and back slots of Spineboy
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betweenNode = DrawNode::create();
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Vec2 rect[4];
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rect[0] = Vec2(0, 0);
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rect[1] = Vec2(40, 0);
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rect[2] = Vec2(40, 200);
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rect[3] = Vec2(0, 200);
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betweenNode->drawPolygon(rect, 4, Color4F(1, 0, 0, 1), 1, Color4F(1, 0, 0, 1));
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betweenNode->setPosition(Vec2(_contentSize.width / 2 + 30, 20));
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// Spineboy's front, doesn't manage any skeleton, animation or GPU resources, but simply
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// renders the back slots of Spineboy. The skeleton, animatio state and GPU resources
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// are shared with the front node!
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frontNode = SkeletonRenderer::createWithSkeleton(backNode->getSkeleton());
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frontNode->setSlotsRange(frontNode->findSlot("neck")->data->index, -1);
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frontNode->setPosition(Vec2(_contentSize.width / 2, 20));
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// Add the front, between and back node in the correct order to this scene
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addChild(backNode);
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addChild(betweenNode);
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addChild(frontNode);
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scheduleUpdate();
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EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
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if (!backNode->getDebugBonesEnabled())
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backNode->setDebugBonesEnabled(true);
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else if (backNode->getTimeScale() == 1)
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backNode->setTimeScale(0.3f);
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else
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Director::getInstance()->replaceScene(GoblinsExample::scene());
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return true;
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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return true;
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}
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void SkeletonRendererSeparatorExample::update (float deltaTime) {
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// Test releasing memory.
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// Director::getInstance()->replaceScene(SpineboyExample::scene());
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}
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@ -28,23 +28,27 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef _SIMPLECOMMAND_H_
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#define _SIMPLECOMMAND_H_
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#ifndef _SKELETONRENDERERSEPARATOREXAMPLE_H_
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#define _SKELETONRENDERERSEPARATOREXAMPLE_H_
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#include "cocos2d.h"
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#include <spine/spine-cocos2dx.h>
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class SimpleCommand : public cocos2d::Node {
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class SkeletonRendererSeparatorExample : public cocos2d::LayerColor {
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public:
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static cocos2d::Scene* scene ();
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CREATE_FUNC (SkeletonRendererSeparatorExample);
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virtual bool init ();
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virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
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CREATE_FUNC (SimpleCommand);
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virtual void update (float deltaTime);
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protected:
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cocos2d::Texture2D* _texture;
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private:
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spine::SkeletonAnimation* backNode;
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spine::SkeletonRenderer* frontNode;
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cocos2d::DrawNode* betweenNode;
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};
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#endif // _SIMPLECOMMAND_H_
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#endif // _SKELETONRENDERERSEPARATOREXAMPLE_H_
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@ -52,7 +52,6 @@
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76AAA3C11D180F7C00C54FCB /* BatchingExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B61D180F7C00C54FCB /* BatchingExample.cpp */; };
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76AAA3C21D180F7C00C54FCB /* GoblinsExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B81D180F7C00C54FCB /* GoblinsExample.cpp */; };
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76AAA3C31D180F7C00C54FCB /* RaptorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */; };
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76AAA3C41D180F7C00C54FCB /* SimpleCommand.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */; };
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76AAA3C51D180F7C00C54FCB /* SpineboyExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */; };
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76AAA40C1D18106000C54FCB /* AttachmentVertices.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */; };
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76AAA40D1D18106000C54FCB /* Cocos2dAttachmentLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA4021D18106000C54FCB /* Cocos2dAttachmentLoader.cpp */; };
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@ -81,12 +80,12 @@
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76AAA4411D1811B000C54FCB /* GoblinsExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */; };
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76AAA4421D1811B000C54FCB /* RaptorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */; };
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76AAA4431D1811B000C54FCB /* RaptorExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */; };
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76AAA4441D1811B000C54FCB /* SimpleCommand.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */; };
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76AAA4451D1811B000C54FCB /* SimpleCommand.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */; };
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76AAA4461D1811B000C54FCB /* SpineboyExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */; };
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76AAA4471D1811B000C54FCB /* SpineboyExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */; };
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76AAA4571D18132D00C54FCB /* common in Resources */ = {isa = PBXBuildFile; fileRef = 76AAA4521D18132D00C54FCB /* common */; };
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76AAA4581D18132D00C54FCB /* common in Resources */ = {isa = PBXBuildFile; fileRef = 76AAA4521D18132D00C54FCB /* common */; };
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76D1BFE02029E35200A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */; };
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76D1BFE12029E37700A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */; };
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76D520DA1EB3611300572471 /* ClippingAttachment.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D71EB3611300572471 /* ClippingAttachment.c */; };
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76D520DB1EB3611300572471 /* SkeletonClipping.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D81EB3611300572471 /* SkeletonClipping.c */; };
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76D520DC1EB3611300572471 /* Triangulator.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D91EB3611300572471 /* Triangulator.c */; };
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@ -276,8 +275,6 @@
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76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GoblinsExample.h; sourceTree = "<group>"; };
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76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = RaptorExample.cpp; sourceTree = "<group>"; };
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76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = RaptorExample.h; sourceTree = "<group>"; };
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76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SimpleCommand.cpp; sourceTree = "<group>"; };
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76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SimpleCommand.h; sourceTree = "<group>"; };
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76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SpineboyExample.cpp; sourceTree = "<group>"; };
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76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SpineboyExample.h; sourceTree = "<group>"; };
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76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = AttachmentVertices.cpp; path = ../../src/spine/AttachmentVertices.cpp; sourceTree = "<group>"; };
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@ -293,6 +290,8 @@
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76AAA40A1D18106000C54FCB /* spine-cocos2dx.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = "spine-cocos2dx.cpp"; path = "../../src/spine/spine-cocos2dx.cpp"; sourceTree = "<group>"; };
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76AAA40B1D18106000C54FCB /* spine-cocos2dx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = "spine-cocos2dx.h"; path = "../../src/spine/spine-cocos2dx.h"; sourceTree = "<group>"; };
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76AAA4521D18132D00C54FCB /* common */ = {isa = PBXFileReference; lastKnownFileType = folder; path = common; sourceTree = "<group>"; };
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76D1BFDE2029E35100A0272D /* SkeletonRendererSeparatorExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SkeletonRendererSeparatorExample.h; sourceTree = "<group>"; };
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76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SkeletonRendererSeparatorExample.cpp; sourceTree = "<group>"; };
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76D520D71EB3611300572471 /* ClippingAttachment.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = ClippingAttachment.c; path = "../../../spine-c/spine-c/src/spine/ClippingAttachment.c"; sourceTree = "<group>"; };
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76D520D81EB3611300572471 /* SkeletonClipping.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SkeletonClipping.c; path = "../../../spine-c/spine-c/src/spine/SkeletonClipping.c"; sourceTree = "<group>"; };
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76D520D91EB3611300572471 /* Triangulator.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = Triangulator.c; path = "../../../spine-c/spine-c/src/spine/Triangulator.c"; sourceTree = "<group>"; };
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@ -483,6 +482,8 @@
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46880B8319C43A87006E1F66 /* Classes */ = {
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isa = PBXGroup;
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children = (
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76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */,
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||||
76D1BFDE2029E35100A0272D /* SkeletonRendererSeparatorExample.h */,
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76D520E41EB362DD00572471 /* CoinExample.cpp */,
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76D520E51EB362DD00572471 /* CoinExample.h */,
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76F5BD531D2BD7D3005917E5 /* TankExample.cpp */,
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@ -496,8 +497,6 @@
|
||||
76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */,
|
||||
76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */,
|
||||
76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */,
|
||||
76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */,
|
||||
76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */,
|
||||
76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */,
|
||||
76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */,
|
||||
);
|
||||
@ -763,6 +762,7 @@
|
||||
files = (
|
||||
76F28CCA1DEC7EBB00CDE54D /* SkeletonJson.c in Sources */,
|
||||
76AAA40C1D18106000C54FCB /* AttachmentVertices.cpp in Sources */,
|
||||
76D1BFE02029E35200A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */,
|
||||
76F28CC81DEC7EBB00CDE54D /* SkeletonBounds.c in Sources */,
|
||||
76F28CB71DEC7EBB00CDE54D /* AttachmentLoader.c in Sources */,
|
||||
76F5BD551D2BD7D3005917E5 /* TankExample.cpp in Sources */,
|
||||
@ -785,7 +785,6 @@
|
||||
76AAA3C01D180F7C00C54FCB /* AppDelegate.cpp in Sources */,
|
||||
76FAC18D1E3F97D2001CCC8C /* PointAttachment.c in Sources */,
|
||||
76F28CC31DEC7EBB00CDE54D /* PathConstraint.c in Sources */,
|
||||
76AAA3C41D180F7C00C54FCB /* SimpleCommand.cpp in Sources */,
|
||||
503AE10017EB989F00D1A890 /* AppController.mm in Sources */,
|
||||
76F28CC11DEC7EBB00CDE54D /* MeshAttachment.c in Sources */,
|
||||
76F28CC01DEC7EBB00CDE54D /* Json.c in Sources */,
|
||||
@ -825,6 +824,7 @@
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
76D1BFE12029E37700A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */,
|
||||
76FB15111F0139B400C5377F /* VertexEffect.c in Sources */,
|
||||
76D520E71EB3634600572471 /* CoinExample.cpp in Sources */,
|
||||
76D520E31EB3625B00572471 /* Array.c in Sources */,
|
||||
@ -878,8 +878,6 @@
|
||||
76AAA4411D1811B000C54FCB /* GoblinsExample.h in Sources */,
|
||||
76AAA4421D1811B000C54FCB /* RaptorExample.cpp in Sources */,
|
||||
76AAA4431D1811B000C54FCB /* RaptorExample.h in Sources */,
|
||||
76AAA4441D1811B000C54FCB /* SimpleCommand.cpp in Sources */,
|
||||
76AAA4451D1811B000C54FCB /* SimpleCommand.h in Sources */,
|
||||
76AAA4461D1811B000C54FCB /* SpineboyExample.cpp in Sources */,
|
||||
76AAA4471D1811B000C54FCB /* SpineboyExample.h in Sources */,
|
||||
76AAA4121D18119F00C54FCB /* AttachmentVertices.cpp in Sources */,
|
||||
|
||||
@ -64,6 +64,12 @@ void SkeletonRenderer::destroyScratchBuffers() {
|
||||
worldVerticesLength = 0;
|
||||
}
|
||||
}
|
||||
|
||||
SkeletonRenderer* SkeletonRenderer::createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
|
||||
SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
|
||||
node->autorelease();
|
||||
return node;
|
||||
}
|
||||
|
||||
SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
|
||||
SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
|
||||
@ -135,35 +141,48 @@ void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsS
|
||||
}
|
||||
|
||||
SkeletonRenderer::SkeletonRenderer ()
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
||||
}
|
||||
|
||||
SkeletonRenderer::SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData)
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
||||
initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData);
|
||||
}
|
||||
|
||||
SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
||||
initWithData(skeletonData, ownsSkeletonData);
|
||||
}
|
||||
|
||||
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
||||
initWithJsonFile(skeletonDataFile, atlas, scale);
|
||||
}
|
||||
|
||||
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
|
||||
: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
|
||||
initWithJsonFile(skeletonDataFile, atlasFile, scale);
|
||||
}
|
||||
|
||||
SkeletonRenderer::~SkeletonRenderer () {
|
||||
if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
|
||||
spSkeleton_dispose(_skeleton);
|
||||
if (_ownsSkeleton) spSkeleton_dispose(_skeleton);
|
||||
if (_atlas) spAtlas_dispose(_atlas);
|
||||
if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
|
||||
spSkeletonClipping_dispose(_clipper);
|
||||
}
|
||||
|
||||
void SkeletonRenderer::initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
|
||||
_skeleton = skeleton;
|
||||
_ownsSkeleton = ownsSkeleton;
|
||||
_ownsSkeletonData = ownsSkeletonData;
|
||||
|
||||
initialize();
|
||||
}
|
||||
|
||||
void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
|
||||
_ownsSkeleton = true;
|
||||
setSkeletonData(skeletonData, ownsSkeletonData);
|
||||
|
||||
initialize();
|
||||
}
|
||||
|
||||
@ -177,6 +196,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, sp
|
||||
CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data.");
|
||||
spSkeletonJson_dispose(json);
|
||||
|
||||
_ownsSkeleton = true;
|
||||
setSkeletonData(skeletonData, true);
|
||||
|
||||
initialize();
|
||||
@ -194,6 +214,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, co
|
||||
CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
|
||||
spSkeletonJson_dispose(json);
|
||||
|
||||
_ownsSkeleton = true;
|
||||
setSkeletonData(skeletonData, true);
|
||||
|
||||
initialize();
|
||||
@ -208,7 +229,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
|
||||
spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
|
||||
CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
|
||||
spSkeletonBinary_dispose(binary);
|
||||
|
||||
_ownsSkeleton = true;
|
||||
setSkeletonData(skeletonData, true);
|
||||
|
||||
initialize();
|
||||
@ -225,7 +246,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
|
||||
spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
|
||||
CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
|
||||
spSkeletonBinary_dispose(binary);
|
||||
|
||||
_ownsSkeleton = true;
|
||||
setSkeletonData(skeletonData, true);
|
||||
|
||||
initialize();
|
||||
@ -234,7 +255,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
|
||||
|
||||
void SkeletonRenderer::update (float deltaTime) {
|
||||
Node::update(deltaTime);
|
||||
spSkeleton_update(_skeleton, deltaTime * _timeScale);
|
||||
if (_ownsSkeleton) spSkeleton_update(_skeleton, deltaTime * _timeScale);
|
||||
}
|
||||
|
||||
void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
|
||||
@ -255,8 +276,23 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
|
||||
float darkPremultipliedAlpha = _premultipliedAlpha ? 255 : 0;
|
||||
AttachmentVertices* attachmentVertices = nullptr;
|
||||
TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
|
||||
for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
|
||||
bool inRange = _startSlotIndex != -1 || _endSlotIndex != -1 ? false : true;
|
||||
for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
|
||||
spSlot* slot = _skeleton->drawOrder[i];
|
||||
|
||||
if (_startSlotIndex >= 0 && _startSlotIndex == slot->data->index) {
|
||||
inRange = true;
|
||||
}
|
||||
|
||||
if (!inRange) {
|
||||
spSkeletonClipping_clipEnd(_clipper, slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_endSlotIndex >= 0 && _endSlotIndex == slot->data->index) {
|
||||
inRange = false;
|
||||
}
|
||||
|
||||
if (!slot->attachment) {
|
||||
spSkeletonClipping_clipEnd(_clipper, slot);
|
||||
continue;
|
||||
@ -780,6 +816,11 @@ bool SkeletonRenderer::isTwoColorTint() {
|
||||
void SkeletonRenderer::setVertexEffect(spVertexEffect *effect) {
|
||||
this->_effect = effect;
|
||||
}
|
||||
|
||||
void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
|
||||
this->_startSlotIndex = startSlotIndex;
|
||||
this->_endSlotIndex = endSlotIndex;
|
||||
}
|
||||
|
||||
spSkeleton* SkeletonRenderer::getSkeleton () {
|
||||
return _skeleton;
|
||||
|
||||
@ -42,6 +42,7 @@ class AttachmentVertices;
|
||||
class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
|
||||
public:
|
||||
CREATE_FUNC(SkeletonRenderer);
|
||||
static SkeletonRenderer* createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
|
||||
static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
|
||||
static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
|
||||
static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
|
||||
@ -102,6 +103,9 @@ public:
|
||||
|
||||
/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
|
||||
void setVertexEffect(spVertexEffect* effect);
|
||||
|
||||
/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
|
||||
void setSlotsRange(int startSlotIndex, int endSlotIndex);
|
||||
|
||||
// --- BlendProtocol
|
||||
virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
|
||||
@ -114,12 +118,14 @@ public:
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
SkeletonRenderer ();
|
||||
SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
|
||||
SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
|
||||
SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
|
||||
SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
|
||||
|
||||
virtual ~SkeletonRenderer ();
|
||||
|
||||
void initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
|
||||
void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
|
||||
void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
|
||||
void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
|
||||
@ -135,6 +141,7 @@ protected:
|
||||
void setupGLProgramState(bool twoColorTintEnabled);
|
||||
|
||||
bool _ownsSkeletonData;
|
||||
bool _ownsSkeleton;
|
||||
spAtlas* _atlas;
|
||||
spAttachmentLoader* _attachmentLoader;
|
||||
cocos2d::CustomCommand _debugCommand;
|
||||
@ -147,6 +154,9 @@ protected:
|
||||
bool _debugMeshes;
|
||||
spSkeletonClipping* _clipper;
|
||||
spVertexEffect* _effect;
|
||||
|
||||
int _startSlotIndex;
|
||||
int _endSlotIndex;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user