Merge pull request #72 from RandolphBurt/MonoGameXamarinIOS

Project added for building MonoGame apps in Xamarin Studio for iOS
This commit is contained in:
Nathan Sweet 2013-06-19 13:17:05 -07:00
commit eee31c625c
2 changed files with 122 additions and 0 deletions

3
.gitignore vendored
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@ -27,6 +27,9 @@ forums
spine-csharp/bin
spine-csharp/obj
spine-monogame-xamarinstudio-ios/src/bin
spine-monogame-xamarinstudio-ios/src/obj
spine-monogame-windows8-store/src/bin
spine-monogame-windows8-store/src/obj

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@ -0,0 +1,119 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>spinecsharpxamarinios</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>spine-monogame-xamarinstudio-ios</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;IOS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<Folder Include="spine-csharp\" />
<Folder Include="spine-xna\" />
<Folder Include="spine-csharp\Attachments\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
<Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
<Name>MonoGame.Framework.iOS</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\spine-csharp\src\Attachments\AtlasAttachmentLoader.cs">
<Link>spine-csharp\Attachments\AtlasAttachmentLoader.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\Attachment.cs">
<Link>spine-csharp\Attachments\Attachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\AttachmentLoader.cs">
<Link>spine-csharp\Attachments\AttachmentLoader.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\AttachmentType.cs">
<Link>spine-csharp\Attachments\AttachmentType.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
<Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Animation.cs">
<Link>spine-csharp\Animation.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\AnimationState.cs">
<Link>spine-csharp\AnimationState.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\AnimationStateData.cs">
<Link>spine-csharp\AnimationStateData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Atlas.cs">
<Link>spine-csharp\Atlas.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Bone.cs">
<Link>spine-csharp\Bone.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\BoneData.cs">
<Link>spine-csharp\BoneData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Json.cs">
<Link>spine-csharp\Json.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Skeleton.cs">
<Link>spine-csharp\Skeleton.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SkeletonData.cs">
<Link>spine-csharp\SkeletonData.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SkeletonJson.cs">
<Link>spine-csharp\SkeletonJson.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Skin.cs">
<Link>spine-csharp\Skin.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\Slot.cs">
<Link>spine-csharp\Slot.cs</Link>
</Compile>
<Compile Include="..\..\spine-csharp\src\SlotData.cs">
<Link>spine-csharp\SlotData.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\SkeletonRenderer.cs">
<Link>spine-xna\SkeletonRenderer.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\SpriteBatcher.cs">
<Link>spine-xna\SpriteBatcher.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\Util.cs">
<Link>spine-xna\Util.cs</Link>
</Compile>
<Compile Include="..\..\spine-xna\src\XnaTextureLoader.cs">
<Link>spine-xna\XnaTextureLoader.cs</Link>
</Compile>
</ItemGroup>
</Project>