diff --git a/spine-cpp/src/spine/BonePose.cpp b/spine-cpp/src/spine/BonePose.cpp index d065ac2bf..4984af840 100644 --- a/spine-cpp/src/spine/BonePose.cpp +++ b/spine-cpp/src/spine/BonePose.cpp @@ -163,12 +163,12 @@ void BonePose::updateLocalTransform(Skeleton &skeleton) { if (_bone->getParent() == nullptr) { _x = _worldX - skeleton.getX(); _y = _worldY - skeleton.getY(); - float _a = this->_a, _b = this->_b, _c = this->_c, _d = this->_d; - _rotation = MathUtil::atan2(_c, _a) * MathUtil::Rad_Deg; - _scaleX = MathUtil::sqrt(_a * _a + _c * _c); - _scaleY = MathUtil::sqrt(_b * _b + _d * _d); + float a = this->_a, b = this->_b, c = this->_c, d = this->_d; + _rotation = MathUtil::atan2(c, a) * MathUtil::Rad_Deg; + _scaleX = MathUtil::sqrt(a * a + c * c); + _scaleY = MathUtil::sqrt(b * b + d * d); _shearX = 0; - _shearY = MathUtil::atan2(_a * _b + _c * _d, _a * _d - _b * _c) * MathUtil::Rad_Deg; + _shearY = MathUtil::atan2(a * b + c * d, a * d - b * c) * MathUtil::Rad_Deg; return; } @@ -306,16 +306,16 @@ float BonePose::getWorldX() { return _worldX; } -void BonePose::setWorldX(float _worldX) { - this->_worldX = _worldX; +void BonePose::setWorldX(float worldX) { + this->_worldX = worldX; } float BonePose::getWorldY() { return _worldY; } -void BonePose::setWorldY(float _worldY) { - this->_worldY = _worldY; +void BonePose::setWorldY(float worldY) { + this->_worldY = worldY; } float BonePose::getWorldRotationX() { @@ -337,9 +337,9 @@ float BonePose::getWorldScaleY() { void BonePose::worldToLocal(float worldX, float worldY, float &outLocalX, float &outLocalY) { float det = _a * _d - _b * _c; - float _x = worldX - _worldX, _y = worldY - _worldY; - outLocalX = (_x * _d - _y * _b) / det; - outLocalY = (_y * _a - _x * _c) / det; + float x = worldX - _worldX, y = worldY - _worldY; + outLocalX = (x * _d - y * _b) / det; + outLocalY = (y * _a - x * _c) / det; } void BonePose::localToWorld(float localX, float localY, float &outWorldX, float &outWorldY) { diff --git a/spine-cpp/src/spine/SkeletonBinary.cpp b/spine-cpp/src/spine/SkeletonBinary.cpp index 3846230d9..741b1fef6 100644 --- a/spine-cpp/src/spine/SkeletonBinary.cpp +++ b/spine-cpp/src/spine/SkeletonBinary.cpp @@ -116,7 +116,7 @@ SkeletonData *SkeletonBinary::readSkeletonDataFile(const String &path) { String nameWithoutExtension(filename); const char *lastDot = strrchr(nameWithoutExtension.buffer(), '.'); if (lastDot) { - int length = (int) (lastDot - nameWithoutExtension.buffer()); + length = (int) (lastDot - nameWithoutExtension.buffer()); nameWithoutExtension = nameWithoutExtension.substring(0, length); } skeletonData->_name = nameWithoutExtension; @@ -464,7 +464,8 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons /* Linked meshes. */ Array &items = _linkedMeshes; - for (int i = 0, n = (int) items.size(); i < n; i++) { + n = (int) items.size(); + for (int i = 0; i < n; i++) { LinkedMesh *linkedMesh = items[i]; Skin *skin = skeletonData->_skins[linkedMesh->_skinIndex]; Attachment *parent = skin->getAttachment(linkedMesh->_slotIndex, linkedMesh->_parent); @@ -1248,7 +1249,7 @@ Animation *SkeletonBinary::readAnimation(DataInput &input, const String &name, S if (end == 0) { if (weighted) { deform.setSize(deformLength, 0); - for (int i = 0; i < deformLength; ++i) deform[i] = 0; + for (int iiii = 0; iiii < deformLength; ++iiii) deform[iiii] = 0; } else { deform.clearAndAddAll(vertices); }