diff --git a/spine-godot/spine_godot/docs/SpineTransformConstraint.xml b/spine-godot/spine_godot/docs/SpineTransformConstraint.xml index b90c68a9f..5bb034a89 100644 --- a/spine-godot/spine_godot/docs/SpineTransformConstraint.xml +++ b/spine-godot/spine_godot/docs/SpineTransformConstraint.xml @@ -1,8 +1,11 @@ + Stores the current pose for a transform constraint. + Stores the current pose for a transform constraint. A transform constraint adjusts the world transform of the constrained bones to match that of the target bone. + See [url]http://esotericsoftware.com/spine-transform-constraints[/url] in the Spine User Guide. @@ -10,46 +13,55 @@ + The bones that will be modified by this transform constraint. Modifying the array has no effect. + The transform constraint's setup pose data. + A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. + A percentage (0-1) that controls the mix between the constrained and unconstrained scale X. + A percentage (0-1) that controls the mix between the constrained and unconstrained scale X. + A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y. + A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. + A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. + The target bone whose world transform will be copied to the constrained bones. diff --git a/spine-godot/spine_godot/docs/SpineTransformConstraintData.xml b/spine-godot/spine_godot/docs/SpineTransformConstraintData.xml index 6cec6fe99..1e13afd20 100644 --- a/spine-godot/spine_godot/docs/SpineTransformConstraintData.xml +++ b/spine-godot/spine_godot/docs/SpineTransformConstraintData.xml @@ -3,6 +3,8 @@ + Stores the setup pose for a transform constraint. + See [url]http://esotericsoftware.com/spine-transform-constraints[/url] in the Spine User Guide. @@ -10,71 +12,85 @@ + The bones that will be modified by this transform constraint. Modifying the array has no effect. + A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. + A percentage (0-1) that controls the mix between the constrained and unconstrained scale X. + A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y. + A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y. + A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. + A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. + An offset added to the constrained bone rotation. + An offset added to the constrained bone scaleX. + An offset added to the constrained bone scaleY. + An offset added to the constrained bone shearY. + An offset added to the constrained bone X translation. + An offset added to the constrained bone Y translation. + The target bone whose world transform will be copied to the constrained bones.