Fixed incorrect overwrite check.

This commit is contained in:
pharan 2016-02-15 12:06:57 +08:00
parent be38f3e1d3
commit ef92fc3843
2 changed files with 6 additions and 6 deletions

View File

@ -130,14 +130,14 @@ public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation {
#endregion
public override void Initialize (bool overwrite) {
if (valid && !overwrite)
return;
base.Initialize(overwrite);
if (!valid)
return;
if (!overwrite)
return;
state = new Spine.AnimationState(skeletonDataAsset.GetAnimationStateData());
#if UNITY_EDITOR

View File

@ -46,14 +46,14 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation {
float lastTime;
public override void Initialize (bool overwrite) {
if (valid && !overwrite)
return;
base.Initialize(overwrite);
if (!valid)
return;
if (!overwrite)
return;
animationTable.Clear();
clipNameHashCodeTable.Clear();