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[cpp] Resolves #2974, brings spine-cpp inline with spine-libgdx.
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@ -180,14 +180,14 @@ void TransformConstraint::applyAbsoluteWorld() {
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bone._worldY += (ty - bone._worldY) * mixY;
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}
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if (mixScaleX > 0) {
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if (mixScaleX != 0) {
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float s = MathUtil::sqrt(bone._a * bone._a + bone._c * bone._c);
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if (s != 0) s = (s + (MathUtil::sqrt(ta * ta + tc * tc) - s + _data._offsetScaleX) * mixScaleX) / s;
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bone._a *= s;
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bone._c *= s;
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}
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if (mixScaleY > 0) {
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if (mixScaleY != 0) {
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float s = MathUtil::sqrt(bone._b * bone._b + bone._d * bone._d);
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if (s != 0) s = (s + (MathUtil::sqrt(tb * tb + td * td) - s + _data._offsetScaleY) * mixScaleY) / s;
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bone._b *= s;
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