[cpp] Resolves #2974, brings spine-cpp inline with spine-libgdx.

This commit is contained in:
Luke Ingram 2026-03-24 15:48:54 -04:00
parent 99ebb13edf
commit efab42d1b5

View File

@ -180,14 +180,14 @@ void TransformConstraint::applyAbsoluteWorld() {
bone._worldY += (ty - bone._worldY) * mixY;
}
if (mixScaleX > 0) {
if (mixScaleX != 0) {
float s = MathUtil::sqrt(bone._a * bone._a + bone._c * bone._c);
if (s != 0) s = (s + (MathUtil::sqrt(ta * ta + tc * tc) - s + _data._offsetScaleX) * mixScaleX) / s;
bone._a *= s;
bone._c *= s;
}
if (mixScaleY > 0) {
if (mixScaleY != 0) {
float s = MathUtil::sqrt(bone._b * bone._b + bone._d * bone._d);
if (s != 0) s = (s + (MathUtil::sqrt(tb * tb + td * td) - s + _data._offsetScaleY) * mixScaleY) / s;
bone._b *= s;