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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-27 12:11:22 +08:00
[libgdx] Fixed updateAppliedTransform when transformMode != normal.
Test with: http://n4te.com/x/5349-disable-inherit-test.spine Change bone B to not inherit various transform properties, observe behavior in animation.
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@ -172,7 +172,7 @@ public class Bone implements Updatable {
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break;
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break;
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}
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}
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case noScale:
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case noScale:
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case noScaleOrReflection: {
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case noScaleOrReflection:
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float cos = cosDeg(rotation), sin = sinDeg(rotation);
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float cos = cosDeg(rotation), sin = sinDeg(rotation);
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float za = (pa * cos + pb * sin) / skeleton.scaleX;
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float za = (pa * cos + pb * sin) / skeleton.scaleX;
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float zc = (pc * cos + pd * sin) / skeleton.scaleY;
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float zc = (pc * cos + pd * sin) / skeleton.scaleY;
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@ -194,8 +194,6 @@ public class Bone implements Updatable {
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b = za * lb + zb * ld;
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b = za * lb + zb * ld;
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c = zc * la + zd * lc;
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c = zc * la + zd * lc;
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d = zc * lb + zd * ld;
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d = zc * lb + zd * ld;
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break;
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}
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}
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}
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a *= skeleton.scaleX;
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a *= skeleton.scaleX;
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b *= skeleton.scaleX;
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b *= skeleton.scaleX;
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@ -407,25 +405,65 @@ public class Bone implements Updatable {
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ashearY = atan2(a * b + c * d, a * d - b * c) * radDeg;
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ashearY = atan2(a * b + c * d, a * d - b * c) * radDeg;
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return;
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return;
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}
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}
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float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
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float pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
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float pid = 1 / (pa * pd - pb * pc);
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float pid = 1 / (pa * pd - pb * pc);
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float ia = pd * pid, ib = pb * pid, ic = pc * pid, id = pa * pid;
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float dx = worldX - parent.worldX, dy = worldY - parent.worldY;
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float dx = worldX - parent.worldX, dy = worldY - parent.worldY;
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ax = (dx * pd * pid - dy * pb * pid);
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ax = (dx * ia - dy * ib);
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ay = (dy * pa * pid - dx * pc * pid);
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ay = (dy * id - dx * ic);
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float ia = pid * pd;
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float id = pid * pa;
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float ra, rb, rc, rd;
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float ib = pid * pb;
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if (data.transformMode == TransformMode.onlyTranslation) {
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float ic = pid * pc;
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ra = a;
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float ra = ia * a - ib * c;
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rb = b;
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float rb = ia * b - ib * d;
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rc = c;
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float rc = id * c - ic * a;
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rd = d;
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float rd = id * d - ic * b;
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} else {
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switch (data.transformMode) {
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case noRotationOrReflection: {
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float s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
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float sa = pa / skeleton.scaleX;
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float sc = pc / skeleton.scaleY;
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pb = -sc * s * skeleton.scaleX;
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pd = sa * s * skeleton.scaleY;
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pid = 1 / (pa * pd - pb * pc);
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ia = pd * pid;
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ib = pb * pid;
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break;
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}
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case noScale:
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case noScaleOrReflection:
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float cos = cosDeg(rotation), sin = sinDeg(rotation);
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pa = (pa * cos + pb * sin) / skeleton.scaleX;
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pc = (pc * cos + pd * sin) / skeleton.scaleY;
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float s = (float)Math.sqrt(pa * pa + pc * pc);
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if (s > 0.00001f) s = 1 / s;
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pa *= s;
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pc *= s;
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s = (float)Math.sqrt(pa * pa + pc * pc);
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if (data.transformMode == TransformMode.noScale && pid < 0 != (skeleton.scaleX < 0 != skeleton.scaleY < 0)) s = -s;
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float r = PI / 2 + atan2(pc, pa);
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pb = cos(r) * s;
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pd = sin(r) * s;
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pid = 1 / (pa * pd - pb * pc);
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ia = pd * pid;
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ib = pb * pid;
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ic = pc * pid;
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id = pa * pid;
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}
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ra = ia * a - ib * c;
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rb = ia * b - ib * d;
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rc = id * c - ic * a;
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rd = id * d - ic * b;
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}
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ashearX = 0;
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ashearX = 0;
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ascaleX = (float)Math.sqrt(ra * ra + rc * rc);
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ascaleX = (float)Math.sqrt(ra * ra + rc * rc);
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if (ascaleX > 0.0001f) {
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if (ascaleX > 0.0001f) {
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float det = ra * rd - rb * rc;
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float det = ra * rd - rb * rc;
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ascaleY = det / ascaleX;
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ascaleY = det / ascaleX;
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ashearY = atan2(ra * rb + rc * rd, det) * radDeg;
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ashearY = -atan2(ra * rb + rc * rd, det) * radDeg;
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arotation = atan2(rc, ra) * radDeg;
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arotation = atan2(rc, ra) * radDeg;
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} else {
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} else {
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ascaleX = 0;
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ascaleX = 0;
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