diff --git a/CHANGELOG.md b/CHANGELOG.md index 6e5453e42..bc94f3c8c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -198,10 +198,11 @@ * Dedicated straight alpha shaders were removed from the runtime. * `Spine/Straight Alpha/Skeleton Fill` * `Spine/Straight Alpha/Skeleton Tint` -* **Detection of incorrect Texture Settings** Especially when atlas textures are exported with setting `Premultiply alpha` enabled, it is important to configure Unity's texture import settings correctly. By default you will now receive warnings where texture settings are expected to cause incorrect rendering. The following rules apply: - * `sRGB (Color Texture)` must be disabled when `Generate Mip Maps` is enabled, otherwise you will receive white border outlines. - * `Alpha Is Transparency` must be disabled on `Premultiply alpha` textures, otherwise you will receive light ghosting artifacts in transparent areas. - These warnings can be disabled in `Edit - Preferences - Spine`. +* **Detection of Incorrect Texture Settings** Especially when atlas textures are exported with setting `Premultiply alpha` enabled, it is important to configure Unity's texture import settings correctly. By default, you will now receive warnings where texture settings are expected to cause incorrect rendering. + * The following rules apply: + * `sRGB (Color Texture)` shall be disabled when `Generate Mip Maps` is enabled, otherwise you will receive white border outlines. + * `Alpha Is Transparency` shall be disabled on `Premultiply alpha` textures, otherwise you will receive light ghosting artifacts in transparent areas. + * These warnings can be disabled in `Edit - Preferences - Spine`. ### XNA/MonoGame * Added support for any `Effect` to be used by `SkeletonRenderer`