diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTextureFadeout.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTextureFadeout.cs index 27605c9e1..ba90833b6 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTextureFadeout.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTextureFadeout.cs @@ -31,8 +31,8 @@ #define HAS_FORCE_RENDER_OFF #endif -#if UNITY_2017_2_OR_NEWER -#define HAS_VECTOR_INT +#if UNITY_2018_2_OR_NEWER +#define HAS_GET_SHARED_MATERIALS #endif using UnityEngine; @@ -78,10 +78,10 @@ namespace Spine.Unity.Examples { return; } float fadeoutAlpha = fadeoutSecondsRemaining / fadeoutSeconds; -#if HAS_VECTOR_INT +#if HAS_GET_SHARED_MATERIALS skeletonRenderTexture.color.a = fadeoutAlpha; #else - Debug.LogError("The SkeletonRenderTexture component requires Unity 2017.2 or newer."); + Debug.LogError("The SkeletonRenderTexture component requires Unity 2018.2 or newer."); #endif } }