From efdf1d3b41b7c977a76fda3a00ca29669c4c1b91 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Wed, 21 Aug 2024 17:20:19 +0200 Subject: [PATCH] [unity] Fixed a second example component compile error on 2017.2, see commit 9317241. See #2056. --- .../SkeletonRenderTexture/SkeletonRenderTextureFadeout.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTextureFadeout.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTextureFadeout.cs index 27605c9e1..ba90833b6 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTextureFadeout.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTextureFadeout.cs @@ -31,8 +31,8 @@ #define HAS_FORCE_RENDER_OFF #endif -#if UNITY_2017_2_OR_NEWER -#define HAS_VECTOR_INT +#if UNITY_2018_2_OR_NEWER +#define HAS_GET_SHARED_MATERIALS #endif using UnityEngine; @@ -78,10 +78,10 @@ namespace Spine.Unity.Examples { return; } float fadeoutAlpha = fadeoutSecondsRemaining / fadeoutSeconds; -#if HAS_VECTOR_INT +#if HAS_GET_SHARED_MATERIALS skeletonRenderTexture.color.a = fadeoutAlpha; #else - Debug.LogError("The SkeletonRenderTexture component requires Unity 2017.2 or newer."); + Debug.LogError("The SkeletonRenderTexture component requires Unity 2018.2 or newer."); #endif } }