[unity] Fixed Exception in incorrect material setting detection mechanism. Fixes #1305.

This commit is contained in:
Harald Csaszar 2019-03-12 18:34:11 +01:00
parent c33f768932
commit f004e74965

View File

@ -277,6 +277,7 @@ namespace Spine.Unity.Editor {
string materialPath = texturePath.Substring(0, extensionPos) + "_Material.mat";
Material material = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
if (material != null) {
if (material.HasProperty(STRAIGHT_ALPHA_PARAM_ID)) {
int straightAlphaValue = material.GetInt(STRAIGHT_ALPHA_PARAM_ID);
if (straightAlphaValue == 0) {
string materialName = System.IO.Path.GetFileName(materialPath);
@ -284,6 +285,7 @@ namespace Spine.Unity.Editor {
}
}
}
}
return true;
}
#endregion