From f0559f35a4ba8e173b490fc4b37454b951a85010 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Mon, 23 Aug 2021 12:32:11 +0200 Subject: [PATCH] [csharp] Added AnimationState event documentation lines linking to API reference page and spine-unity docs page. --- spine-csharp/src/AnimationState.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/spine-csharp/src/AnimationState.cs b/spine-csharp/src/AnimationState.cs index 0da0475e5..69d306f0c 100644 --- a/spine-csharp/src/AnimationState.cs +++ b/spine-csharp/src/AnimationState.cs @@ -87,6 +87,10 @@ namespace Spine { internal void OnEvent (TrackEntry entry, Event e) { if (Event != null) Event(entry, e); } public delegate void TrackEntryDelegate (TrackEntry trackEntry); + /// See + /// API Reference documentation pages here for details. Usage in C# and spine-unity is explained + /// here + /// on the spine-unity documentation pages. public event TrackEntryDelegate Start, Interrupt, End, Dispose, Complete; public delegate void TrackEntryEventDelegate (TrackEntry trackEntry, Event e); @@ -960,6 +964,10 @@ namespace Spine { internal TrackEntry previous, next, mixingFrom, mixingTo; // difference to libgdx reference: delegates are used for event callbacks instead of 'AnimationStateListener listener'. + /// See + /// API Reference documentation pages here for details. Usage in C# and spine-unity is explained + /// here + /// on the spine-unity documentation pages. public event AnimationState.TrackEntryDelegate Start, Interrupt, End, Dispose, Complete; public event AnimationState.TrackEntryEventDelegate Event; internal void OnStart () { if (Start != null) Start(this); }