mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Removed convenience methods to make it clear that the spine-c API should be used.
Discussion here: http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
This commit is contained in:
parent
55d374f2ee
commit
f055dc8fd7
@ -37,10 +37,10 @@
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self = [super init];
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if (!self) return nil;
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skeletonNode = [CCSkeleton create:@"spineboy.json" atlasFile:@"spineboy.atlas"];
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[skeletonNode setMix:@"walk" to:@"jump" duration:0.4f];
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[skeletonNode setMix:@"jump" to:@"walk" duration:0.4f];
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[skeletonNode setAnimation:@"walk" loop:true];
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skeletonNode = [CCSkeleton skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas"];
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AnimationStateData_setMixByName(skeletonNode->state->data, "walk", "jump", 0.4f);
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AnimationStateData_setMixByName(skeletonNode->state->data, "jump", "walk", 0.4f);
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AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
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skeletonNode->timeScale = 0.3f;
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skeletonNode->debugBones = true;
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@ -58,10 +58,10 @@
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}
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- (void) update:(ccTime)delta {
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if (strcmp(skeletonNode->state->animation->name, "walk") == 0) {
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if (skeletonNode->state->time > 2) [skeletonNode setAnimation:@"jump" loop:false];
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if (skeletonNode->state->loop) {
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if (skeletonNode->state->time > 2) AnimationState_setAnimationByName(skeletonNode->state, "jump", false);
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} else {
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if (skeletonNode->state->time > 1) [skeletonNode setAnimation:@"walk" loop:true];
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if (skeletonNode->state->time > 1) AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
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}
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}
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@ -45,50 +45,17 @@
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ccBlendFunc blendFunc;
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}
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+ (CCSkeleton*) create:(NSString*)skeletonDataFile atlas:(Atlas*)atlas;
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+ (CCSkeleton*) create:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
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+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas;
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+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
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+ (CCSkeleton*) create:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile;
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+ (CCSkeleton*) create:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
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+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile;
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+ (CCSkeleton*) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
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+ (CCSkeleton*) create:(SkeletonData*)skeletonData;
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+ (CCSkeleton*) create:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData;
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+ (CCSkeleton*) skeletonWithData:(SkeletonData*)skeletonData;
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+ (CCSkeleton*) skeletonWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData;
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- init:(SkeletonData*)skeletonData;
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- init:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData;
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- (void) setMix:(NSString*)fromName to:(NSString*)toName duration:(float)duration;
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- (void) setAnimation:(NSString*)animationName loop:(bool)loop;
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- (void) clearAnimation;
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- (void) isComplete;
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- (void) updateWorldTransform;
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- (void) setToBindPose;
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- (void) setBonesToBindPose;
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- (void) setSlotsToBindPose;
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/* Returns 0 if the bone was not found. */
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- (Bone*) findBone:(NSString*)boneName;
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/* Returns -1 if the bone was not found. */
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- (int) findBoneIndex:(NSString*)boneName;
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/* Returns 0 if the slot was not found. */
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- (Slot*) findSlot:(NSString*)slotName;
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/* Returns -1 if the slot was not found. */
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- (int) findSlotIndex:(NSString*)slotName;
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
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* @param skin May be 0.*/
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- (bool) setSkin:(NSString*)skinName;
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/* Returns 0 if the slot or attachment was not found. */
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- (Attachment*) getAttachmentForSlotName:(NSString*)slotName attachmentName:(NSString*)attachmentName;
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/* Returns 0 if the slot or attachment was not found. */
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- (Attachment*) getAttachmentForSlotIndex:(int)slotIndex attachmentName:(NSString*)attachmentName;
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/* Returns false if the slot or attachment was not found. */
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- (bool) setAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName;
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- initWithData:(SkeletonData*)skeletonData;
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- initWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData;
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@end
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@ -112,11 +112,11 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
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@implementation CCSkeleton
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+ (id) create:(NSString*)skeletonDataFile atlas:(Atlas*)atlas {
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return [CCSkeleton create:skeletonDataFile atlas:atlas scale:1];
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas {
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return [CCSkeleton skeletonWithFile:skeletonDataFile atlas:atlas scale:1];
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}
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+ (id) create:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
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NSAssert(skeletonDataFile, @"skeletonDataFile cannot be nil.");
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NSAssert(atlas, @"atlas cannot be nil.");
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@ -126,16 +126,16 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
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NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error]));
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SkeletonJson_dispose(json);
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CCSkeleton* node = skeletonData ? [CCSkeleton create:skeletonData] : 0;
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CCSkeleton* node = skeletonData ? [CCSkeleton skeletonWithData:skeletonData] : 0;
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node->ownsSkeleton = true;
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return node;
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}
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+ (id) create:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile {
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return [CCSkeleton create:skeletonDataFile atlasFile:atlasFile scale:1];
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile {
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return [CCSkeleton skeletonWithFile:skeletonDataFile atlasFile:atlasFile scale:1];
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}
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+ (id) create:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
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NSAssert(skeletonDataFile, @"skeletonDataFile cannot be nil.");
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NSAssert(atlasFile, @"atlasFile cannot be nil.");
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@ -153,25 +153,25 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
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return 0;
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}
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CCSkeleton* node = [CCSkeleton create:skeletonData];
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CCSkeleton* node = [CCSkeleton skeletonWithData:skeletonData];
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node->ownsSkeleton = true;
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node->atlas = atlas;
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return node;
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}
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+ (id) create:(SkeletonData*)skeletonData {
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return [CCSkeleton create:skeletonData stateData:0];
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+ (id) skeletonWithData:(SkeletonData*)skeletonData {
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return [CCSkeleton skeletonWithData:skeletonData stateData:0];
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}
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+ (id) create:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData {
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return [[[CCSkeleton alloc] init:skeletonData stateData:stateData] autorelease];
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+ (id) skeletonWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData {
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return [[[CCSkeleton alloc] initWithData:skeletonData stateData:stateData] autorelease];
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}
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- (id) init:(SkeletonData*)skeletonData {
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return [self init:skeletonData stateData:0];
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- (id) initWithData:(SkeletonData*)skeletonData {
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return [self initWithData:skeletonData stateData:0];
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}
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- (id) init:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData {
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- (id) initWithData:(SkeletonData*)skeletonData stateData:(AnimationStateData*)stateData {
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NSAssert(skeletonData, @"skeletonData cannot be nil.");
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self = [super init];
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@ -322,63 +322,6 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
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return CGRectMake(minX, minY, maxX - minX, maxY - minY);
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}
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// Convenience methods:
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- (void) setMix:(NSString*)fromName to:(NSString*)toName duration:(float)duration {
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AnimationStateData_setMixByName(state->data, [fromName UTF8String], [toName UTF8String], duration);
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}
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- (void) setAnimation:(NSString*)animationName loop:(bool)loop {
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AnimationState_setAnimationByName(state, [animationName UTF8String], loop);
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}
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- (void) clearAnimation {
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AnimationState_clearAnimation(state);
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}
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- (void) isComplete {
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return AnimationState_isComplete(state);
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}
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- (void) updateWorldTransform {
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Skeleton_updateWorldTransform(skeleton);
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}
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- (void) setToBindPose {
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Skeleton_setToBindPose(skeleton);
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}
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- (void) setBonesToBindPose {
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Skeleton_setBonesToBindPose(skeleton);
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}
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- (void) setSlotsToBindPose {
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Skeleton_setSlotsToBindPose(skeleton);
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}
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- (Bone*) findBone:(NSString*)boneName {
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return Skeleton_findBone(skeleton, [boneName UTF8String]);
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}
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- (int) findBoneIndex:(NSString*)boneName {
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return Skeleton_findBoneIndex(skeleton, [boneName UTF8String]);
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}
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- (Slot*) findSlot:(NSString*)slotName {
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return Skeleton_findSlot(skeleton, [slotName UTF8String]);
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}
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- (int) findSlotIndex:(NSString*)slotName {
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return Skeleton_findSlotIndex(skeleton, [slotName UTF8String]);
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}
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- (bool) setSkin:(NSString*)skinName {
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return (bool)Skeleton_setSkinByName(skeleton, [skinName UTF8String]);
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}
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- (Attachment*) getAttachmentForSlotName:(NSString*)slotName attachmentName:(NSString*)attachmentName {
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return Skeleton_getAttachmentForSlotName(skeleton, [slotName UTF8String], [attachmentName UTF8String]);
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}
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- (Attachment*) getAttachmentForSlotIndex:(int)slotIndex attachmentName:(NSString*)attachmentName {
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return Skeleton_getAttachmentForSlotIndex(skeleton, slotIndex, [attachmentName UTF8String]);
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}
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- (bool) setAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName {
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return (bool)Skeleton_setAttachment(skeleton, [slotName UTF8String], [attachmentName UTF8String]);
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}
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// CCBlendProtocol
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- (void) setBlendFunc:(ccBlendFunc)func {
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@ -41,10 +41,10 @@ CCScene* ExampleLayer::scene () {
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bool ExampleLayer::init () {
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if (!CCLayer::init()) return false;
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skeletonNode = CCSkeleton::create("spineboy.json", "spineboy.atlas");
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skeletonNode->setMix("walk", "jump", 0.4f);
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skeletonNode->setMix("jump", "walk", 0.4f);
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skeletonNode->setAnimation("walk", true);
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skeletonNode = CCSkeleton::createWithFile("spineboy.json", "spineboy.atlas");
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AnimationStateData_setMixByName(skeletonNode->state->data, "walk", "jump", 0.4f);
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AnimationStateData_setMixByName(skeletonNode->state->data, "jump", "walk", 0.4f);
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AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
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skeletonNode->timeScale = 0.3f;
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skeletonNode->debugBones = true;
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@ -64,8 +64,8 @@ bool ExampleLayer::init () {
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void ExampleLayer::update (float deltaTime) {
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if (skeletonNode->state->loop) {
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if (skeletonNode->state->time > 2) skeletonNode->setAnimation("jump", false);
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if (skeletonNode->state->time > 2) AnimationState_setAnimationByName(skeletonNode->state, "jump", false);
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} else {
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if (skeletonNode->state->time > 1) skeletonNode->setAnimation("walk", true);
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if (skeletonNode->state->time > 1) AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
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}
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}
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@ -110,17 +110,17 @@ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_
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/**/
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CCSkeleton* CCSkeleton::create (const char* skeletonDataFile, Atlas* atlas, float scale) {
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CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
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SkeletonJson* json = SkeletonJson_create(atlas);
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json->scale = scale;
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SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
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SkeletonJson_dispose(json);
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CCSkeleton* node = skeletonData ? create(skeletonData) : 0;
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CCSkeleton* node = skeletonData ? createWithData(skeletonData) : 0;
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node->ownsSkeleton = true;
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return node;
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}
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CCSkeleton* CCSkeleton::create (const char* skeletonDataFile, const char* atlasFile, float scale) {
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CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
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Atlas* atlas = Atlas_readAtlasFile(atlasFile);
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if (!atlas) return 0;
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SkeletonJson* json = SkeletonJson_create(atlas);
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@ -131,13 +131,13 @@ CCSkeleton* CCSkeleton::create (const char* skeletonDataFile, const char* atlasF
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Atlas_dispose(atlas);
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return 0;
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}
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CCSkeleton* node = create(skeletonData);
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CCSkeleton* node = createWithData(skeletonData);
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node->ownsSkeleton = true;
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node->atlas = atlas;
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return node;
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}
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CCSkeleton* CCSkeleton::create (SkeletonData* skeletonData, AnimationStateData* stateData) {
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CCSkeleton* CCSkeleton::createWithData (SkeletonData* skeletonData, AnimationStateData* stateData) {
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CCSkeleton* node = new CCSkeleton(skeletonData, stateData);
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node->autorelease();
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return node;
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@ -289,63 +289,6 @@ CCRect CCSkeleton::boundingBox () {
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return CCRectMake(minX, minY, maxX - minX, maxY - minY);
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}
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// Convenience methods:
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void CCSkeleton::setMix (const char* fromName, const char* toName, float duration) {
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AnimationStateData_setMixByName(state->data, fromName, toName, duration);
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}
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void CCSkeleton::setAnimation (const char* animationName, bool loop) {
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AnimationState_setAnimationByName(state, animationName, loop);
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}
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void CCSkeleton::clearAnimation () {
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AnimationState_clearAnimation(state);
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}
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bool CCSkeleton::isComplete () const {
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return AnimationState_isComplete(state) != 0;
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}
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void CCSkeleton::updateWorldTransform () {
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Skeleton_updateWorldTransform(skeleton);
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}
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void CCSkeleton::setToBindPose () {
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Skeleton_setToBindPose(skeleton);
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}
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void CCSkeleton::setBonesToBindPose () {
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Skeleton_setBonesToBindPose(skeleton);
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}
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void CCSkeleton::setSlotsToBindPose () {
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Skeleton_setSlotsToBindPose(skeleton);
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}
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Bone* CCSkeleton::findBone (const char* boneName) const {
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return Skeleton_findBone(skeleton, boneName);
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}
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int CCSkeleton::findBoneIndex (const char* boneName) const {
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return Skeleton_findBoneIndex(skeleton, boneName);
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}
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Slot* CCSkeleton::findSlot (const char* slotName) const {
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return Skeleton_findSlot(skeleton, slotName);
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}
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int CCSkeleton::findSlotIndex (const char* slotName) const {
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return Skeleton_findSlotIndex(skeleton, slotName);
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}
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bool CCSkeleton::setSkin (const char* skinName) {
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return Skeleton_setSkinByName(skeleton, skinName) ? true : false;
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}
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Attachment* CCSkeleton::getAttachment (const char* slotName, const char* attachmentName) const {
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return Skeleton_getAttachmentForSlotName(skeleton, slotName, attachmentName);
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}
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Attachment* CCSkeleton::getAttachment (int slotIndex, const char* attachmentName) const {
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return Skeleton_getAttachmentForSlotIndex(skeleton, slotIndex, attachmentName);
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}
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bool CCSkeleton::setAttachment (const char* slotName, const char* attachmentName) {
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return Skeleton_setAttachment(skeleton, slotName, attachmentName) ? true : false;
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}
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// CCBlendProtocol
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ccBlendFunc CCSkeleton::getBlendFunc () {
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@ -44,46 +44,13 @@ public:
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bool debugSlots;
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bool debugBones;
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static CCSkeleton* create (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
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static CCSkeleton* create (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
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static CCSkeleton* create (SkeletonData* skeletonData, AnimationStateData* stateData = 0);
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static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
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static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
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static CCSkeleton* createWithData (SkeletonData* skeletonData, AnimationStateData* stateData = 0);
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CCSkeleton (SkeletonData* skeletonData, AnimationStateData* stateData = 0);
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virtual ~CCSkeleton ();
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void setMix (const char* fromName, const char* toName, float duration);
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void setAnimation (const char* animationName, bool loop);
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void clearAnimation ();
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bool isComplete () const;
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void updateWorldTransform ();
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void setToBindPose ();
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void setBonesToBindPose ();
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void setSlotsToBindPose ();
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/* Returns 0 if the bone was not found. */
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Bone* findBone (const char* boneName) const;
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/* Returns -1 if the bone was not found. */
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int findBoneIndex (const char* boneName) const;
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/* Returns 0 if the slot was not found. */
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Slot* findSlot (const char* slotName) const;
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/* Returns -1 if the slot was not found. */
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int findSlotIndex (const char* slotName) const;
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
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* @param skin May be 0.*/
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bool setSkin (const char* skinName);
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/* Returns 0 if the slot or attachment was not found. */
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Attachment* getAttachment (const char* slotName, const char* attachmentName) const;
|
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/* Returns 0 if the slot or attachment was not found. */
|
||||
Attachment* getAttachment (int slotIndex, const char* attachmentName) const;
|
||||
/* Returns false if the slot or attachment was not found. */
|
||||
bool setAttachment (const char* slotName, const char* attachmentName);
|
||||
|
||||
virtual void update (float deltaTime);
|
||||
virtual void draw ();
|
||||
virtual cocos2d::CCRect boundingBox ();
|
||||
|
||||
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Reference in New Issue
Block a user