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[cpp] Setting vertex attachment did not clear slot.attachmentVertices. Closes #1188.
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@ -70,7 +70,7 @@ void AttachmentTimeline::apply(Skeleton &skeleton, float lastTime, float time, V
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Slot &slot = *slotP;
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Slot &slot = *slotP;
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if (direction == MixDirection_Out && blend == MixBlend_Setup) {
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if (direction == MixDirection_Out && blend == MixBlend_Setup) {
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attachmentName = &slot._data._attachmentName;
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attachmentName = &slot._data._attachmentName;
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slot._attachment = attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName);
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slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
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return;
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return;
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}
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}
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@ -78,8 +78,7 @@ void AttachmentTimeline::apply(Skeleton &skeleton, float lastTime, float time, V
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// Time is before first frame.
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// Time is before first frame.
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if (blend == MixBlend_Setup || blend == MixBlend_First) {
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if (blend == MixBlend_Setup || blend == MixBlend_First) {
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attachmentName = &slot._data._attachmentName;
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attachmentName = &slot._data._attachmentName;
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slot._attachment =
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slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
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attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName);
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}
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}
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return;
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return;
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}
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}
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@ -93,7 +92,7 @@ void AttachmentTimeline::apply(Skeleton &skeleton, float lastTime, float time, V
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}
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}
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attachmentName = &_attachmentNames[frameIndex];
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attachmentName = &_attachmentNames[frameIndex];
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slot._attachment = attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName);
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slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
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}
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}
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int AttachmentTimeline::getPropertyId() {
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int AttachmentTimeline::getPropertyId() {
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@ -69,7 +69,7 @@ void DeformTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vecto
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Slot *slotP = skeleton._slots[_slotIndex];
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Slot *slotP = skeleton._slots[_slotIndex];
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Slot &slot = *slotP;
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Slot &slot = *slotP;
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Attachment *slotAttachment = slot._attachment;
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Attachment *slotAttachment = slot.getAttachment();
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if (slotAttachment == NULL || !slotAttachment->getRTTI().instanceOf(VertexAttachment::rtti)) {
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if (slotAttachment == NULL || !slotAttachment->getRTTI().instanceOf(VertexAttachment::rtti)) {
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return;
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return;
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}
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}
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@ -564,7 +564,7 @@ void Skeleton::sortPathConstraint(PathConstraint *constraint) {
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for (size_t ii = 0, nn = _data->_skins.size(); ii < nn; ii++)
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for (size_t ii = 0, nn = _data->_skins.size(); ii < nn; ii++)
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sortPathConstraintAttachment(_data->_skins[ii], slotIndex, slotBone);
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sortPathConstraintAttachment(_data->_skins[ii], slotIndex, slotBone);
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Attachment *attachment = slot->_attachment;
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Attachment *attachment = slot->getAttachment();
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if (attachment != NULL && attachment->getRTTI().instanceOf(PathAttachment::rtti))
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if (attachment != NULL && attachment->getRTTI().instanceOf(PathAttachment::rtti))
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sortPathConstraintAttachment(attachment, slotBone);
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sortPathConstraintAttachment(attachment, slotBone);
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@ -57,7 +57,7 @@ void SkeletonBounds::update(Skeleton &skeleton, bool updateAabb) {
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for (size_t i = 0; i < slotCount; i++) {
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for (size_t i = 0; i < slotCount; i++) {
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Slot *slot = slots[i];
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Slot *slot = slots[i];
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Attachment *attachment = slot->_attachment;
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Attachment *attachment = slot->getAttachment();
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if (attachment == NULL || !attachment->getRTTI().instanceOf(BoundingBoxAttachment::rtti)) {
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if (attachment == NULL || !attachment->getRTTI().instanceOf(BoundingBoxAttachment::rtti)) {
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continue;
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continue;
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}
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}
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