[libgdx] Better exception message for Batch that can't render meshes.

This commit is contained in:
NathanSweet 2017-10-09 11:44:00 +02:00
parent 5cd07084b0
commit f06bfd9f16

View File

@ -101,9 +101,8 @@ public class SkeletonRenderer {
continue;
} else if (attachment instanceof MeshAttachment) {
throw new RuntimeException(
"SkeletonRenderer#draw(PolygonSpriteBatch, Skeleton) or #draw(TwoColorPolygonBatch, Skeleton) must be used to "
+ "render meshes.");
throw new RuntimeException(batch.getClass().getSimpleName()
+ " cannot render meshes, PolygonSpriteBatch or TwoColorPolygonBatch is required.");
} else if (attachment instanceof SkeletonAttachment) {
Skeleton attachmentSkeleton = ((SkeletonAttachment)attachment).getSkeleton();