From f09f5b73a0e5fe9efbb9b1f5f4ade35ad73e4aa0 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Mon, 13 Mar 2023 16:24:56 +0100 Subject: [PATCH] [unity] Fixed texture preset not being applied when more atlas pages are added later. Fixed atlas page count not being updated immediately after change. Closes #2266. --- .../Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs index 2261ec2b9..80d9ab792 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs @@ -634,6 +634,7 @@ namespace Spine.Unity.Editor { atlasAsset.atlasFile = atlasText; List pageFiles = new List(); + atlasAsset.Clear(); // force reload Atlas atlas = atlasAsset.GetAtlas(onlyMetaData: true); if (atlas != null) { foreach (AtlasPage page in atlas.Pages)