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[godot] Fix packaging of web templates for Godot 4.3, see #2684
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.github/workflows/spine-godot-v4.yml
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23
.github/workflows/spine-godot-v4.yml
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@ -459,22 +459,25 @@ jobs:
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aws s3 cp godot-editor-macos.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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echo "$GODOT_VERSION" > version.txt
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# Extract the major and minor version from GODOT_VERSION
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GODOT_MAJOR_MINOR=$(echo "$GODOT_VERSION" | sed -E 's/^([0-9]+\.[0-9]+).*/\1/')
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# Check if the version is >= 4.3
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echo "Major.Minor version: $GODOT_MAJOR_MINOR"
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if [[ $(echo "$GODOT_MAJOR_MINOR >= 4.3" | bc) -eq 1 ]]; then
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mv web_release.zip web_nothreads_release.zip
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mv web_debug.zip web_nothreads_debug.zip
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WEB_RELEASE_FILE="web_nothreads_release.zip"
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WEB_DEBUG_FILE="web_nothreads_debug.zip"
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echo "Version >= 4.3. Adding all web_xxx.zip files to template zip."
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WEB_FILES=(web_nothreads_debug.zip web_nothreads_release.zip web_dlink_debug.zip web_dlink_nothreads_debug.zip web_dlink_release.zip web_dlink_nothreads_release.zip)
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else
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WEB_RELEASE_FILE="web_release.zip"
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WEB_DEBUG_FILE="web_debug.zip"
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echo "Version < 4.3. Adding only web_debug.zip and web_release.zip."
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WEB_FILES=(web_debug.zip web_release.zip)
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fi
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ls -lah
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zip spine-godot-templates-$BRANCH-$GODOT_TAG.zip ios.zip macos.zip windows_debug_x86_64.exe windows_release_x86_64.exe linux_debug.x86_64 linux_release.x86_64 "$WEB_DEBUG_FILE" "$WEB_RELEASE_FILE" android_release.apk android_debug.apk android_source.zip version.txt
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echo "Web files to include: ${WEB_FILES[@]}"
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zip spine-godot-templates-$BRANCH-$GODOT_TAG.zip ios.zip macos.zip \
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windows_debug_x86_64.exe windows_release_x86_64.exe \
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linux_debug.x86_64 linux_release.x86_64 "${WEB_FILES[@]}" \
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android_release.apk android_debug.apk android_source.zip version.txt
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aws s3 cp spine-godot-templates-$BRANCH-$GODOT_TAG.zip s3://spine-godot/$BRANCH/$GODOT_TAG/spine-godot-templates-$BRANCH-$GODOT_TAG.tpz
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upload-to-s3-mono:
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