From f0e9164648cca5c8cdc24e67629e2e97d20acb9d Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Wed, 20 Mar 2019 18:42:25 +0100 Subject: [PATCH] [unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303. --- .../Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs index 742b009b1..9c1e958f9 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs @@ -507,7 +507,7 @@ namespace Spine { skeleton.slots.Items[i].SetColorToSetupPose(); break; case TimelineType.Deform: - skeleton.slots.Items[i].attachmentVertices.Clear(); + skeleton.slots.Items[i].Deform.Clear(); break; // Skeleton