mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
f13409be5e
@ -29,7 +29,11 @@
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
//using UnityEngine;
|
||||
#if (UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7)
|
||||
#define PREUNITY_5_3
|
||||
#endif
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine;
|
||||
|
||||
@ -42,6 +46,10 @@ namespace Spine {
|
||||
bool m_WasFired = false;
|
||||
|
||||
public WaitForSpineAnimationComplete (Spine.TrackEntry trackEntry) {
|
||||
#if PREUNITY_5_3
|
||||
Debug.LogWarning("Unity 5.3 or later is required for Spine Unity custom yield instructions to function correctly.");
|
||||
#endif
|
||||
|
||||
SafeSubscribe(trackEntry);
|
||||
}
|
||||
|
||||
@ -52,6 +60,7 @@ namespace Spine {
|
||||
void SafeSubscribe (Spine.TrackEntry trackEntry) {
|
||||
if (trackEntry == null) {
|
||||
// Break immediately if trackEntry is null.
|
||||
Debug.LogWarning("TrackEntry was null. Coroutine will continue immediately.");
|
||||
m_WasFired = true;
|
||||
} else {
|
||||
// Function normally.
|
||||
|
||||
@ -29,7 +29,11 @@
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
//using UnityEngine;
|
||||
#if (UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7)
|
||||
#define PREUNITY_5_3
|
||||
#endif
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine;
|
||||
|
||||
@ -48,27 +52,48 @@ namespace Spine {
|
||||
|
||||
#region Constructors
|
||||
void Subscribe (Spine.AnimationState state, Spine.EventData eventDataReference, bool unsubscribe) {
|
||||
if (state == null || eventDataReference == null) {
|
||||
m_WasFired = true;
|
||||
} else {
|
||||
m_AnimationState = state;
|
||||
m_TargetEvent = eventDataReference;
|
||||
state.Event += HandleAnimationStateEvent;
|
||||
#if PREUNITY_5_3
|
||||
Debug.LogWarning("Unity 5.3 or later is required for Spine Unity custom yield instructions to function correctly.");
|
||||
#endif
|
||||
|
||||
m_unsubscribeAfterFiring = unsubscribe;
|
||||
if (state == null) {
|
||||
Debug.LogWarning("AnimationState argument was null. Coroutine will continue immediately.");
|
||||
m_WasFired = true;
|
||||
return;
|
||||
} else if (eventDataReference == null) {
|
||||
Debug.LogWarning("eventDataReference argument was null. Coroutine will continue immediately.");
|
||||
m_WasFired = true;
|
||||
return;
|
||||
}
|
||||
|
||||
m_AnimationState = state;
|
||||
m_TargetEvent = eventDataReference;
|
||||
state.Event += HandleAnimationStateEvent;
|
||||
|
||||
m_unsubscribeAfterFiring = unsubscribe;
|
||||
|
||||
}
|
||||
|
||||
void SubscribeByName (Spine.AnimationState state, string eventName, bool unsubscribe) {
|
||||
if (state == null || string.IsNullOrEmpty(eventName)) {
|
||||
m_WasFired = true;
|
||||
} else {
|
||||
m_AnimationState = state;
|
||||
m_EventName = eventName;
|
||||
state.Event += HandleAnimationStateEventByName;
|
||||
#if PREUNITY_5_3
|
||||
Debug.LogWarning("Unity 5.3 or later is required for Spine Unity custom yield instructions to function correctly.");
|
||||
#endif
|
||||
|
||||
m_unsubscribeAfterFiring = unsubscribe;
|
||||
if (state == null) {
|
||||
Debug.LogWarning("AnimationState argument was null. Coroutine will continue immediately.");
|
||||
m_WasFired = true;
|
||||
return;
|
||||
} else if (string.IsNullOrEmpty(eventName)) {
|
||||
Debug.LogWarning("eventName argument was null. Coroutine will continue immediately.");
|
||||
m_WasFired = true;
|
||||
return;
|
||||
}
|
||||
|
||||
m_AnimationState = state;
|
||||
m_EventName = eventName;
|
||||
state.Event += HandleAnimationStateEventByName;
|
||||
|
||||
m_unsubscribeAfterFiring = unsubscribe;
|
||||
}
|
||||
|
||||
public WaitForSpineEvent (Spine.AnimationState state, Spine.EventData eventDataReference, bool unsubscribeAfterFiring = true) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user