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Fixed animation not being mixed out in some cases.
Repro, with any animation playing: state.setAnimation(0, "shoot", true).setMixDuration(0.2f); state.apply(skeleton); Reverts 8d058fb4f4479a041fce1ff3379ba794856c9a3c. We can't know when it's safe to discard a queued animation. Users should avoid queuing animations they don't actually want. Prefer `to.nextTrackLast != -1` for "was applied", as `to.mixTime > 0` is user writable and not quite the same.
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@ -180,18 +180,16 @@ public class AnimationState {
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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if (to.nextTrackLast != -1) { // The from entry was applied at least once.
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boolean discard = to.mixTime == 0 && from.mixTime == 0; // Discard the from entry when neither have advanced yet.
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if (to.mixTime >= to.mixDuration || discard) {
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// Require totalAlpha == 0 to ensure mixing is complete or the transition is a single frame or discarded.
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if (from.totalAlpha == 0 || to.mixDuration == 0 || discard) {
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to.mixingFrom = from.mixingFrom;
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if (from.mixingFrom != null) from.mixingFrom.mixingTo = to;
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to.interruptAlpha = from.interruptAlpha;
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queue.end(from);
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}
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return finished;
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// The from entry was applied at least once and the mix is complete.
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if (to.nextTrackLast != -1 && to.mixTime >= to.mixDuration) {
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// Mixing is complete for all entries before the from entry or the mix is instantaneous.
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if (from.totalAlpha == 0 || to.mixDuration == 0) {
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to.mixingFrom = from.mixingFrom;
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if (from.mixingFrom != null) from.mixingFrom.mixingTo = to;
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to.interruptAlpha = from.interruptAlpha;
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queue.end(from);
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}
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return finished;
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}
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from.trackTime += delta * from.timeScale;
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