[as3] Get rid of regionTextureWidth/Height

This commit is contained in:
badlogic 2018-12-22 15:38:26 +01:00
parent 48ea9b1914
commit f1f4ea04eb
7 changed files with 16 additions and 25 deletions

View File

@ -78,9 +78,7 @@ package spine.attachments {
attachment.regionWidth = region.width;
attachment.regionHeight = region.height;
attachment.regionOriginalWidth = region.originalWidth;
attachment.regionOriginalHeight = region.originalHeight;
attachment.regionTextureWidth = region.page.width;
attachment.regionTextureHeight = region.page.height;
attachment.regionOriginalHeight = region.originalHeight;
return attachment;
}

View File

@ -51,9 +51,7 @@ package spine.attachments {
public var regionWidth : Number; // Unrotated, stripped size.
public var regionHeight : Number;
public var regionOriginalWidth : Number; // Unrotated, unstripped size.
public var regionOriginalHeight : Number;
public var regionTextureWidth: Number;
public var regionTextureHeight: Number;
public var regionOriginalHeight : Number;
// Nonessential.
public var edges : Vector.<int>;
public var width : Number;
@ -66,29 +64,26 @@ package spine.attachments {
public function updateUVs() : void {
var i : int, n : int = regionUVs.length;
var u: Number, v: Number, width: Number, height: Number;
var widthO : Number = regionU2 - regionU, heightO : Number = regionV2 - regionV;
var uO = regionU, vO = regionV;
var textureWidth: Number, textureHeight: Number;
if (!uvs || uvs.length != n) uvs = new Vector.<Number>(n, true);
if (regionRotate) {
u = regionU - (regionOriginalHeight - regionOffsetY - regionHeight) / regionTextureWidth;
v = regionV - (regionOriginalWidth - regionOffsetX - regionWidth) / regionTextureHeight;
width = regionOriginalHeight / regionTextureWidth;
height = regionOriginalWidth / regionTextureHeight;
if (u != uO || v != vO || width != widthO || heightO != height) {
trace("fah");
}
textureHeight = regionWidth / (regionV2 - regionV);
textureWidth = regionHeight / (regionU2 - regionU);
u = regionU - (regionOriginalHeight - regionOffsetY - regionHeight) / textureWidth;
v = regionV - (regionOriginalWidth - regionOffsetX - regionWidth) / textureHeight;
width = regionOriginalHeight / textureWidth;
height = regionOriginalWidth / textureHeight;
for (i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[int(i + 1)] * width;
uvs[int(i + 1)] = v + height - regionUVs[i] * height;
}
} else {
u = regionU - regionOffsetX / regionTextureWidth;
v = regionV - (regionOriginalHeight - regionOffsetY - regionHeight) / regionTextureHeight;
width = regionOriginalWidth / regionTextureWidth;
height = regionOriginalHeight / regionTextureHeight;
if (u != uO || v != vO || width != widthO || heightO != height) {
trace("fah");
}
textureWidth = regionWidth / (regionU2 - regionU);
textureHeight = regionHeight / (regionV2 - regionV);
u = regionU - regionOffsetX / textureWidth;
v = regionV - (regionOriginalHeight - regionOffsetY - regionHeight) / textureHeight;
width = regionOriginalWidth / textureWidth;
height = regionOriginalHeight / textureHeight;
for (i = 0; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[int(i + 1)] = v + regionUVs[int(i + 1)] * height;

View File

@ -122,9 +122,7 @@ package spine.starling {
attachment.regionWidth = texture.width;
attachment.regionHeight = texture.height;
attachment.regionOriginalWidth = frame ? frame.width : texture.width;
attachment.regionOriginalHeight = frame ? frame.height : texture.height;
attachment.regionTextureWidth = atlas.texture.width;
attachment.regionTextureHeight = atlas.texture.height;
attachment.regionOriginalHeight = frame ? frame.height : texture.height;
if (rotated) {
var tmp : Number = attachment.regionOriginalWidth;
attachment.regionOriginalWidth = attachment.regionOriginalHeight;