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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
[as3][starling] Fixed StarlingAtlasAttachmentLoader. Thanks @vync79. Closes #939
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@ -66,7 +66,7 @@ package spine.examples {
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private var skinChangeCount: Number = 0;
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public function GoblinsExample() {
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var useStarlingAtlas : Boolean = false;
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var useStarlingAtlas : Boolean = true;
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var attachmentLoader : AttachmentLoader;
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if (useStarlingAtlas) {
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@ -27,21 +27,18 @@
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine.starling {
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import spine.attachments.ClippingAttachment;
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import spine.attachments.PointAttachment;
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import spine.attachments.PathAttachment;
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import starling.display.Image;
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import spine.Bone;
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import spine.Skin;
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import spine.attachments.AttachmentLoader;
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import spine.attachments.BoundingBoxAttachment;
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import spine.attachments.ClippingAttachment;
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import spine.attachments.MeshAttachment;
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import spine.attachments.PathAttachment;
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import spine.attachments.PointAttachment;
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import spine.attachments.RegionAttachment;
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import starling.display.Image;
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import starling.textures.SubTexture;
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import starling.textures.Texture;
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import starling.textures.TextureAtlas;
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@ -56,17 +53,17 @@ package spine.starling {
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Bone.yDown = true;
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}
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protected function getTexture(path:String):Texture {
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return atlas.getTexture(path);
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}
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protected function getTexture(path : String) : Texture {
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return atlas.getTexture(path);
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}
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public function newRegionAttachment(skin : Skin, name : String, path : String) : RegionAttachment {
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var texture : Texture = atlas.getTexture(path);
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var texture : Texture = atlas.getTexture(path);
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if (texture == null)
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throw new Error("Region not found in Starling atlas: " + path + " (region attachment: " + name + ")");
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var attachment : RegionAttachment = new RegionAttachment(name);
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var rotated : Boolean = atlas.getRotation(path);
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var rotated : Boolean = atlas.getRotation(path);
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attachment.rendererObject = new Image(Texture.fromTexture(texture)); // Discard frame.
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var frame : Rectangle = texture.frame;
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attachment.regionOffsetX = frame ? -frame.x : 0;
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@ -83,35 +80,18 @@ package spine.starling {
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attachment.regionWidth = attachment.regionHeight;
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attachment.regionHeight = tmp;
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}
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var subTexture : SubTexture = texture as SubTexture;
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if (subTexture) {
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var root : Texture = subTexture.root;
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var rectRegion : Rectangle = atlas.getRegion(path);
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if (!rotated) {
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attachment["regionU"] = rectRegion.x / root.width;
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attachment["regionV"] = rectRegion.y / root.height;
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attachment["regionU2"] = (rectRegion.x + subTexture.width) / root.width;
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attachment["regionV2"] = (rectRegion.y + subTexture.height) / root.height;
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} else {
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attachment["regionU2"] = rectRegion.x / root.width;
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attachment["regionV2"] = rectRegion.y / root.height;
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attachment["regionU"] = (rectRegion.x + subTexture.width) / root.width;
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attachment["regionV"] = (rectRegion.y + subTexture.height) / root.height;
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}
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attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], atlas.getRotation(path));
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if (!rotated) {
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attachment["regionU"] = 0;
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attachment["regionV"] = 0;
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attachment["regionU2"] = 1;
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attachment["regionV2"] = 1;
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} else {
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if (!rotated) {
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attachment["regionU"] = 0;
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attachment["regionV"] = 1;
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attachment["regionU2"] = 1;
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attachment["regionV2"] = 0;
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} else {
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attachment["regionU2"] = 0;
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attachment["regionV2"] = 1;
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attachment["regionU"] = 1;
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attachment["regionV"] = 0;
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}
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attachment["regionU2"] = 0;
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attachment["regionV2"] = 1;
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attachment["regionU"] = 1;
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attachment["regionV"] = 0;
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}
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attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], atlas.getRotation(path));
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return attachment;
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}
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@ -181,7 +161,7 @@ package spine.starling {
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public function newPointAttachment(skin : Skin, name : String) : PointAttachment {
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return new PointAttachment(name);
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}
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public function newClippingAttachment(skin : Skin, name : String) : ClippingAttachment {
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return new ClippingAttachment(name);
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}
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