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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[godot] Rework build scripts for CI
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.gitignore
vendored
1
.gitignore
vendored
@ -175,4 +175,5 @@ spine-godot/example/.godot
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spine-godot/example-v4/.godot
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spine-cocos2dx/example/build-macos
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spine-godot/logs
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!spine-godot/build
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spine-ts/spine-ts.zip
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@ -1,5 +0,0 @@
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#/bin/sh
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set -e
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pushd godot
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scons compiledb=yes custom_modules="../spine_godot" -j16
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popd
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19
spine-godot/build/build-templates.sh
Executable file
19
spine-godot/build/build-templates.sh
Executable file
@ -0,0 +1,19 @@
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#!/bin/bash
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set -e
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dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
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pushd $dir > /dev/null
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if [ "$#" -eq 0 ] && [ ! -d ../godot ]; then
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echo "No Godot clone found. Run ./build.sh <Godot branch or tag> <dev> first."
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exit 1
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fi
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pushd ../godot
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if [ `uname` == "Darwin" ]; then
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scons platform=osx tools=no target=release arch=x86_64 custom_modules="../spine_godot" --jobs=$(sysctl -n hw.logicalcpu)
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scons platform=osx tools=no target=release_debug arch=x86_64 custom_modules="../spine_godot" --jobs=$(sysctl -n hw.logicalcpu)
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scons platform=osx tools=no target=release arch=arm64 custom_modules="../spine_godot" --jobs=$(sysctl -n hw.logicalcpu)
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scons platform=osx tools=no target=release_debug arch=arm64 custom_modules="../spine_godot" --jobs=$(sysctl -n hw.logicalcpu)
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fi
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popd
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56
spine-godot/build/build.sh
Executable file
56
spine-godot/build/build.sh
Executable file
@ -0,0 +1,56 @@
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#!/bin/bash
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set -e
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dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
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pushd $dir > /dev/null
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if [ ! "$#" -eq 0 ] && [ ! "$#" -eq 2 ]; then
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echo "Usage: ./build.sh <Godot branch or tag> <dev>"
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echo
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echo "e.g.:"
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echo " ./build.sh 3.4.4-stable true"
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echo " ./build.sh master master"
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echo
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echo "If no arguments are given"
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read version
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exit 1
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fi
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if [ "$#" -eq 0 ] && [ ! -d ../godot ]; then
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echo "No Godot clone found. Run ./build.sh <Godot branch or tag> <dev> first."
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exit 1
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fi
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branch=${1%/}
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if [ "${2}" = "true" ]; then
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target="target=debug"
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else
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target=""
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fi
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pushd ..
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echo `pwd`
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if [ ! -z "$branch" ]; then
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rm -rf godot
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git clone --depth 1 https://github.com/godotengine/godot.git -b $branch
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if [ "${2}" = "true" ]; then
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cp -r .idea godot
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cp build/custom.py godot
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rm -rf example/.import
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rm -rf example/.godot
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fi
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fi
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cp -r ../spine-cpp/spine-cpp spine_godot
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popd
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pushd ../godot
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scons $target arch=x86_64 compiledb=yes custom_modules="../spine_godot" -j16
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if [ `uname` == 'Darwin' ]; then
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scons $target arch=arm64 compiledb=yes custom_modules="../spine_godot" -j16
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lipo -create bin/godot.osx.tools.x86_64 bin/godot.osx.tools.arm64 -output bin/godot.osx.tools.universal
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strip -S -x bin/godot.osx.tools.universal
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fi
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popd
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popd > /dev/null
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@ -1,23 +0,0 @@
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#!/bin/bash
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set -e
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if [ "$#" -eq 0 ]; then
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echo "Usage: ./setup.sh <godot_branch_or_tag>"
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echo
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echo "e.g.:"
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echo " ./setup.sh 3.4.4-stable"
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echo " ./setup.sh master"
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read version
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exit 1
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fi
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branch=${1%/}
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rm -rf godot
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git clone --depth 1 https://github.com/godotengine/godot.git -b $branch
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cp -r .idea godot
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cp custom.py godot
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cp -r ../spine-cpp/spine-cpp spine_godot
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rm -rf example/.import
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rm -rf example/.godot
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./build.sh
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