[phaser] Mixins for SpineGameObject

This commit is contained in:
Mario Zechner 2022-12-09 12:49:41 +01:00
parent f163f60187
commit f3c4be2f90
7 changed files with 208 additions and 37 deletions

View File

@ -7301,14 +7301,6 @@
"path": "^0.12.7" "path": "^0.12.7"
} }
}, },
"node_modules/phaser3-project-template": {
"version": "1.0.9",
"resolved": "https://registry.npmjs.org/phaser3-project-template/-/phaser3-project-template-1.0.9.tgz",
"integrity": "sha512-HUfQHE7Eg2kymO58ojGyIZGWlL7FY145Hdp1j0NAVkYrMJhZ2A3Ha40oe74OIwXx09pLYMRZJA/AepgmlPJcdA==",
"dependencies": {
"phaser": "^3.3.0"
}
},
"node_modules/posix-character-classes": { "node_modules/posix-character-classes": {
"version": "0.1.1", "version": "0.1.1",
"resolved": "https://registry.npmjs.org/posix-character-classes/-/posix-character-classes-0.1.1.tgz", "resolved": "https://registry.npmjs.org/posix-character-classes/-/posix-character-classes-0.1.1.tgz",
@ -8428,8 +8420,7 @@
"license": "LicenseRef-LICENSE", "license": "LicenseRef-LICENSE",
"dependencies": { "dependencies": {
"@esotericsoftware/spine-core": "^4.2.10", "@esotericsoftware/spine-core": "^4.2.10",
"phaser": "^3.55.2", "phaser": "^3.55.2"
"phaser3-project-template": "^1.0.9"
} }
}, },
"spine-player": { "spine-player": {

View File

@ -27,6 +27,6 @@ function preload () {
function create () { function create () {
let plugin = this.spine; let plugin = this.spine;
let numbers = plugin.getNumbers(10); var boy = this.add.spine(400, 600, 'raptor');
this.add.text(10, 10, numbers, { font: '16px Courier', fill: '#00ff00' }); this.add.text(10, 10, "Spine", { font: '16px Courier', fill: '#00ff00' });
} }

View File

@ -31,7 +31,6 @@
"homepage": "https://github.com/esotericsoftware/spine-runtimes#readme", "homepage": "https://github.com/esotericsoftware/spine-runtimes#readme",
"dependencies": { "dependencies": {
"@esotericsoftware/spine-core": "^4.2.10", "@esotericsoftware/spine-core": "^4.2.10",
"phaser": "^3.55.2", "phaser": "^3.55.2"
"phaser3-project-template": "^1.0.9"
} }
} }

View File

@ -0,0 +1,29 @@
import { SPINE_GAME_OBJECT_TYPE } from "./keys";
import { SpinePlugin } from "./SpinePlugin";
import { ComputedSizeMixin, DepthMixin, FlipMixin, ScrollFactorMixin, TransformMixin, VisibleMixin } from "./mixins";
class BaseSpineGameObject extends Phaser.GameObjects.GameObject {
constructor(scene: Phaser.Scene, type: string) {
super(scene, type);
}
}
interface SpineContainer {
}
export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(ScrollFactorMixin(TransformMixin(VisibleMixin(BaseSpineGameObject)))))) {
blendMode = -1;
constructor(scene: Phaser.Scene, plugin: SpinePlugin, x: number, y: number, key: string) {
super(scene, SPINE_GAME_OBJECT_TYPE);
this.setPosition(x, y);
}
preUpdate(time: number, delta: number) {
}
renderWebGL(renderer: Phaser.Renderer.WebGL.WebGLRenderer, src: SpineGameObject, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix, container: SpineContainer) {
}
}

View File

@ -28,9 +28,10 @@
*****************************************************************************/ *****************************************************************************/
import Phaser from "phaser"; import Phaser from "phaser";
import { SPINE_ATLAS_CACHE_KEY, SPINE_FILE_TYPE, SPINE_TEXTURE_CACHE_KEY } from "./keys"; import { SPINE_ATLAS_CACHE_KEY, SPINE_CONTAINER_TYPE, SPINE_FILE_TYPE, SPINE_GAME_OBJECT_TYPE, SPINE_TEXTURE_CACHE_KEY } from "./keys";
import { SceneRenderer, SkeletonDebugRenderer, SkeletonRenderer } from "@esotericsoftware/spine-webgl" import { SceneRenderer, SkeletonDebugRenderer, SkeletonRenderer } from "@esotericsoftware/spine-webgl"
import { SpineFile } from "./SpineFile"; import { SpineFile } from "./SpineFile";
import { SpineGameObject } from "./SpineGameObject";
export class SpinePlugin extends Phaser.Plugins.ScenePlugin { export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
game: Phaser.Game; game: Phaser.Game;
@ -42,8 +43,6 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
gl: WebGLRenderingContext | null; gl: WebGLRenderingContext | null;
phaserRenderer: Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer | null; phaserRenderer: Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer | null;
sceneRenderer: SceneRenderer | null; sceneRenderer: SceneRenderer | null;
skeletonRenderer: SkeletonRenderer | null;
skeletonDebugRenderer: SkeletonDebugRenderer | null;
constructor(scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager, pluginKey: string) { constructor(scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager, pluginKey: string) {
super(scene, pluginManager, pluginKey); super(scene, pluginManager, pluginKey);
@ -56,8 +55,6 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
this.gl = this.isWebGL ? (this.game.renderer as Phaser.Renderer.WebGL.WebGLRenderer).gl : null; this.gl = this.isWebGL ? (this.game.renderer as Phaser.Renderer.WebGL.WebGLRenderer).gl : null;
this.phaserRenderer = this.game.renderer; this.phaserRenderer = this.game.renderer;
this.sceneRenderer = null; this.sceneRenderer = null;
this.skeletonRenderer = null;
this.skeletonDebugRenderer = null;
if (!this.phaserRenderer) { if (!this.phaserRenderer) {
this.phaserRenderer = { this.phaserRenderer = {
@ -70,29 +67,96 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
} as unknown as Phaser.Renderer.Canvas.CanvasRenderer; } as unknown as Phaser.Renderer.Canvas.CanvasRenderer;
} }
let fileCallback = function (this: any, key: string | Phaser.Types.Loader.FileTypes.JSONFileConfig | Phaser.Types.Loader.FileTypes.JSONFileConfig[], let fileCallback = function (this: any, key: string,
jsonURL: string, jsonURL: string,
atlasURL: string | string[], atlasURL: string,
premultipliedAlpha: boolean, premultipliedAlpha: boolean,
jsonXhrSettings: Phaser.Types.Loader.XHRSettingsObject, jsonXhrSettings: Phaser.Types.Loader.XHRSettingsObject,
atlasXhrSettings: Phaser.Types.Loader.XHRSettingsObject) { atlasXhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
let file = new SpineFile(this as any, key, jsonURL, atlasURL, premultipliedAlpha, jsonXhrSettings, atlasXhrSettings); let file = new SpineFile(this as any, key, jsonURL, atlasURL, premultipliedAlpha, jsonXhrSettings, atlasXhrSettings);
this.addFile(file.files); this.addFile(file.files);
return this;
return this; return this;
}; };
pluginManager.registerFileType(SPINE_FILE_TYPE, fileCallback, scene);
let self = this;
let addSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, x: number, y: number, key: string) {
let gameObject = new SpineGameObject(scene, self, x, y, key);
this.displayList.add(gameObject);
this.updateList.add(gameObject);
};
let makeSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, config: any, addToScene: boolean) {
let key = config.key ? config.key : null;
let gameObject = new SpineGameObject(this.scene, self, 0, 0, key);
if (addToScene !== undefined) {
config.add = addToScene;
}
Phaser.GameObjects.BuildGameObject(this.scene, gameObject, config);
}
pluginManager.registerFileType(SPINE_FILE_TYPE, fileCallback, scene);
pluginManager.registerGameObject(SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
} }
boot() { boot() {
// FIXME if (this.isWebGL) {
// Monkeypatch the Spine setBlendMode functions, or batching is destroyed!
let setBlendMode = function (this: any, srcBlend: any, dstBlend: any) {
if (srcBlend !== this.srcBlend || dstBlend !== this.dstBlend) {
let gl = this.context.gl;
this.srcBlend = srcBlend;
this.dstBlend = dstBlend;
if (this.isDrawing) {
this.flush();
gl.blendFunc(this.srcBlend, this.dstBlend);
}
}
};
var sceneRenderer = this.sceneRenderer;
if (!sceneRenderer) {
sceneRenderer = new SceneRenderer((this.phaserRenderer! as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl!, true);
sceneRenderer.batcher.setBlendMode = setBlendMode;
(sceneRenderer as any).shapes.setBlendMode = setBlendMode;
}
this.sceneRenderer = sceneRenderer;
}
var eventEmitter = this.systems.events;
eventEmitter.once('shutdown', this.shutdown, this);
eventEmitter.once('destroy', this.destroy, this);
this.game.events.once('destroy', this.gameDestroy, this);
} }
getNumbers(count: number) { onResize() {
let numbers = []; var phaserRenderer = this.phaserRenderer;
for (let i = 0; i < count; i++) var sceneRenderer = this.sceneRenderer;
numbers.push(i);
return numbers; if (phaserRenderer && sceneRenderer) {
var viewportWidth = phaserRenderer.width;
var viewportHeight = phaserRenderer.height;
sceneRenderer.camera.position.x = viewportWidth / 2;
sceneRenderer.camera.position.y = viewportHeight / 2;
sceneRenderer.camera.setViewport(viewportWidth, viewportHeight);
}
}
shutdown() {
this.systems.events.off("shutdown", this.shutdown, this);
if (this.isWebGL) {
this.game.scale.off(Phaser.Scale.Events.RESIZE, this.onResize, this);
}
}
destroy() {
this.shutdown()
}
gameDestroy() {
this.pluginManager.removeGameObject(SPINE_GAME_OBJECT_TYPE, true, true);
this.pluginManager.removeGameObject(SPINE_CONTAINER_TYPE, true, true);
if (this.sceneRenderer) this.sceneRenderer.dispose();
} }
} }

View File

@ -1,10 +1,8 @@
export * from "./require-shim" export * from "./require-shim"
import { SpinePlugin } from "./SpinePlugin";
{
let w = window as any;
w["spine.SpinePlugin"] = SpinePlugin;
}
export * from "./SpinePlugin" export * from "./SpinePlugin"
export * from "./SpineFile" export * from "./SpineFile"
export * from "./mixins"
export * from "@esotericsoftware/spine-core"; export * from "@esotericsoftware/spine-core";
export * from "@esotericsoftware/spine-canvas"; export * from "@esotericsoftware/spine-canvas";
import { SpinePlugin } from "./SpinePlugin";
(window as any).spine = { SpinePlugin: SpinePlugin };

View File

@ -0,0 +1,90 @@
/*
The MIT License (MIT)
Copyright (c) 2021-present AgogPixel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
// Adapted from https://github.com/agogpixel/phaser3-ts-utils/tree/main
let components = (Phaser.GameObjects.Components as any);
export const ComputedSize = components.ComputedSize;
export const Depth = components.ComputedSize;
export const Flip = components.Flip;
export const ScrollFactor = components.ScrollFactor;
export const Transform = components.Transform;
export const Visible = components.Visible;
export interface Type<
T,
P extends any[] = any[]
> extends Function {
new(...args: P): T;
}
export type Mixin<GameObjectComponent, GameObjectConstraint extends Phaser.GameObjects.GameObject> = <
GameObjectType extends Type<GameObjectConstraint>
>(
BaseGameObject: GameObjectType
) => GameObjectType & Type<GameObjectComponent>;
export function createMixin<
GameObjectComponent,
GameObjectConstraint extends Phaser.GameObjects.GameObject = Phaser.GameObjects.GameObject
>(
...component: GameObjectComponent[]
): Mixin<GameObjectComponent, GameObjectConstraint> {
return (BaseGameObject) => {
applyMixins(BaseGameObject, component);
return BaseGameObject as any;
};
}
function applyMixins(derivedCtor: any, constructors: any[]) {
constructors.forEach((baseCtor) => {
Object.getOwnPropertyNames(baseCtor.prototype || baseCtor).forEach((name) => {
Object.defineProperty(
derivedCtor.prototype,
name,
Object.getOwnPropertyDescriptor(baseCtor.prototype || baseCtor, name) ||
Object.create(null)
);
});
});
}
type ComputedSizeMixin = Mixin<Phaser.GameObjects.Components.Transform, Phaser.GameObjects.GameObject>;
export const ComputedSizeMixin: ComputedSizeMixin = createMixin<Phaser.GameObjects.Components.ComputedSize>(ComputedSize);
type DepthMixin = Mixin<Phaser.GameObjects.Components.Depth, Phaser.GameObjects.GameObject>;
export const DepthMixin: DepthMixin = createMixin<Phaser.GameObjects.Components.Depth>(Depth);
type FlipMixin = Mixin<Phaser.GameObjects.Components.Flip, Phaser.GameObjects.GameObject>;
export const FlipMixin: FlipMixin = createMixin<Phaser.GameObjects.Components.Flip>(Depth);
type ScrollFactorMixin = Mixin<Phaser.GameObjects.Components.ScrollFactor, Phaser.GameObjects.GameObject>;
export const ScrollFactorMixin: ScrollFactorMixin = createMixin<Phaser.GameObjects.Components.ScrollFactor>(Depth);
type TransformMixin = Mixin<Phaser.GameObjects.Components.Transform, Phaser.GameObjects.GameObject>;
export const TransformMixin: TransformMixin = createMixin<Phaser.GameObjects.Components.Transform>(Transform);
type VisibleMixin = Mixin<Phaser.GameObjects.Components.Visible, Phaser.GameObjects.GameObject>;
export const VisibleMixin: VisibleMixin = createMixin<Phaser.GameObjects.Components.Visible>(Depth);