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https://github.com/EsotericSoftware/spine-runtimes.git
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[phaser] Mixins for SpineGameObject
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11
spine-ts/package-lock.json
generated
11
spine-ts/package-lock.json
generated
@ -7301,14 +7301,6 @@
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"path": "^0.12.7"
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}
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},
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"node_modules/phaser3-project-template": {
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"version": "1.0.9",
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"resolved": "https://registry.npmjs.org/phaser3-project-template/-/phaser3-project-template-1.0.9.tgz",
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"integrity": "sha512-HUfQHE7Eg2kymO58ojGyIZGWlL7FY145Hdp1j0NAVkYrMJhZ2A3Ha40oe74OIwXx09pLYMRZJA/AepgmlPJcdA==",
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"dependencies": {
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"phaser": "^3.3.0"
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}
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},
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"node_modules/posix-character-classes": {
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"version": "0.1.1",
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"resolved": "https://registry.npmjs.org/posix-character-classes/-/posix-character-classes-0.1.1.tgz",
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@ -8428,8 +8420,7 @@
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"license": "LicenseRef-LICENSE",
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"dependencies": {
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"@esotericsoftware/spine-core": "^4.2.10",
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"phaser": "^3.55.2",
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"phaser3-project-template": "^1.0.9"
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"phaser": "^3.55.2"
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}
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},
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"spine-player": {
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@ -27,6 +27,6 @@ function preload () {
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function create () {
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let plugin = this.spine;
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let numbers = plugin.getNumbers(10);
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this.add.text(10, 10, numbers, { font: '16px Courier', fill: '#00ff00' });
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var boy = this.add.spine(400, 600, 'raptor');
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this.add.text(10, 10, "Spine", { font: '16px Courier', fill: '#00ff00' });
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}
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@ -31,7 +31,6 @@
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"homepage": "https://github.com/esotericsoftware/spine-runtimes#readme",
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"dependencies": {
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"@esotericsoftware/spine-core": "^4.2.10",
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"phaser": "^3.55.2",
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"phaser3-project-template": "^1.0.9"
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"phaser": "^3.55.2"
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}
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}
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@ -0,0 +1,29 @@
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import { SPINE_GAME_OBJECT_TYPE } from "./keys";
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import { SpinePlugin } from "./SpinePlugin";
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import { ComputedSizeMixin, DepthMixin, FlipMixin, ScrollFactorMixin, TransformMixin, VisibleMixin } from "./mixins";
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class BaseSpineGameObject extends Phaser.GameObjects.GameObject {
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constructor(scene: Phaser.Scene, type: string) {
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super(scene, type);
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}
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}
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interface SpineContainer {
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}
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export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(ScrollFactorMixin(TransformMixin(VisibleMixin(BaseSpineGameObject)))))) {
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blendMode = -1;
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constructor(scene: Phaser.Scene, plugin: SpinePlugin, x: number, y: number, key: string) {
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super(scene, SPINE_GAME_OBJECT_TYPE);
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this.setPosition(x, y);
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}
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preUpdate(time: number, delta: number) {
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}
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renderWebGL(renderer: Phaser.Renderer.WebGL.WebGLRenderer, src: SpineGameObject, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix, container: SpineContainer) {
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}
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}
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@ -28,9 +28,10 @@
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*****************************************************************************/
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import Phaser from "phaser";
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import { SPINE_ATLAS_CACHE_KEY, SPINE_FILE_TYPE, SPINE_TEXTURE_CACHE_KEY } from "./keys";
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import { SPINE_ATLAS_CACHE_KEY, SPINE_CONTAINER_TYPE, SPINE_FILE_TYPE, SPINE_GAME_OBJECT_TYPE, SPINE_TEXTURE_CACHE_KEY } from "./keys";
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import { SceneRenderer, SkeletonDebugRenderer, SkeletonRenderer } from "@esotericsoftware/spine-webgl"
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import { SpineFile } from "./SpineFile";
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import { SpineGameObject } from "./SpineGameObject";
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export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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game: Phaser.Game;
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@ -42,8 +43,6 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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gl: WebGLRenderingContext | null;
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phaserRenderer: Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer | null;
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sceneRenderer: SceneRenderer | null;
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skeletonRenderer: SkeletonRenderer | null;
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skeletonDebugRenderer: SkeletonDebugRenderer | null;
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constructor(scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager, pluginKey: string) {
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super(scene, pluginManager, pluginKey);
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@ -56,8 +55,6 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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this.gl = this.isWebGL ? (this.game.renderer as Phaser.Renderer.WebGL.WebGLRenderer).gl : null;
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this.phaserRenderer = this.game.renderer;
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this.sceneRenderer = null;
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this.skeletonRenderer = null;
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this.skeletonDebugRenderer = null;
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if (!this.phaserRenderer) {
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this.phaserRenderer = {
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@ -70,29 +67,96 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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} as unknown as Phaser.Renderer.Canvas.CanvasRenderer;
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}
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let fileCallback = function (this: any, key: string | Phaser.Types.Loader.FileTypes.JSONFileConfig | Phaser.Types.Loader.FileTypes.JSONFileConfig[],
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let fileCallback = function (this: any, key: string,
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jsonURL: string,
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atlasURL: string | string[],
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atlasURL: string,
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premultipliedAlpha: boolean,
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jsonXhrSettings: Phaser.Types.Loader.XHRSettingsObject,
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atlasXhrSettings: Phaser.Types.Loader.XHRSettingsObject) {
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let file = new SpineFile(this as any, key, jsonURL, atlasURL, premultipliedAlpha, jsonXhrSettings, atlasXhrSettings);
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this.addFile(file.files);
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return this;
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return this;
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};
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pluginManager.registerFileType(SPINE_FILE_TYPE, fileCallback, scene);
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let self = this;
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let addSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, x: number, y: number, key: string) {
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let gameObject = new SpineGameObject(scene, self, x, y, key);
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this.displayList.add(gameObject);
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this.updateList.add(gameObject);
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};
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let makeSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, config: any, addToScene: boolean) {
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let key = config.key ? config.key : null;
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let gameObject = new SpineGameObject(this.scene, self, 0, 0, key);
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if (addToScene !== undefined) {
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config.add = addToScene;
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}
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Phaser.GameObjects.BuildGameObject(this.scene, gameObject, config);
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}
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pluginManager.registerFileType(SPINE_FILE_TYPE, fileCallback, scene);
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pluginManager.registerGameObject(SPINE_GAME_OBJECT_TYPE, addSpineGameObject, makeSpineGameObject);
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}
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boot() {
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// FIXME
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if (this.isWebGL) {
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// Monkeypatch the Spine setBlendMode functions, or batching is destroyed!
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let setBlendMode = function (this: any, srcBlend: any, dstBlend: any) {
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if (srcBlend !== this.srcBlend || dstBlend !== this.dstBlend) {
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let gl = this.context.gl;
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this.srcBlend = srcBlend;
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this.dstBlend = dstBlend;
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if (this.isDrawing) {
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this.flush();
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gl.blendFunc(this.srcBlend, this.dstBlend);
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}
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}
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};
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var sceneRenderer = this.sceneRenderer;
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if (!sceneRenderer) {
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sceneRenderer = new SceneRenderer((this.phaserRenderer! as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl!, true);
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sceneRenderer.batcher.setBlendMode = setBlendMode;
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(sceneRenderer as any).shapes.setBlendMode = setBlendMode;
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}
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getNumbers(count: number) {
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let numbers = [];
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for (let i = 0; i < count; i++)
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numbers.push(i);
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return numbers;
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this.sceneRenderer = sceneRenderer;
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}
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var eventEmitter = this.systems.events;
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eventEmitter.once('shutdown', this.shutdown, this);
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eventEmitter.once('destroy', this.destroy, this);
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this.game.events.once('destroy', this.gameDestroy, this);
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}
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onResize() {
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var phaserRenderer = this.phaserRenderer;
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var sceneRenderer = this.sceneRenderer;
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if (phaserRenderer && sceneRenderer) {
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var viewportWidth = phaserRenderer.width;
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var viewportHeight = phaserRenderer.height;
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sceneRenderer.camera.position.x = viewportWidth / 2;
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sceneRenderer.camera.position.y = viewportHeight / 2;
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sceneRenderer.camera.setViewport(viewportWidth, viewportHeight);
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}
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}
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shutdown() {
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this.systems.events.off("shutdown", this.shutdown, this);
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if (this.isWebGL) {
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this.game.scale.off(Phaser.Scale.Events.RESIZE, this.onResize, this);
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}
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}
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destroy() {
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this.shutdown()
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}
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gameDestroy() {
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this.pluginManager.removeGameObject(SPINE_GAME_OBJECT_TYPE, true, true);
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this.pluginManager.removeGameObject(SPINE_CONTAINER_TYPE, true, true);
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if (this.sceneRenderer) this.sceneRenderer.dispose();
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}
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}
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@ -1,10 +1,8 @@
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export * from "./require-shim"
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import { SpinePlugin } from "./SpinePlugin";
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{
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let w = window as any;
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w["spine.SpinePlugin"] = SpinePlugin;
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}
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export * from "./SpinePlugin"
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export * from "./SpineFile"
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export * from "./mixins"
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export * from "@esotericsoftware/spine-core";
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export * from "@esotericsoftware/spine-canvas";
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import { SpinePlugin } from "./SpinePlugin";
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(window as any).spine = { SpinePlugin: SpinePlugin };
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90
spine-ts/spine-phaser/src/mixins.ts
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90
spine-ts/spine-phaser/src/mixins.ts
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/*
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The MIT License (MIT)
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Copyright (c) 2021-present AgogPixel
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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// Adapted from https://github.com/agogpixel/phaser3-ts-utils/tree/main
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let components = (Phaser.GameObjects.Components as any);
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export const ComputedSize = components.ComputedSize;
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export const Depth = components.ComputedSize;
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export const Flip = components.Flip;
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export const ScrollFactor = components.ScrollFactor;
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export const Transform = components.Transform;
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export const Visible = components.Visible;
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export interface Type<
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T,
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P extends any[] = any[]
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> extends Function {
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new(...args: P): T;
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}
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export type Mixin<GameObjectComponent, GameObjectConstraint extends Phaser.GameObjects.GameObject> = <
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GameObjectType extends Type<GameObjectConstraint>
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>(
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BaseGameObject: GameObjectType
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) => GameObjectType & Type<GameObjectComponent>;
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export function createMixin<
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GameObjectComponent,
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GameObjectConstraint extends Phaser.GameObjects.GameObject = Phaser.GameObjects.GameObject
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>(
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...component: GameObjectComponent[]
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): Mixin<GameObjectComponent, GameObjectConstraint> {
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return (BaseGameObject) => {
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applyMixins(BaseGameObject, component);
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return BaseGameObject as any;
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};
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}
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function applyMixins(derivedCtor: any, constructors: any[]) {
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constructors.forEach((baseCtor) => {
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Object.getOwnPropertyNames(baseCtor.prototype || baseCtor).forEach((name) => {
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Object.defineProperty(
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derivedCtor.prototype,
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name,
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Object.getOwnPropertyDescriptor(baseCtor.prototype || baseCtor, name) ||
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Object.create(null)
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);
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});
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});
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}
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type ComputedSizeMixin = Mixin<Phaser.GameObjects.Components.Transform, Phaser.GameObjects.GameObject>;
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export const ComputedSizeMixin: ComputedSizeMixin = createMixin<Phaser.GameObjects.Components.ComputedSize>(ComputedSize);
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type DepthMixin = Mixin<Phaser.GameObjects.Components.Depth, Phaser.GameObjects.GameObject>;
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export const DepthMixin: DepthMixin = createMixin<Phaser.GameObjects.Components.Depth>(Depth);
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type FlipMixin = Mixin<Phaser.GameObjects.Components.Flip, Phaser.GameObjects.GameObject>;
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export const FlipMixin: FlipMixin = createMixin<Phaser.GameObjects.Components.Flip>(Depth);
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type ScrollFactorMixin = Mixin<Phaser.GameObjects.Components.ScrollFactor, Phaser.GameObjects.GameObject>;
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export const ScrollFactorMixin: ScrollFactorMixin = createMixin<Phaser.GameObjects.Components.ScrollFactor>(Depth);
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type TransformMixin = Mixin<Phaser.GameObjects.Components.Transform, Phaser.GameObjects.GameObject>;
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export const TransformMixin: TransformMixin = createMixin<Phaser.GameObjects.Components.Transform>(Transform);
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type VisibleMixin = Mixin<Phaser.GameObjects.Components.Visible, Phaser.GameObjects.GameObject>;
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export const VisibleMixin: VisibleMixin = createMixin<Phaser.GameObjects.Components.Visible>(Depth);
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