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https://github.com/EsotericSoftware/spine-runtimes.git
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[godot] Godot 4.3 updates
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4
.github/workflows/spine-godot-v4-all.yml
vendored
4
.github/workflows/spine-godot-v4-all.yml
vendored
@ -14,10 +14,10 @@ jobs:
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matrix:
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version:
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[
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{"tag": "4.1.4-stable", "version": "4.1.4.stable", "mono": false},
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{"tag": "4.1.4-stable", "version": "4.1.4.stable", "mono": true},
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{"tag": "4.2.2-stable", "version": "4.2.2.stable", "mono": false},
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{"tag": "4.2.2-stable", "version": "4.2.2.stable", "mono": true},
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{"tag": "4.2-stable", "version": "4.2.stable", "mono": false},
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{"tag": "4.2-stable", "version": "4.2.stable", "mono": true},
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]
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uses: ./.github/workflows/spine-godot-v4.yml
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with:
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@ -182,8 +182,8 @@ void SpineAnimationTrack::setup_animation_player() {
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#if VERSION_MAJOR > 3
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List<StringName> animation_libraries;
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animation_player->get_animation_library_list(&animation_libraries);
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for (int i = 0; i < animation_libraries.size(); i++) {
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animation_player->remove_animation_library(animation_libraries[i]);
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for (auto iter = animation_libraries.front(); iter; iter = iter->next()) {
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animation_player->remove_animation_library(iter->get());
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}
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#else
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List<StringName> animation_names;
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@ -53,8 +53,12 @@
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#include "scene/main/viewport.h"
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#if TOOLS_ENABLED
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#if VERSION_MAJOR > 4 && VERSION_MINOR > 2
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#include "editor/plugins/editor_plugin.h"
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else
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#include "editor/editor_plugin.h"
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#endif
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#endif
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Ref<CanvasItemMaterial> SpineSprite::default_materials[4] = {};
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static int sprite_count = 0;
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