From f3e85bc31c1b8b93b7501b630193f85a5aee49f2 Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Tue, 7 Oct 2025 13:08:54 +0200 Subject: [PATCH] [glfw] Better default mix duration in example --- spine-glfw/example/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-glfw/example/main.cpp b/spine-glfw/example/main.cpp index e05f7454c..8dbef7c83 100644 --- a/spine-glfw/example/main.cpp +++ b/spine-glfw/example/main.cpp @@ -95,7 +95,7 @@ int main() { // Create an AnimationState to drive animations on the skeleton. Set the "portal" animation // on track with index 0. AnimationStateData animationStateData(*skeletonData); - animationStateData.setDefaultMix(1.0f); + animationStateData.setDefaultMix(0.2f); AnimationState animationState(animationStateData); globalAnimationState = &animationState; animationState.setAnimation(0, "portal", true);