diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollowerGraphic.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollowerGraphic.cs index 8971f341d..989e79c28 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollowerGraphic.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/Following/BoneFollowerGraphic.cs @@ -131,7 +131,7 @@ namespace Spine.Unity { var canvas = skeletonGraphic.canvas; if (canvas == null) canvas = skeletonGraphic.GetComponentInParent(); - float scale = canvas.referencePixelsPerUnit; + float scale = canvas != null ? canvas.referencePixelsPerUnit : 100.0f; if (skeletonTransformIsParent) { // Recommended setup: Use local transform properties if Spine GameObject is the immediate parent