mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Merge branch '3.6' into 3.7-beta
This commit is contained in:
commit
f4b3d6ddab
Binary file not shown.
@ -36,7 +36,6 @@ package spine.animation {
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import spine.Slot;
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public class DeformTimeline extends CurveTimeline {
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private static var zeros : Vector.<Number> = new Vector.<Number>(64);
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public var slotIndex : int;
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public var frames : Vector.<Number>;
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public var frameVertices : Vector.<Vector.<Number>>;
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@ -66,10 +65,11 @@ package spine.animation {
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if (!(slotAttachment is VertexAttachment) || !(VertexAttachment(slotAttachment)).applyDeform(attachment)) return;
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var verticesArray : Vector.<Number> = slot.attachmentVertices;
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if (verticesArray.length == 0) alpha = 1;
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var frameVertices : Vector.<Vector.<Number>> = this.frameVertices;
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var vertexCount : int = frameVertices[0].length;
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verticesArray.length = vertexCount;
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var vertices : Vector.<Number> = verticesArray;
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var vertices : Vector.<Number>;
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var frames : Vector.<Number> = this.frames;
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var i : int;
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@ -77,20 +77,15 @@ package spine.animation {
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vertexAttachment = VertexAttachment(slotAttachment);
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switch (pose) {
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case MixPose.setup:
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var zeroVertices : Vector.<Number>;
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if (vertexAttachment.bones == null) {
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// Unweighted vertex positions (setup pose).
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zeroVertices = vertexAttachment.vertices;
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} else {
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// Weighted deform offsets (zeros).
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zeroVertices = zeros;
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if (zeroVertices.length < vertexCount) zeros = zeroVertices = new Vector.<Number>(vertexCount);
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}
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for (i = 0; i < vertexCount; i++)
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vertices[i] = zeroVertices[i];
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verticesArray.length = 0;
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return;
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case MixPose.current:
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if (alpha == 1) break;
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if (alpha == 1) {
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verticesArray.length = 0;
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return;
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}
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verticesArray.length = vertexCount;
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vertices = verticesArray;
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if (vertexAttachment.bones == null) {
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// Unweighted vertex positions.
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setupVertices = vertexAttachment.vertices;
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@ -106,6 +101,8 @@ package spine.animation {
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return;
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}
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verticesArray.length = vertexCount;
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vertices = verticesArray;
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var n : int;
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var setup : Number, prev : Number;
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if (time >= frames[frames.length - 1]) { // Time is after last frame.
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@ -851,7 +851,7 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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slot->attachmentVerticesCapacity = vertexCount;
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}
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}
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slot->attachmentVerticesCount = vertexCount;
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if (slot->attachmentVerticesCount == 0) alpha = 1;
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frameVertices = self->frameVertices;
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vertices = slot->attachmentVertices;
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@ -860,15 +860,15 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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if (!vertexAttachment->bones) {
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memcpy(vertices, vertexAttachment->vertices, vertexCount * sizeof(float));
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} else {
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for (i = 0; i < vertexCount; i++) vertices[i] = 0;
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}
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slot->attachmentVerticesCount = 0;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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if (alpha == 1) break;
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if (alpha == 1) {
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slot->attachmentVerticesCount = 0;
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return;
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}
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slot->attachmentVerticesCount = vertexCount;
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if (!vertexAttachment->bones) {
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float* setupVertices = vertexAttachment->vertices;
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for (i = 0; i < vertexCount; i++) {
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@ -884,6 +884,7 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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return;
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}
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slot->attachmentVerticesCount = vertexCount;
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if (time >= frames[framesCount - 1]) { /* Time is after last frame. */
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const float* lastVertices = self->frameVertices[framesCount - 1];
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if (alpha == 1) {
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@ -797,8 +797,6 @@ namespace Spine {
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}
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public class DeformTimeline : CurveTimeline {
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static float[] zeros = new float[64];
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internal int slotIndex;
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internal float[] frames;
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internal float[][] frameVertices;
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@ -831,30 +829,30 @@ namespace Spine {
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if (vertexAttachment == null || !vertexAttachment.ApplyDeform(attachment)) return;
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var verticesArray = slot.attachmentVertices;
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if (verticesArray.Count == 0) alpha = 1;
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float[][] frameVertices = this.frameVertices;
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int vertexCount = frameVertices[0].Length;
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if (verticesArray.Capacity < vertexCount) verticesArray.Capacity = vertexCount; // verticesArray.SetSize(vertexCount) // Ensure size and preemptively set count.
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verticesArray.Count = vertexCount;
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float[] vertices = verticesArray.Items;
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float[] frames = this.frames;
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float[] vertices;
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if (time < frames[0]) {
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switch (pose) {
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case MixPose.Setup:
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float[] zeroVertices;
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if (vertexAttachment.bones == null) {
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// Unweighted vertex positions (setup pose).
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zeroVertices = vertexAttachment.vertices;
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} else {
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// Weighted deform offsets (zeros).
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zeroVertices = DeformTimeline.zeros;
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if (zeroVertices.Length < vertexCount) DeformTimeline.zeros = zeroVertices = new float[vertexCount];
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}
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Array.Copy(zeroVertices, 0, vertices, 0, vertexCount);
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verticesArray.Clear();
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return;
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case MixPose.Current:
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if (alpha == 1) return;
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if (alpha == 1) {
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verticesArray.Clear();
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return;
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}
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// verticesArray.SetSize(vertexCount) // Ensure size and preemptively set count.
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if (verticesArray.Capacity < vertexCount) verticesArray.Capacity = vertexCount;
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verticesArray.Count = vertexCount;
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vertices = verticesArray.Items;
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if (vertexAttachment.bones == null) {
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// Unweighted vertex positions.
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float[] setupVertices = vertexAttachment.vertices;
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@ -873,6 +871,11 @@ namespace Spine {
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}
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// verticesArray.SetSize(vertexCount) // Ensure size and preemptively set count.
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if (verticesArray.Capacity < vertexCount) verticesArray.Capacity = vertexCount;
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verticesArray.Count = vertexCount;
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vertices = verticesArray.Items;
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if (time >= frames[frames.Length - 1]) { // Time is after last frame.
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float[] lastVertices = frameVertices[frames.Length - 1];
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if (alpha == 1) {
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@ -862,8 +862,6 @@ public class Animation {
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/** Changes a slot's {@link Slot#getAttachmentVertices()} to deform a {@link VertexAttachment}. */
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static public class DeformTimeline extends CurveTimeline {
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static private float[] zeros = new float[64];
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int slotIndex;
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VertexAttachment attachment;
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private final float[] frames; // time, ...
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@ -923,28 +921,24 @@ public class Animation {
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if (!(slotAttachment instanceof VertexAttachment) || !((VertexAttachment)slotAttachment).applyDeform(attachment)) return;
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FloatArray verticesArray = slot.getAttachmentVertices();
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if (verticesArray.size == 0) alpha = 1;
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float[][] frameVertices = this.frameVertices;
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int vertexCount = frameVertices[0].length;
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float[] vertices = verticesArray.setSize(vertexCount);
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float[] frames = this.frames;
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if (time < frames[0]) { // Time is before first frame.
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VertexAttachment vertexAttachment = (VertexAttachment)slotAttachment;
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switch (pose) {
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case setup:
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float[] zeroVertices;
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if (vertexAttachment.getBones() == null) {
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// Unweighted vertex positions (setup pose).
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zeroVertices = vertexAttachment.getVertices();
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} else {
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// Weighted deform offsets (zeros).
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zeroVertices = zeros;
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if (zeroVertices.length < vertexCount) zeros = zeroVertices = new float[vertexCount];
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}
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System.arraycopy(zeroVertices, 0, vertices, 0, vertexCount);
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verticesArray.clear();
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return;
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case current:
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if (alpha == 1) break;
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if (alpha == 1) {
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verticesArray.clear();
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return;
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}
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float[] vertices = verticesArray.setSize(vertexCount);
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if (vertexAttachment.getBones() == null) {
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// Unweighted vertex positions.
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float[] setupVertices = vertexAttachment.getVertices();
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@ -960,6 +954,8 @@ public class Animation {
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return;
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}
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float[] vertices = verticesArray.setSize(vertexCount);
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if (time >= frames[frames.length - 1]) { // Time is after last frame.
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float[] lastVertices = frameVertices[frames.length - 1];
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if (alpha == 1) {
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@ -797,50 +797,43 @@ function Animation.DeformTimeline.new (frameCount)
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local frames = self.frames
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local verticesArray = slot.attachmentVertices
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if #(verticesArray) == 0 then alpha = 1 end
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local frameVertices = self.frameVertices
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local vertexCount = #(frameVertices[0])
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local vertices = utils.setArraySize(verticesArray, vertexCount)
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if time < frames[0] then
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local vertexAttachment = slotAttachment;
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if pose == MixPose.setup then
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if (vertexAttachment.bones == nil) then
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local i = 1
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local setupVertices = vertexAttachment.vertices
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while i <= vertexCount do
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vertices[i] = setupVertices[i]
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i = i + 1
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end
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else
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local i = 1
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while i <= vertexCount do
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vertices[i] = 0
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i = i + 1
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end
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end
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slot.attachmentVertices = {}
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return;
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elseif pose == MixPose.current then
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if (alpha ~= 1) then
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if (vertexAttachment.bones == nil) then
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local setupVertices = vertexAttachment.vertices
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local i = 1
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while i <= vertexCount do
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vertices[i] = vertices[i] + (setupVertices[i] - vertices[i]) * alpha
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i = i + 1
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end
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else
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alpha = 1 - alpha
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local i = 1
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while i <= vertexCount do
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vertices[i] = vertices[i] * alpha
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i = i + 1
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end
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end
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end
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if (alpha == 1) then
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slot.attachmentVertices = {}
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return;
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end
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local vertices = utils.setArraySize(verticesArray, vertexCount)
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if (vertexAttachment.bones == nil) then
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local setupVertices = vertexAttachment.vertices
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local i = 1
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while i <= vertexCount do
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vertices[i] = vertices[i] + (setupVertices[i] - vertices[i]) * alpha
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i = i + 1
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end
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else
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alpha = 1 - alpha
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local i = 1
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while i <= vertexCount do
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vertices[i] = vertices[i] * alpha
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i = i + 1
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end
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end
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end
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return
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end
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local vertices = utils.setArraySize(verticesArray, vertexCount)
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if time >= frames[zlen(frames) - 1] then -- Time is after last frame.
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local lastVertices = frameVertices[zlen(frames) - 1]
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if alpha == 1 then
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Binary file not shown.
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604
spine-ts/build/spine-all.d.ts
vendored
604
spine-ts/build/spine-all.d.ts
vendored
@ -1,3 +1,97 @@
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declare module spine {
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class AssetManager implements Disposable {
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private pathPrefix;
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private textureLoader;
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private assets;
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private errors;
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private toLoad;
|
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private loaded;
|
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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get(path: string): any;
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||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
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protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Animation {
|
||||
name: string;
|
||||
@ -364,29 +458,6 @@ declare module spine {
|
||||
getMix(from: Animation, to: Animation): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AtlasAttachmentLoader implements AttachmentLoader {
|
||||
atlas: TextureAtlas;
|
||||
@ -399,6 +470,156 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -787,46 +1008,6 @@ declare module spine {
|
||||
constructor(index: number, name: string, boneData: BoneData);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
pages: TextureAtlasPage[];
|
||||
@ -1045,156 +1226,6 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
@ -1220,35 +1251,56 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
declare module spine.threejs {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
declare module spine.threejs {
|
||||
class MeshBatcher {
|
||||
mesh: THREE.Mesh;
|
||||
private static VERTEX_SIZE;
|
||||
private vertexBuffer;
|
||||
private vertices;
|
||||
private verticesLength;
|
||||
private indices;
|
||||
private indicesLength;
|
||||
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
||||
begin(): void;
|
||||
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class SkeletonMesh extends THREE.Mesh {
|
||||
tempPos: Vector2;
|
||||
tempUv: Vector2;
|
||||
tempLight: Color;
|
||||
tempDark: Color;
|
||||
skeleton: Skeleton;
|
||||
state: AnimationState;
|
||||
zOffset: number;
|
||||
vertexEffect: VertexEffect;
|
||||
private batcher;
|
||||
private clipper;
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class ThreeJsTexture extends Texture {
|
||||
texture: THREE.Texture;
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
||||
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1342,22 +1394,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
@ -1685,58 +1737,6 @@ declare module spine.webgl {
|
||||
static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class MeshBatcher {
|
||||
mesh: THREE.Mesh;
|
||||
private static VERTEX_SIZE;
|
||||
private vertexBuffer;
|
||||
private vertices;
|
||||
private verticesLength;
|
||||
private indices;
|
||||
private indicesLength;
|
||||
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
||||
begin(): void;
|
||||
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class SkeletonMesh extends THREE.Mesh {
|
||||
tempPos: Vector2;
|
||||
tempUv: Vector2;
|
||||
tempLight: Color;
|
||||
tempDark: Color;
|
||||
skeleton: Skeleton;
|
||||
state: AnimationState;
|
||||
zOffset: number;
|
||||
vertexEffect: VertexEffect;
|
||||
private batcher;
|
||||
private clipper;
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class ThreeJsTexture extends Texture {
|
||||
texture: THREE.Texture;
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
||||
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class SpineWidget {
|
||||
skeleton: Skeleton;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
488
spine-ts/build/spine-canvas.d.ts
vendored
488
spine-ts/build/spine-canvas.d.ts
vendored
@ -1,3 +1,97 @@
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Animation {
|
||||
name: string;
|
||||
@ -364,29 +458,6 @@ declare module spine {
|
||||
getMix(from: Animation, to: Animation): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AtlasAttachmentLoader implements AttachmentLoader {
|
||||
atlas: TextureAtlas;
|
||||
@ -399,6 +470,156 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -787,46 +1008,6 @@ declare module spine {
|
||||
constructor(index: number, name: string, boneData: BoneData);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
pages: TextureAtlasPage[];
|
||||
@ -1045,156 +1226,6 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
@ -1220,34 +1251,3 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
300
spine-ts/build/spine-core.d.ts
vendored
300
spine-ts/build/spine-core.d.ts
vendored
@ -399,6 +399,156 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1045,156 +1195,6 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
300
spine-ts/build/spine-threejs.d.ts
vendored
300
spine-ts/build/spine-threejs.d.ts
vendored
@ -399,6 +399,156 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1045,156 +1195,6 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
332
spine-ts/build/spine-webgl.d.ts
vendored
332
spine-ts/build/spine-webgl.d.ts
vendored
@ -399,6 +399,156 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1045,156 +1195,6 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
@ -1311,22 +1311,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
332
spine-ts/build/spine-widget.d.ts
vendored
332
spine-ts/build/spine-widget.d.ts
vendored
@ -399,6 +399,156 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1045,156 +1195,6 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
@ -1311,22 +1311,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -708,28 +708,24 @@ module spine {
|
||||
if (!(slotAttachment instanceof VertexAttachment) || !(<VertexAttachment>slotAttachment).applyDeform(this.attachment)) return;
|
||||
|
||||
let verticesArray: Array<number> = slot.attachmentVertices;
|
||||
if (verticesArray.length == 0) alpha = 1;
|
||||
|
||||
let frameVertices = this.frameVertices;
|
||||
let vertexCount = frameVertices[0].length;
|
||||
let vertices: Array<number> = Utils.setArraySize(verticesArray, vertexCount);
|
||||
|
||||
let frames = this.frames;
|
||||
if (time < frames[0]) {
|
||||
let vertexAttachment = <VertexAttachment>slotAttachment;
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
var zeroVertices: ArrayLike<number>;
|
||||
if (vertexAttachment.bones == null) {
|
||||
// Unweighted vertex positions (setup pose).
|
||||
zeroVertices = vertexAttachment.vertices;
|
||||
} else {
|
||||
// Weighted deform offsets (zeros).
|
||||
zeroVertices = zeros;
|
||||
if (zeroVertices.length < vertexCount) zeros = zeroVertices = Utils.newFloatArray(vertexCount);
|
||||
}
|
||||
Utils.arrayCopy(zeroVertices, 0, vertices, 0, vertexCount);
|
||||
verticesArray.length = 0;
|
||||
return;
|
||||
case MixPose.current:
|
||||
if (alpha == 1) break;
|
||||
if (alpha == 1) {
|
||||
verticesArray.length = 0;
|
||||
break;
|
||||
}
|
||||
let vertices: Array<number> = Utils.setArraySize(verticesArray, vertexCount);
|
||||
if (vertexAttachment.bones == null) {
|
||||
// Unweighted vertex positions.
|
||||
var setupVertices = vertexAttachment.vertices;
|
||||
@ -745,6 +741,7 @@ module spine {
|
||||
return;
|
||||
}
|
||||
|
||||
let vertices: Array<number> = Utils.setArraySize(verticesArray, vertexCount);
|
||||
if (time >= frames[frames.length - 1]) { // Time is after last frame.
|
||||
let lastVertices = frameVertices[frames.length - 1];
|
||||
if (alpha == 1) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user