mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[ue] Remove PostLoadAssetRegistryTags usage for compatibility with UE 4.27
This commit is contained in:
parent
b9b9a836e0
commit
f540dd4985
@ -73,7 +73,7 @@ int main(void) {
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String atlasFile("/Users/badlogic/Desktop/basemodel-male/basemodel-male.atlas");
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String skeletonFile("/Users/badlogic/Desktop/basemodel-male/basemodel-male.skel");
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String animation = "";
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String skin = "BasicBody";
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String skin = "BasicBody";
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float scale = 0.1f;
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SFMLTextureLoader textureLoader;
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@ -104,10 +104,10 @@ int main(void) {
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AnimationStateData stateData(skeletonData);
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SkeletonDrawable drawable(skeletonData, &stateData);
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drawable.skeleton->updateWorldTransform();
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drawable.skeleton->updateWorldTransform();
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drawable.skeleton->setPosition(320, 590);
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if (animation.length() > 0) drawable.state->setAnimation(0, animation, true);
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if (skin.length() > 0) drawable.skeleton->setSkin(skin);
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if (skin.length() > 0) drawable.skeleton->setSkin(skin);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - testbed");
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window.setFramerateLimit(60);
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@ -44,38 +44,32 @@ void USpineAtlasAsset::SetAtlasFileName(const FName &AtlasFileName) {
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importData->UpdateFilenameOnly(AtlasFileName.ToString());
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TArray<FString> files;
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importData->ExtractFilenames(files);
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if (files.Num() > 0) atlasFileName = FName(*files[0]);
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if (files.Num() > 0)
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atlasFileName = FName(*files[0]);
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}
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void USpineAtlasAsset::PostInitProperties() {
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if (!HasAnyFlags(RF_ClassDefaultObject)) importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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if (!HasAnyFlags(RF_ClassDefaultObject))
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importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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Super::PostInitProperties();
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}
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void USpineAtlasAsset::Serialize(FArchive &Ar) {
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Super::Serialize(Ar);
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if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
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if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON &&
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!importData)
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importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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}
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void USpineAtlasAsset::PostLoadAssetRegistryTags(const FAssetData &InAssetData,
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TArray<FAssetRegistryTag> &OutTagsAndValuesToUpdate) const {
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// FIXME: this is a massive hack. It will set the PackageFlags of the FAssetData
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// in the AssetRegistry to PKG_FilterEditorOnly so the content browser displays it.
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// This is necessary in UE 5.3 due to a regression in ContentBrowserAssetDataCore::IsPrimaryAsset
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// See https://github.com/EsotericSoftware/spine-runtimes/issues/2368
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FAssetData &MutableAssetData = const_cast<FAssetData &>(InAssetData);
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// MutableAssetData.PackageFlags = EPackageFlags::PKG_FilterEditorOnly;
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UObject::PostLoadAssetRegistryTags(MutableAssetData, OutTagsAndValuesToUpdate);
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}
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#endif
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FName USpineAtlasAsset::GetAtlasFileName() const {
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#if WITH_EDITORONLY_DATA
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TArray<FString> files;
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if (importData) importData->ExtractFilenames(files);
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if (files.Num() > 0) return FName(*files[0]);
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if (importData)
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importData->ExtractFilenames(files);
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if (files.Num() > 0)
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return FName(*files[0]);
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else
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return atlasFileName;
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#else
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@ -107,7 +101,8 @@ Atlas *USpineAtlasAsset::GetAtlas() {
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}
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std::string t = TCHAR_TO_UTF8(*rawData);
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atlas = new (__FILE__, __LINE__) Atlas(t.c_str(), strlen(t.c_str()), "", nullptr);
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atlas = new (__FILE__, __LINE__)
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Atlas(t.c_str(), strlen(t.c_str()), "", nullptr);
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Vector<AtlasPage *> &pages = atlas->getPages();
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for (size_t i = 0, n = pages.size(), j = 0; i < n; i++) {
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AtlasPage *page = pages[i];
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@ -28,11 +28,11 @@
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*****************************************************************************/
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#include "SpineSkeletonDataAsset.h"
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#include "SpinePlugin.h"
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#include "Runtime/Core/Public/Misc/MessageDialog.h"
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#include "EditorFramework/AssetImportData.h"
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#include "spine/spine.h"
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#include "Runtime/Core/Public/Misc/MessageDialog.h"
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#include "SpinePlugin.h"
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#include "spine/Version.h"
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#include "spine/spine.h"
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#include <string>
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#define LOCTEXT_NAMESPACE "Spine"
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@ -42,8 +42,10 @@ using namespace spine;
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FName USpineSkeletonDataAsset::GetSkeletonDataFileName() const {
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#if WITH_EDITORONLY_DATA
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TArray<FString> files;
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if (importData) importData->ExtractFilenames(files);
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if (files.Num() > 0) return FName(*files[0]);
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if (importData)
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importData->ExtractFilenames(files);
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if (files.Num() > 0)
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return FName(*files[0]);
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else
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return skeletonDataFileName;
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#else
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@ -53,21 +55,27 @@ FName USpineSkeletonDataAsset::GetSkeletonDataFileName() const {
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#if WITH_EDITORONLY_DATA
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void USpineSkeletonDataAsset::SetSkeletonDataFileName(const FName &SkeletonDataFileName) {
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void USpineSkeletonDataAsset::SetSkeletonDataFileName(
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const FName &SkeletonDataFileName) {
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importData->UpdateFilenameOnly(SkeletonDataFileName.ToString());
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TArray<FString> files;
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importData->ExtractFilenames(files);
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if (files.Num() > 0) this->skeletonDataFileName = FName(*files[0]);
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if (files.Num() > 0)
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this->skeletonDataFileName = FName(*files[0]);
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}
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void USpineSkeletonDataAsset::PostInitProperties() {
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if (!HasAnyFlags(RF_ClassDefaultObject)) importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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if (!HasAnyFlags(RF_ClassDefaultObject))
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importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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Super::PostInitProperties();
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}
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void USpineSkeletonDataAsset::GetAssetRegistryTags(TArray<FAssetRegistryTag> &OutTags) const {
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void USpineSkeletonDataAsset::GetAssetRegistryTags(
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TArray<FAssetRegistryTag> &OutTags) const {
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if (importData) {
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OutTags.Add(FAssetRegistryTag(SourceFileTagName(), importData->GetSourceData().ToJson(), FAssetRegistryTag::TT_Hidden));
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OutTags.Add(FAssetRegistryTag(SourceFileTagName(),
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importData->GetSourceData().ToJson(),
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FAssetRegistryTag::TT_Hidden));
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}
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Super::GetAssetRegistryTags(OutTags);
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@ -75,29 +83,20 @@ void USpineSkeletonDataAsset::GetAssetRegistryTags(TArray<FAssetRegistryTag> &Ou
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void USpineSkeletonDataAsset::Serialize(FArchive &Ar) {
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Super::Serialize(Ar);
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if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
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if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON &&
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!importData)
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importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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LoadInfo();
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}
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void USpineSkeletonDataAsset::PostLoadAssetRegistryTags(const FAssetData &InAssetData,
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// FIXME: this is a massive hack. It will set the PackageFlags of the FAssetData
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// in the AssetRegistry to PKG_FilterEditorOnly so the content browser displays it.
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// This is necessary in UE 5.3 due to a regression in ContentBrowserAssetDataCore::IsPrimaryAsset
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// See https://github.com/EsotericSoftware/spine-runtimes/issues/2368
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TArray<FAssetRegistryTag> &OutTagsAndValuesToUpdate) const {
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FAssetData &MutableAssetData = const_cast<FAssetData &>(InAssetData);
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// MutableAssetData.PackageFlags = EPackageFlags::PKG_FilterEditorOnly;
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UObject::PostLoadAssetRegistryTags(MutableAssetData, OutTagsAndValuesToUpdate);
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}
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#endif
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void USpineSkeletonDataAsset::ClearNativeData() {
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for (auto &pair : atlasToNativeData) {
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if (pair.Value.skeletonData) delete pair.Value.skeletonData;
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if (pair.Value.animationStateData) delete pair.Value.animationStateData;
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if (pair.Value.skeletonData)
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delete pair.Value.skeletonData;
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if (pair.Value.animationStateData)
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delete pair.Value.animationStateData;
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}
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atlasToNativeData.Empty();
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}
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@ -110,15 +109,20 @@ void USpineSkeletonDataAsset::BeginDestroy() {
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class SP_API NullAttachmentLoader : public AttachmentLoader {
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public:
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virtual RegionAttachment *newRegionAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence) {
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virtual RegionAttachment *newRegionAttachment(Skin &skin, const String &name,
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const String &path,
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Sequence *sequence) {
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return new (__FILE__, __LINE__) RegionAttachment(name);
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}
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virtual MeshAttachment *newMeshAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence) {
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virtual MeshAttachment *newMeshAttachment(Skin &skin, const String &name,
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const String &path,
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Sequence *sequence) {
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return new (__FILE__, __LINE__) MeshAttachment(name);
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}
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virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &skin, const String &name) {
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virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &skin,
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const String &name) {
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return new (__FILE__, __LINE__) BoundingBoxAttachment(name);
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}
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@ -130,12 +134,12 @@ public:
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return new (__FILE__, __LINE__) PointAttachment(name);
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}
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virtual ClippingAttachment *newClippingAttachment(Skin &skin, const String &name) {
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virtual ClippingAttachment *newClippingAttachment(Skin &skin,
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const String &name) {
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return new (__FILE__, __LINE__) ClippingAttachment(name);
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}
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virtual void configureAttachment(Attachment *attachment) {
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}
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virtual void configureAttachment(Attachment *attachment) {}
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};
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void USpineSkeletonDataAsset::SetRawData(TArray<uint8> &Data) {
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@ -148,7 +152,8 @@ void USpineSkeletonDataAsset::SetRawData(TArray<uint8> &Data) {
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}
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static bool checkVersion(const char *version) {
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if (!version) return false;
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if (!version)
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return false;
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char *result = (char *) (strstr(version, SPINE_VERSION_STRING) - version);
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return result == 0;
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}
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@ -156,9 +161,11 @@ static bool checkVersion(const char *version) {
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static bool checkJson(const char *jsonData) {
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Json json(jsonData);
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Json *skeleton = Json::getItem(&json, "skeleton");
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if (!skeleton) return false;
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if (!skeleton)
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return false;
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const char *version = Json::getString(skeleton, "spine", 0);
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if (!version) return false;
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if (!version)
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return false;
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return checkVersion(version);
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}
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@ -168,9 +175,7 @@ struct BinaryInput {
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const unsigned char *end;
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};
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static unsigned char readByte(BinaryInput *input) {
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return *input->cursor++;
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}
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static unsigned char readByte(BinaryInput *input) { return *input->cursor++; }
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static int readVarint(BinaryInput *input, bool optimizePositive) {
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unsigned char b = readByte(input);
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@ -184,7 +189,8 @@ static int readVarint(BinaryInput *input, bool optimizePositive) {
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if (b & 0x80) {
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b = readByte(input);
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value |= (b & 0x7F) << 21;
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if (b & 0x80) value |= (readByte(input) & 0x7F) << 28;
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if (b & 0x80)
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value |= (readByte(input) & 0x7F) << 28;
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}
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}
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}
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@ -224,23 +230,39 @@ static bool checkBinary(const char *binaryData, int length) {
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void USpineSkeletonDataAsset::LoadInfo() {
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#if WITH_EDITORONLY_DATA
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int dataLen = rawData.Num();
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if (dataLen == 0) return;
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if (dataLen == 0)
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return;
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NullAttachmentLoader loader;
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SkeletonData *skeletonData = nullptr;
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if (skeletonDataFileName.GetPlainNameString().Contains(TEXT(".json"))) {
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SkeletonJson *json = new (__FILE__, __LINE__) SkeletonJson(&loader);
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if (checkJson((const char *) rawData.GetData())) skeletonData = json->readSkeletonData((const char *) rawData.GetData());
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if (checkJson((const char *) rawData.GetData()))
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skeletonData = json->readSkeletonData((const char *) rawData.GetData());
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if (!skeletonData) {
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FMessageDialog::Debugf(FText::FromString(FString("Couldn't load skeleton data and/or atlas. Please ensure the version of your exported data matches your runtime version.\n\n") + skeletonDataFileName.GetPlainNameString() + FString("\n\n") + UTF8_TO_TCHAR(json->getError().buffer())));
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(json->getError().buffer()));
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FMessageDialog::Debugf(FText::FromString(
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FString("Couldn't load skeleton data and/or atlas. Please ensure the "
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"version of your exported data matches your runtime "
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"version.\n\n") +
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skeletonDataFileName.GetPlainNameString() + FString("\n\n") +
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UTF8_TO_TCHAR(json->getError().buffer())));
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"),
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UTF8_TO_TCHAR(json->getError().buffer()));
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}
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delete json;
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} else {
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SkeletonBinary *binary = new (__FILE__, __LINE__) SkeletonBinary(&loader);
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if (checkBinary((const char *) rawData.GetData(), (int) rawData.Num())) skeletonData = binary->readSkeletonData((const unsigned char *) rawData.GetData(), (int) rawData.Num());
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if (checkBinary((const char *) rawData.GetData(), (int) rawData.Num()))
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skeletonData = binary->readSkeletonData(
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(const unsigned char *) rawData.GetData(), (int) rawData.Num());
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if (!skeletonData) {
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FMessageDialog::Debugf(FText::FromString(FString("Couldn't load skeleton data and/or atlas. Please ensure the version of your exported data matches your runtime version.\n\n") + skeletonDataFileName.GetPlainNameString() + FString("\n\n") + UTF8_TO_TCHAR(binary->getError().buffer())));
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(binary->getError().buffer()));
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FMessageDialog::Debugf(FText::FromString(
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FString("Couldn't load skeleton data and/or atlas. Please ensure the "
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"version of your exported data matches your runtime "
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"version.\n\n") +
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skeletonDataFileName.GetPlainNameString() + FString("\n\n") +
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UTF8_TO_TCHAR(binary->getError().buffer())));
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"),
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UTF8_TO_TCHAR(binary->getError().buffer()));
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}
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delete binary;
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}
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@ -256,10 +278,12 @@ void USpineSkeletonDataAsset::LoadInfo() {
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Slots.Add(UTF8_TO_TCHAR(skeletonData->getSlots()[i]->getName().buffer()));
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Animations.Empty();
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for (int i = 0; i < skeletonData->getAnimations().size(); i++)
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Animations.Add(UTF8_TO_TCHAR(skeletonData->getAnimations()[i]->getName().buffer()));
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Animations.Add(
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UTF8_TO_TCHAR(skeletonData->getAnimations()[i]->getName().buffer()));
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Events.Empty();
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for (int i = 0; i < skeletonData->getEvents().size(); i++)
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Events.Add(UTF8_TO_TCHAR(skeletonData->getEvents()[i]->getName().buffer()));
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Events.Add(
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UTF8_TO_TCHAR(skeletonData->getEvents()[i]->getName().buffer()));
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delete skeletonData;
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}
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#endif
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@ -277,28 +301,46 @@ SkeletonData *USpineSkeletonDataAsset::GetSkeletonData(Atlas *Atlas) {
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int dataLen = rawData.Num();
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if (skeletonDataFileName.GetPlainNameString().Contains(TEXT(".json"))) {
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SkeletonJson *json = new (__FILE__, __LINE__) SkeletonJson(Atlas);
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if (checkJson((const char *) rawData.GetData())) skeletonData = json->readSkeletonData((const char *) rawData.GetData());
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if (checkJson((const char *) rawData.GetData()))
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skeletonData = json->readSkeletonData((const char *) rawData.GetData());
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if (!skeletonData) {
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#if WITH_EDITORONLY_DATA
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FMessageDialog::Debugf(FText::FromString(FString("Couldn't load skeleton data and/or atlas. Please ensure the version of your exported data matches your runtime version.\n\n") + skeletonDataFileName.GetPlainNameString() + FString("\n\n") + UTF8_TO_TCHAR(json->getError().buffer())));
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FMessageDialog::Debugf(FText::FromString(
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FString("Couldn't load skeleton data and/or atlas. Please ensure "
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"the version of your exported data matches your runtime "
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"version.\n\n") +
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skeletonDataFileName.GetPlainNameString() + FString("\n\n") +
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UTF8_TO_TCHAR(json->getError().buffer())));
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#endif
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(json->getError().buffer()));
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UE_LOG(SpineLog, Error,
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TEXT("Couldn't load skeleton data and atlas: %s"),
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UTF8_TO_TCHAR(json->getError().buffer()));
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}
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delete json;
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} else {
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SkeletonBinary *binary = new (__FILE__, __LINE__) SkeletonBinary(Atlas);
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if (checkBinary((const char *) rawData.GetData(), (int) rawData.Num())) skeletonData = binary->readSkeletonData((const unsigned char *) rawData.GetData(), (int) rawData.Num());
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if (checkBinary((const char *) rawData.GetData(), (int) rawData.Num()))
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skeletonData = binary->readSkeletonData(
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(const unsigned char *) rawData.GetData(), (int) rawData.Num());
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if (!skeletonData) {
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#if WITH_EDITORONLY_DATA
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FMessageDialog::Debugf(FText::FromString(FString("Couldn't load skeleton data and/or atlas. Please ensure the version of your exported data matches your runtime version.\n\n") + skeletonDataFileName.GetPlainNameString() + FString("\n\n") + UTF8_TO_TCHAR(binary->getError().buffer())));
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FMessageDialog::Debugf(FText::FromString(
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FString("Couldn't load skeleton data and/or atlas. Please ensure "
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"the version of your exported data matches your runtime "
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"version.\n\n") +
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skeletonDataFileName.GetPlainNameString() + FString("\n\n") +
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UTF8_TO_TCHAR(binary->getError().buffer())));
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#endif
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(binary->getError().buffer()));
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UE_LOG(SpineLog, Error,
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TEXT("Couldn't load skeleton data and atlas: %s"),
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UTF8_TO_TCHAR(binary->getError().buffer()));
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}
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delete binary;
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}
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if (skeletonData) {
|
||||
animationStateData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
|
||||
animationStateData =
|
||||
new (__FILE__, __LINE__) AnimationStateData(skeletonData);
|
||||
SetMixes(animationStateData);
|
||||
atlasToNativeData.Add(Atlas, {skeletonData, animationStateData});
|
||||
}
|
||||
@ -318,14 +360,17 @@ void USpineSkeletonDataAsset::SetMixes(AnimationStateData *animationStateData) {
|
||||
animationStateData->setDefaultMix(DefaultMix);
|
||||
}
|
||||
|
||||
AnimationStateData *USpineSkeletonDataAsset::GetAnimationStateData(Atlas *atlas) {
|
||||
if (!atlasToNativeData.Contains(atlas)) return nullptr;
|
||||
AnimationStateData *
|
||||
USpineSkeletonDataAsset::GetAnimationStateData(Atlas *atlas) {
|
||||
if (!atlasToNativeData.Contains(atlas))
|
||||
return nullptr;
|
||||
AnimationStateData *data = atlasToNativeData[atlas].animationStateData;
|
||||
SetMixes(data);
|
||||
return data;
|
||||
}
|
||||
|
||||
void USpineSkeletonDataAsset::SetMix(const FString &from, const FString &to, float mix) {
|
||||
void USpineSkeletonDataAsset::SetMix(const FString &from, const FString &to,
|
||||
float mix) {
|
||||
FSpineAnimationStateMixData data;
|
||||
data.From = from;
|
||||
data.To = to;
|
||||
@ -338,7 +383,8 @@ void USpineSkeletonDataAsset::SetMix(const FString &from, const FString &to, flo
|
||||
|
||||
float USpineSkeletonDataAsset::GetMix(const FString &from, const FString &to) {
|
||||
for (auto &data : MixData) {
|
||||
if (data.From.Equals(from) && data.To.Equals(to)) return data.Mix;
|
||||
if (data.From.Equals(from) && data.To.Equals(to))
|
||||
return data.Mix;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -71,6 +71,5 @@ protected:
|
||||
|
||||
virtual void PostInitProperties() override;
|
||||
virtual void Serialize(FArchive &Ar) override;
|
||||
virtual void PostLoadAssetRegistryTags(const FAssetData &InAssetData, TArray<FAssetRegistryTag> &OutTagsAndValuesToUpdate) const override;
|
||||
#endif
|
||||
};
|
||||
|
||||
@ -114,9 +114,9 @@ protected:
|
||||
class UAssetImportData *importData = nullptr;
|
||||
|
||||
virtual void PostInitProperties() override;
|
||||
virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag> &OutTags) const override;
|
||||
virtual void
|
||||
GetAssetRegistryTags(TArray<FAssetRegistryTag> &OutTags) const override;
|
||||
virtual void Serialize(FArchive &Ar) override;
|
||||
virtual void PostLoadAssetRegistryTags(const FAssetData &InAssetData, TArray<FAssetRegistryTag> &OutTagsAndValuesToUpdate) const override;
|
||||
#endif
|
||||
|
||||
void LoadInfo();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user