diff --git a/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs b/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs index 750f56855..8216151ad 100644 --- a/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs +++ b/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs @@ -370,9 +370,9 @@ namespace Spine.Unity.Editor { } EditorGUILayout.LabelField("Name", " Duration"); - bool nonessential = targetSkeletonData.ImagesPath != null; // Currently the only way to determine if skeleton data has nonessential data. (Spine 3.6) - float fps = targetSkeletonData.Fps; - if (nonessential && fps == 0) fps = 30; + //bool nonessential = targetSkeletonData.ImagesPath != null; // Currently the only way to determine if skeleton data has nonessential data. (Spine 3.6) + //float fps = targetSkeletonData.Fps; + //if (nonessential && fps == 0) fps = 30; var activeTrack = preview.ActiveTrack; foreach (Animation animation in targetSkeletonData.Animations) { @@ -387,8 +387,9 @@ namespace Spine.Unity.Editor { } else { GUILayout.Label("-", GUILayout.Width(24)); } - string frameCountString = (fps > 0) ? ("(" + (Mathf.RoundToInt(animation.Duration * fps)) + ")").PadLeft(12, ' ') : string.Empty; - EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s" + frameCountString)); + //string frameCountString = (fps > 0) ? ("(" + (Mathf.RoundToInt(animation.Duration * fps)) + ")").PadLeft(12, ' ') : string.Empty; + //EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s" + frameCountString)); + EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s")); } } } diff --git a/spine-unity/Assets/spine-unity/Editor/SkeletonDebugWindow.cs b/spine-unity/Assets/spine-unity/Editor/SkeletonDebugWindow.cs index ac9e02f1a..cee6ecf9f 100644 --- a/spine-unity/Assets/spine-unity/Editor/SkeletonDebugWindow.cs +++ b/spine-unity/Assets/spine-unity/Editor/SkeletonDebugWindow.cs @@ -374,7 +374,7 @@ namespace Spine.Unity.Editor { EditorGUI.BeginChangeCheck(); c.Mix = EditorGUILayout.Slider("Mix", c.Mix, MixMin, MixMax); - c.BendDirection = EditorGUILayout.Toggle("Bend Direction +", c.BendDirection > 0) ? 1 : -1; + c.BendDirection = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bend Clockwise", tooltip: "IkConstraint.BendDirection == 1 if clockwise; -1 if counterclockwise."), c.BendDirection > 0) ? 1 : -1; if (EditorGUI.EndChangeCheck()) requireRepaint = true; EditorGUILayout.Space();