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https://github.com/EsotericSoftware/spine-runtimes.git
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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@ -175,6 +175,9 @@ public class SkeletonJson {
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transformConstraintData.target = skeletonData.findBone(constraintMap["target"]);
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if (!transformConstraintData.target) throw new Error("Target bone not found: " + constraintMap["target"]);
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transformConstraintData.local = constraintMap.hasOwnProperty("local") ? Boolean(constraintMap["local"]) : false;
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transformConstraintData.relative = constraintMap.hasOwnProperty("relative") ? Boolean(constraintMap["relative"]) : false;
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transformConstraintData.offsetRotation = Number(constraintMap["rotation"] || 0);
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transformConstraintData.offsetX = Number(constraintMap["x"] || 0) * scale;
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transformConstraintData.offsetY = Number(constraintMap["y"] || 0) * scale;
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@ -785,6 +785,8 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
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return 0;
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}
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data->local = Json_getInt(constraintMap, "local", 0);
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data->relative = Json_getInt(constraintMap, "relative", 0);
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data->offsetRotation = Json_getFloat(constraintMap, "rotation", 0);
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data->offsetX = Json_getFloat(constraintMap, "x", 0) * self->scale;
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data->offsetY = Json_getFloat(constraintMap, "y", 0) * self->scale;
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@ -203,6 +203,9 @@ namespace Spine {
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data.target = skeletonData.FindBone(targetName);
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if (data.target == null) throw new Exception("Target bone not found: " + targetName);
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data.local = GetBoolean(constraintMap, "local", false);
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data.relative = GetBoolean(constraintMap, "relative", false);
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data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
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data.offsetX = GetFloat(constraintMap, "x", 0) * scale;
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data.offsetY = GetFloat(constraintMap, "y", 0) * scale;
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@ -205,6 +205,9 @@ public class SkeletonJson {
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data.target = skeletonData.findBone(targetName);
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if (data.target == null) throw new SerializationException("Transform constraint target bone not found: " + targetName);
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data.local = constraintMap.getBoolean("local", false);
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data.relative = constraintMap.getBoolean("relative", false);
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data.offsetRotation = constraintMap.getFloat("rotation", 0);
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data.offsetX = constraintMap.getFloat("x", 0) * scale;
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data.offsetY = constraintMap.getFloat("y", 0) * scale;
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@ -4420,6 +4420,8 @@ var spine;
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data.target = skeletonData.findBone(targetName);
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if (data.target == null)
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throw new Error("Transform constraint target bone not found: " + targetName);
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data.local = this.getValue(constraintMap, "local", false);
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data.relative = this.getValue(constraintMap, "relative", false);
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data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
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data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
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data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
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@ -4420,6 +4420,8 @@ var spine;
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data.target = skeletonData.findBone(targetName);
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if (data.target == null)
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throw new Error("Transform constraint target bone not found: " + targetName);
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data.local = this.getValue(constraintMap, "local", false);
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data.relative = this.getValue(constraintMap, "relative", false);
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data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
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data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
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data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
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@ -4109,6 +4109,8 @@ var spine;
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data.target = skeletonData.findBone(targetName);
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if (data.target == null)
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throw new Error("Transform constraint target bone not found: " + targetName);
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data.local = this.getValue(constraintMap, "local", false);
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data.relative = this.getValue(constraintMap, "relative", false);
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data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
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data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
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data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
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@ -4109,6 +4109,8 @@ var spine;
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data.target = skeletonData.findBone(targetName);
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if (data.target == null)
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throw new Error("Transform constraint target bone not found: " + targetName);
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data.local = this.getValue(constraintMap, "local", false);
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data.relative = this.getValue(constraintMap, "relative", false);
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data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
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data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
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data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
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@ -4109,6 +4109,8 @@ var spine;
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data.target = skeletonData.findBone(targetName);
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if (data.target == null)
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throw new Error("Transform constraint target bone not found: " + targetName);
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data.local = this.getValue(constraintMap, "local", false);
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data.relative = this.getValue(constraintMap, "relative", false);
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data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
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data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
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data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
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@ -4109,6 +4109,8 @@ var spine;
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data.target = skeletonData.findBone(targetName);
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if (data.target == null)
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throw new Error("Transform constraint target bone not found: " + targetName);
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data.local = this.getValue(constraintMap, "local", false);
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data.relative = this.getValue(constraintMap, "relative", false);
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data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
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data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
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data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
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@ -145,6 +145,8 @@ module spine {
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data.target = skeletonData.findBone(targetName);
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if (data.target == null) throw new Error("Transform constraint target bone not found: " + targetName);
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data.local = this.getValue(constraintMap, "local", false);
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data.relative = this.getValue(constraintMap, "relative", false);
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data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
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data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
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data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
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