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Fixed accidental remerge
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@ -42,7 +42,6 @@ namespace Spine {
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internal float x, y, rotation, rotationIK, scaleX, scaleY;
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internal float x, y, rotation, rotationIK, scaleX, scaleY;
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internal float m00, m01, m10, m11;
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internal float m00, m01, m10, m11;
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internal float worldX, worldY, worldRotation, worldScaleX, worldScaleY;
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internal float worldX, worldY, worldRotation, worldScaleX, worldScaleY;
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internal bool flipX, flipY;
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public BoneData Data { get { return data; } }
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public BoneData Data { get { return data; } }
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public Skeleton Skeleton { get { return skeleton; } }
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public Skeleton Skeleton { get { return skeleton; } }
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