mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread.
This commit is contained in:
parent
7fa846bb95
commit
f6445e69dd
@ -306,7 +306,7 @@ namespace Spine.Unity {
|
||||
int skeletonEnd = skeletons.Count;
|
||||
|
||||
int endIndexThreaded = Math.Min(skeletonEnd, rangePerThread * numAsyncThreads);
|
||||
MainThreadBeforeUpdate(skeletons, endIndexThreaded);
|
||||
MainThreadBeforeUpdate(skeletons, skeletonEnd);
|
||||
|
||||
#if RUN_ALL_ON_MAIN_THREAD
|
||||
for (int r = 0; r < skeletons.Count; ++r) {
|
||||
@ -320,7 +320,7 @@ namespace Spine.Unity {
|
||||
UpdateAsyncSplitMainThreadCallbacks(skeletons, updateTiming,
|
||||
numAsyncThreads, rangePerThread, skeletonEnd, endIndexThreaded);
|
||||
#endif
|
||||
MainThreadAfterUpdate(skeletons, endIndexThreaded);
|
||||
MainThreadAfterUpdate(skeletons, skeletonEnd);
|
||||
}
|
||||
|
||||
protected void UpdateAsyncThreadedCallbacks (List<SkeletonAnimationBase> skeletons, UpdateTiming timing,
|
||||
@ -435,14 +435,14 @@ namespace Spine.Unity {
|
||||
}
|
||||
}
|
||||
|
||||
protected void MainThreadBeforeUpdate (List<SkeletonAnimationBase> skeletons, int endIndexThreaded) {
|
||||
for (int i = 0; i < endIndexThreaded; ++i) {
|
||||
protected void MainThreadBeforeUpdate (List<SkeletonAnimationBase> skeletons, int skeletonEnd) {
|
||||
for (int i = 0; i < skeletonEnd; ++i) {
|
||||
skeletons[i].MainThreadBeforeUpdateInternal();
|
||||
}
|
||||
}
|
||||
|
||||
protected void MainThreadAfterUpdate (List<SkeletonAnimationBase> skeletons, int endIndexThreaded) {
|
||||
for (int i = 0; i < endIndexThreaded; ++i) {
|
||||
protected void MainThreadAfterUpdate (List<SkeletonAnimationBase> skeletons, int skeletonEnd) {
|
||||
for (int i = 0; i < skeletonEnd; ++i) {
|
||||
skeletons[i].MainThreadAfterUpdateInternal();
|
||||
}
|
||||
}
|
||||
@ -720,7 +720,7 @@ namespace Spine.Unity {
|
||||
#endif
|
||||
for (int r = start; r < end; ++r) {
|
||||
try {
|
||||
var targetSkeletonAnimation = skeletonAnimations[r];
|
||||
SkeletonAnimationBase targetSkeletonAnimation = skeletonAnimations[r];
|
||||
if (!splitUpdateMethod[r].IsDone) {
|
||||
splitUpdateMethod[r] = targetSkeletonAnimation.UpdateInternalSplit(splitUpdateMethod[r], deltaTime, frameCount);
|
||||
}
|
||||
@ -741,7 +741,7 @@ namespace Spine.Unity {
|
||||
|
||||
for (int r = 0; r < endIndexThreaded; ++r) {
|
||||
try {
|
||||
var targetSkeletonAnimation = skeletons[r];
|
||||
SkeletonAnimationBase targetSkeletonAnimation = skeletons[r];
|
||||
if (splitUpdateMethod[r].IsInitialState) {
|
||||
Debug.LogError("Internal threading logic error: skeletonAnimations never called UpdateInternal before!", skeletons[r]);
|
||||
} else {
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
"name": "com.esotericsoftware.spine.spine-unity",
|
||||
"displayName": "spine-unity Runtime",
|
||||
"description": "This plugin provides the spine-unity runtime core and examples. Spine Examples can be installed via the Samples tab.",
|
||||
"version": "4.3.24",
|
||||
"version": "4.3.25",
|
||||
"unity": "2018.3",
|
||||
"author": {
|
||||
"name": "Esoteric Software",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user