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[libgdx] Fixed ScaleYTimeline.
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@ -826,7 +826,7 @@ public class Animation {
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MixDirection direction) {
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MixDirection direction) {
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Bone bone = skeleton.bones.get(boneIndex);
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Bone bone = skeleton.bones.get(boneIndex);
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if (bone.active) bone.scaleY = getScaleValue(time, alpha, blend, direction, bone.scaleX, bone.data.scaleY);
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if (bone.active) bone.scaleY = getScaleValue(time, alpha, blend, direction, bone.scaleY, bone.data.scaleY);
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}
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}
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}
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}
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