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https://github.com/EsotericSoftware/spine-runtimes.git
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Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed. (#550)
based on : b0eec6f411
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parent
47f79b7a8d
commit
f65ca667b3
@ -143,22 +143,15 @@ void spSkeleton_updateCache (const spSkeleton* self) {
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FREE(internal->updateCache);
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FREE(internal->updateCacheType);
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internal->updateCache = MALLOC(void*, self->bonesCount + self->transformConstraintsCount + self->ikConstraintsCount);
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internal->updateCacheType = MALLOC(_spUpdateType, self->bonesCount + self->transformConstraintsCount + self->ikConstraintsCount);
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int capacity = self->bonesCount + self->transformConstraintsCount + self->ikConstraintsCount;
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internal->updateCache = MALLOC(void*, capacity);
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internal->updateCacheType = MALLOC(_spUpdateType, capacity);
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internal->updateCacheCount = 0;
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for (i = 0; i < self->bonesCount; ++i) {
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spBone* bone = self->bones[i];
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internal->updateCache[internal->updateCacheCount] = bone;
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internal->updateCacheType[internal->updateCacheCount++] = SP_UPDATE_BONE;
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for (ii = 0; ii < self->transformConstraintsCount; ++ii) {
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spTransformConstraint* transformConstraint = self->transformConstraints[ii];
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if (bone == transformConstraint->bone) {
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internal->updateCache[internal->updateCacheCount] = transformConstraint;
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internal->updateCacheType[internal->updateCacheCount++] = SP_UPDATE_TRANSFORM_CONSTRAINT;
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break;
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}
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}
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for (ii = 0; ii < self->ikConstraintsCount; ++ii) {
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spIkConstraint* ikConstraint = self->ikConstraints[ii];
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if (bone == ikConstraint->bones[ikConstraint->bonesCount - 1]) {
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@ -168,6 +161,23 @@ void spSkeleton_updateCache (const spSkeleton* self) {
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}
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}
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}
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for (i = 0; i < self->transformConstraintsCount; ++i) {
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spTransformConstraint* transformConstraint = self->transformConstraints[i];
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for (ii = internal->updateCacheCount - 1; ii >= 0; --ii) {
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void* updatable = internal->updateCache[ii];
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if (updatable == transformConstraint->bone || updatable == transformConstraint->target) {
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int insertIndex = ii + 1;
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int moveCount = (capacity-2) - insertIndex;
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memmove(internal->updateCache + (insertIndex+1), internal->updateCache + insertIndex, moveCount * sizeof(void*));
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memmove(internal->updateCacheType + (insertIndex+1), internal->updateCacheType + insertIndex, moveCount * sizeof(_spUpdateType));
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internal->updateCacheCount++;
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internal->updateCache[insertIndex] = transformConstraint;
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internal->updateCacheType[insertIndex] = SP_UPDATE_TRANSFORM_CONSTRAINT;
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break;
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}
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}
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}
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}
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void spSkeleton_updateWorldTransform (const spSkeleton* self) {
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