Don't hide SkeletonData asset errors.

This commit is contained in:
NathanSweet 2014-02-04 00:24:41 +01:00
parent a9abb3155b
commit f6805575d9
2 changed files with 2 additions and 2 deletions

View File

@ -58,7 +58,7 @@ public class SkeletonDataAssetInspector : Editor {
EditorGUILayout.PropertyField(skeletonJSON);
EditorGUILayout.PropertyField(scale);
SkeletonData skeletonData = asset.GetSkeletonData(true);
SkeletonData skeletonData = asset.GetSkeletonData(asset.spriteCollection == null || asset.skeletonJSON == null);
if (skeletonData != null) {
showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data");
if (showAnimationStateData) {

View File

@ -53,7 +53,7 @@ public class SkeletonDataAssetInspector : Editor {
EditorGUILayout.PropertyField(skeletonJSON);
EditorGUILayout.PropertyField(scale);
SkeletonData skeletonData = asset.GetSkeletonData(true);
SkeletonData skeletonData = asset.GetSkeletonData(asset.atlasAsset == null || asset.skeletonJSON == null);
if (skeletonData != null) {
showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data");
if (showAnimationStateData) {