mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 23:05:01 +08:00
[Unity] Fixed no renderables causing errors.
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@ -344,18 +344,20 @@ namespace Spine.Unity {
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submeshVertexCount += attachmentVertexCount;
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}
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workingSubmeshInstructions.Add(
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new Spine.Unity.MeshGeneration.SubmeshInstruction {
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skeleton = this.skeleton,
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material = lastMaterial,
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startSlot = submeshStartSlotIndex,
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endSlot = drawOrderCount,
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triangleCount = submeshTriangleCount,
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firstVertexIndex = submeshFirstVertex,
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vertexCount = submeshVertexCount,
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forceSeparate = false
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}
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);
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if (submeshVertexCount != 0) {
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workingSubmeshInstructions.Add(
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new Spine.Unity.MeshGeneration.SubmeshInstruction {
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skeleton = this.skeleton,
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material = lastMaterial,
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startSlot = submeshStartSlotIndex,
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endSlot = drawOrderCount,
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triangleCount = submeshTriangleCount,
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firstVertexIndex = submeshFirstVertex,
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vertexCount = submeshVertexCount,
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forceSeparate = false
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}
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);
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}
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workingInstruction.vertexCount = vertexCount;
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workingInstruction.immutableTriangles = this.immutableTriangles;
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@ -1009,4 +1011,4 @@ namespace Spine.Unity {
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public int firstVertex = -1;
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}
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}
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}
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}
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