[csharp] IHasRendererObject

This commit is contained in:
pharan 2018-01-18 00:39:21 +08:00
parent aa32c1aefd
commit f6a98b0f43
3 changed files with 9 additions and 5 deletions

View File

@ -34,7 +34,7 @@ namespace Spine {
abstract public class Attachment {
public string Name { get; private set; }
public Attachment (String name) {
protected Attachment (string name) {
if (name == null) throw new ArgumentNullException("name", "name cannot be null");
Name = name;
}
@ -43,4 +43,8 @@ namespace Spine {
return Name;
}
}
public interface IHasRendererObject {
object RendererObject { get; }
}
}

View File

@ -32,7 +32,7 @@ using System;
namespace Spine {
/// <summary>Attachment that displays a texture region using a mesh.</summary>
public class MeshAttachment : VertexAttachment {
public class MeshAttachment : VertexAttachment, IHasRendererObject {
internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
private MeshAttachment parentMesh;
internal float[] uvs, regionUVs;
@ -53,7 +53,7 @@ namespace Spine {
public float A { get { return a; } set { a = value; } }
public string Path { get; set; }
public object RendererObject; //public Object RendererObject { get; set; }
public object RendererObject { get; set; }
public float RegionU { get; set; }
public float RegionV { get; set; }
public float RegionU2 { get; set; }

View File

@ -32,7 +32,7 @@ using System;
namespace Spine {
/// <summary>Attachment that displays a texture region.</summary>
public class RegionAttachment : Attachment {
public class RegionAttachment : Attachment, IHasRendererObject {
public const int BLX = 0;
public const int BLY = 1;
public const int ULX = 2;
@ -61,7 +61,7 @@ namespace Spine {
public float A { get { return a; } set { a = value; } }
public string Path { get; set; }
public object RendererObject; //public object RendererObject { get; set; }
public object RendererObject { get; set; }
public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }