Ctor taking ShapeRenderer.

This commit is contained in:
NathanSweet 2014-04-03 18:35:34 +02:00
parent 74b41be899
commit f7413f0c3b

View File

@ -51,14 +51,18 @@ public class SkeletonRendererDebug {
static private final Color boundingBoxColor = new Color(0, 1, 0, 0.8f);
static private final Color aabbColor = new Color(0, 1, 0, 0.5f);
private final ShapeRenderer renderer;
private final ShapeRenderer shapes;
private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true;
private boolean drawMeshHull = true, drawMeshTriangles = true;
private final SkeletonBounds bounds = new SkeletonBounds();
private float scale = 1;
public SkeletonRendererDebug () {
renderer = new ShapeRenderer();
shapes = new ShapeRenderer();
}
public SkeletonRendererDebug (ShapeRenderer shapes) {
this.shapes = shapes;
}
public void draw (Skeleton skeleton) {
@ -66,23 +70,23 @@ public class SkeletonRendererDebug {
float skeletonY = skeleton.getY();
Gdx.gl.glEnable(GL20.GL_BLEND);
ShapeRenderer renderer = this.renderer;
renderer.begin(ShapeType.Line);
ShapeRenderer shapes = this.shapes;
shapes.begin(ShapeType.Line);
Array<Bone> bones = skeleton.getBones();
if (drawBones) {
renderer.setColor(boneLineColor);
shapes.setColor(boneLineColor);
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
if (bone.parent == null) continue;
float x = skeletonX + bone.data.length * bone.m00 + bone.worldX;
float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
renderer.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
shapes.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
}
}
if (drawRegionAttachments) {
renderer.setColor(attachmentLineColor);
shapes.setColor(attachmentLineColor);
Array<Slot> slots = skeleton.getSlots();
for (int i = 0, n = slots.size; i < n; i++) {
Slot slot = slots.get(i);
@ -91,10 +95,10 @@ public class SkeletonRendererDebug {
RegionAttachment regionAttachment = (RegionAttachment)attachment;
regionAttachment.updateWorldVertices(slot, false);
float[] vertices = regionAttachment.getWorldVertices();
renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
renderer.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]);
shapes.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
shapes.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
shapes.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
shapes.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]);
}
}
}
@ -119,21 +123,21 @@ public class SkeletonRendererDebug {
}
if (vertices == null || triangles == null) continue;
if (drawMeshTriangles) {
renderer.setColor(triangleLineColor);
shapes.setColor(triangleLineColor);
for (int ii = 0, nn = triangles.length; ii < nn; ii += 3) {
int v1 = triangles[ii] * 5, v2 = triangles[ii + 1] * 5, v3 = triangles[ii + 2] * 5;
renderer.triangle(vertices[v1], vertices[v1 + 1], //
shapes.triangle(vertices[v1], vertices[v1 + 1], //
vertices[v2], vertices[v2 + 1], //
vertices[v3], vertices[v3 + 1] //
);
}
}
if (drawMeshHull) {
renderer.setColor(attachmentLineColor);
shapes.setColor(attachmentLineColor);
float lastX = vertices[vertices.length - 5], lastY = vertices[vertices.length - 4];
for (int ii = 0, nn = vertices.length; ii < nn; ii += 5) {
float x = vertices[ii], y = vertices[ii + 1];
renderer.line(x, y, lastX, lastY);
shapes.line(x, y, lastX, lastY);
lastX = x;
lastY = y;
}
@ -144,33 +148,33 @@ public class SkeletonRendererDebug {
if (drawBoundingBoxes) {
SkeletonBounds bounds = this.bounds;
bounds.update(skeleton, true);
renderer.setColor(aabbColor);
renderer.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight());
renderer.setColor(boundingBoxColor);
shapes.setColor(aabbColor);
shapes.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight());
shapes.setColor(boundingBoxColor);
Array<FloatArray> polygons = bounds.getPolygons();
for (int i = 0, n = polygons.size; i < n; i++) {
FloatArray polygon = polygons.get(i);
renderer.polygon(polygon.items, 0, polygon.size);
shapes.polygon(polygon.items, 0, polygon.size);
}
}
renderer.end();
renderer.begin(ShapeType.Filled);
shapes.end();
shapes.begin(ShapeType.Filled);
if (drawBones) {
renderer.setColor(boneOriginColor);
shapes.setColor(boneOriginColor);
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
renderer.setColor(Color.GREEN);
renderer.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * scale);
shapes.setColor(Color.GREEN);
shapes.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * scale, 8);
}
}
renderer.end();
shapes.end();
}
public ShapeRenderer getShapeRenderer () {
return renderer;
return shapes;
}
public void setBones (boolean bones) {