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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Ctor taking ShapeRenderer.
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@ -51,14 +51,18 @@ public class SkeletonRendererDebug {
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static private final Color boundingBoxColor = new Color(0, 1, 0, 0.8f);
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static private final Color aabbColor = new Color(0, 1, 0, 0.5f);
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private final ShapeRenderer renderer;
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private final ShapeRenderer shapes;
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private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true;
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private boolean drawMeshHull = true, drawMeshTriangles = true;
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private final SkeletonBounds bounds = new SkeletonBounds();
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private float scale = 1;
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public SkeletonRendererDebug () {
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renderer = new ShapeRenderer();
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shapes = new ShapeRenderer();
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}
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public SkeletonRendererDebug (ShapeRenderer shapes) {
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this.shapes = shapes;
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}
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public void draw (Skeleton skeleton) {
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@ -66,23 +70,23 @@ public class SkeletonRendererDebug {
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float skeletonY = skeleton.getY();
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Gdx.gl.glEnable(GL20.GL_BLEND);
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ShapeRenderer renderer = this.renderer;
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renderer.begin(ShapeType.Line);
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ShapeRenderer shapes = this.shapes;
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shapes.begin(ShapeType.Line);
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Array<Bone> bones = skeleton.getBones();
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if (drawBones) {
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renderer.setColor(boneLineColor);
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shapes.setColor(boneLineColor);
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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if (bone.parent == null) continue;
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float x = skeletonX + bone.data.length * bone.m00 + bone.worldX;
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float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
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renderer.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
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shapes.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
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}
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}
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if (drawRegionAttachments) {
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renderer.setColor(attachmentLineColor);
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shapes.setColor(attachmentLineColor);
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Array<Slot> slots = skeleton.getSlots();
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for (int i = 0, n = slots.size; i < n; i++) {
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Slot slot = slots.get(i);
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@ -91,10 +95,10 @@ public class SkeletonRendererDebug {
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RegionAttachment regionAttachment = (RegionAttachment)attachment;
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regionAttachment.updateWorldVertices(slot, false);
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float[] vertices = regionAttachment.getWorldVertices();
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renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
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renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
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renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
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renderer.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]);
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shapes.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
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shapes.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
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shapes.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
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shapes.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]);
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}
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}
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}
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@ -119,21 +123,21 @@ public class SkeletonRendererDebug {
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}
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if (vertices == null || triangles == null) continue;
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if (drawMeshTriangles) {
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renderer.setColor(triangleLineColor);
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shapes.setColor(triangleLineColor);
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for (int ii = 0, nn = triangles.length; ii < nn; ii += 3) {
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int v1 = triangles[ii] * 5, v2 = triangles[ii + 1] * 5, v3 = triangles[ii + 2] * 5;
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renderer.triangle(vertices[v1], vertices[v1 + 1], //
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shapes.triangle(vertices[v1], vertices[v1 + 1], //
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vertices[v2], vertices[v2 + 1], //
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vertices[v3], vertices[v3 + 1] //
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);
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}
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}
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if (drawMeshHull) {
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renderer.setColor(attachmentLineColor);
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shapes.setColor(attachmentLineColor);
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float lastX = vertices[vertices.length - 5], lastY = vertices[vertices.length - 4];
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for (int ii = 0, nn = vertices.length; ii < nn; ii += 5) {
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float x = vertices[ii], y = vertices[ii + 1];
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renderer.line(x, y, lastX, lastY);
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shapes.line(x, y, lastX, lastY);
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lastX = x;
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lastY = y;
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}
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@ -144,33 +148,33 @@ public class SkeletonRendererDebug {
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if (drawBoundingBoxes) {
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SkeletonBounds bounds = this.bounds;
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bounds.update(skeleton, true);
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renderer.setColor(aabbColor);
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renderer.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight());
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renderer.setColor(boundingBoxColor);
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shapes.setColor(aabbColor);
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shapes.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight());
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shapes.setColor(boundingBoxColor);
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Array<FloatArray> polygons = bounds.getPolygons();
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for (int i = 0, n = polygons.size; i < n; i++) {
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FloatArray polygon = polygons.get(i);
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renderer.polygon(polygon.items, 0, polygon.size);
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shapes.polygon(polygon.items, 0, polygon.size);
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}
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}
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renderer.end();
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renderer.begin(ShapeType.Filled);
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shapes.end();
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shapes.begin(ShapeType.Filled);
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if (drawBones) {
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renderer.setColor(boneOriginColor);
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shapes.setColor(boneOriginColor);
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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renderer.setColor(Color.GREEN);
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renderer.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * scale);
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shapes.setColor(Color.GREEN);
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shapes.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * scale, 8);
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}
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}
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renderer.end();
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shapes.end();
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}
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public ShapeRenderer getShapeRenderer () {
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return renderer;
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return shapes;
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}
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public void setBones (boolean bones) {
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